
Helldivers 2 Backpack Stratagem Tier List
Helldivers 2 tier list for the best backpacks to use against the Illuminate, Terminids, and Automatons for both solo and group play.
Important Information
As of March 2026 – Patch 6.1.1 – Helldivers 2 has 13 Backpack Stratagems.
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Backpack Stratagem


▼
S+
S+
S+

C
A
S+

S+
S+
S+

S+
S+
S+

S+
S+
S+

C
S+
A

A
A
A

A
A
A

A
A
A

C
B
B

A
C
C

D
D
D

D
D
D
Mobility Backpacks
Trade-off: Sacrificing firepower and utility for improved mobility.
Opting for a Mobility Backpack boosts your movement abilities but this comes at the cost of not being able to carry ammo for Support Weapons like the Recoilless Rifle or benefit from the utility provided by other backpacks, such as the B-1 Supply Pack or the SH-32 Shield Generator Pack.
Mobility Backpacks are top-tier choices against all three factions currently. However, choosing between them and a Utility Backpack is purely a matter of personal preference.

LIFT-182 Warp Pack
- Experimental backpack that allows to user to teleport forward, even through objects and terrain.
- The Warp pack can quickly overheat and explode from repeated use. Keep an eye on the color of the backpack orb:
- Orb Colors: Purple = Safe. Orange = Deals Damage. Red = Death.
- Available for purchase in the Control Group Warbond.

LIFT-860 Hover Pack
- A solid backpack option that allows the user to slowly ascend to a preset height and hover for a set duration, while still being able to shoot, use stratagems, and throwables. However, this backpack is less effective for covering ground quickly.
- Hovering lasts 6 seconds, cannot be deactivated early, and requires 12 seconds to recharge between uses.
- Available for purchase in the Borderline Justice Warbond.

LIFT-850 Jump Pack
- Standard jump pack. Allows the user to quickly ascend and then safely descend, allowing the user to quickly cover ground, reach high ground, or evade incoming enemies like Chargers.
- Jump speed is directly affected by your movement speed, so try to sprint before using the Jump Pack.
- Jumps require 15 seconds to recharge between uses.
- Available for purchase in the Patriotic Administration Center for 6,000 Requisition Slips.


