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Helldivers 2 Throwables Tier List

Helldivers 2 tier list for the best throwables and grenades to use against the Illuminate, Terminids, and Automatons for both solo and group play.

Throwables in Helldivers 2 offer valuable utility and destructive firepower to cover the gaps your Primary, Secondary, and Support Weapons might leave.

In the tutorial, we learn to use grenades to take out Bug Holes, but Throwables can be used for much more than just destroying spawners. Thermite grenades can shred heavily armored enemies, making them an extremely popular choice, while utility grenades like the G-23 Stun can stop an incoming Charger or Hulk in their tracks, allowing for easy follow-up shots.

This tier list provides a general overview of which grenades (and knives) perform best against each faction, helping you narrow down your choices and pick your preferred throwable without the need to test the entire arsenal. Scroll to the bottom to see a detailed stats breakdown!

If you have any suggestions or ideas, please feel free join our Discord to chat.

vs Illuminate

G-123 Thermite
G-4 Gas
G-13 Incendiary Impact
G-10 Incendiary
G-142 Pyrotech
G-6 Frag
G-12 High Explosive
G-16 Impact
G-109 Urchin
G-7 Pineapple
G-50 Seeker
TED-63 Dynamite
K-2 Throwing Knife
G-23 Stun
G-31 Arc
F
G-3 Smoke

vs Terminids

G-123 Thermite
G-4 Gas
G-13 Incendiary Impact
TED-63 Dynamite
G-10 Incendiary
G-23 Stun
G-142 Pyrotech
G-16 Impact
G-6 Frag
G-12 High Explosive
G-50 Seeker
G-109 Urchin
G-7 Pineapple
F
G-3 Smoke
K-2 Throwing Knife
G-31 Arc

vs Automatons

G-123 Thermite
G-142 Pyrotech
G-4 Gas
G-50 Seeker
G-23 Stun
G-13 Incendiary Impact
G-10 Incendiary
TED-63 Dynamite
G-12 High Explosive
G-16 Impact
G-109 Urchin
G-6 Frag
G-3 Smoke
K-2 Throwing Knife
F
G-31 Arc
G-7 Pineapple

Throwable Stats Breakdown

ThrowableListed DamageMax Carry CapacityDemolition ForceArmor PenNotes
G-123 Thermite2,000*330Anti-Tank IIIDOT,
Sticks to Target,
TED-63 Dynamite1,000340HeavyProgrammable Fuse Timer
G-12 High Explosive800430HeavyDefault Grenade,
G-50 Seeker500430HeavyHoming Grenade,
Explodes on Impact
G-6 Frag500*620MediumShrapnel,
G-16 Impact400430HeavyExplodes on Impact
G-10 Incendiary300*430Medium (Explosion)
Heavy (Fire DOT)
AOE DOT,
Incendiary
K-2 Throwing Knife3002010Medium
G-7 Pineapple*300*330MediumShrapnel,
Cluster Grenade
G-13 Incendiary Impact150*430Medium (Explosion)
Heavy (Fire DOT)
AOE DOT,
Incendiary,
Explodes on Impact
G-31 Arc100*420HeavyStuns Enemies,
G-142 Pyrotech50*630Medium (Explosion)
Anti-Tank I
(Thermite DOT)
AOE DOT,
Incendiary
G-4 Gas3430Anti-Tank IIAOE DOT,
Gas Confusion
G-3 Smoke040N/ACreates Smoke
G-23 Stun040Anti-Tank IIStuns Enemies
G-109 Urchin040Anti-Tank IIISticks to Target,
Stuns Enemies
16 TotalDOT = Damage over Time
AOE = Area-of-Effect
Throwables, sorted by Damage highest to lowest. *ACTUAL DAMAGE IS HIGHER (See Below)

*Listed Damage vs Actual Damage

In-game listed damage is often much lower than the actual damage a throwable can deal. For example, Thermite grenades do over 3000 actual damage. The actual damage is much higher because the DOT isn’t accounted for in the listed damage value. Several grenades work like this, such as the Pyrotech grenade and the Incendiary and Gas grenades. Some grenades have shrapnel, which greatly boosts their actual damage, but this is never shown in the in-game listed value.


Demolition Force

Bug Holes, Bot Fabricators, and Grounded Warp Ships can be destroyed from the inside using Throwables with a Demolition Force of at least 20

Bug Holes and Bot Fabricators can be destroyed from the outside using Throwables with a Demolition Force of at least 40.

Bile Titan Bug Holes can only be destroyed using Throwables with a Demolition Force of at least 40.