
Helldivers 2 Armor Passive Tier List
Helldivers 2 tier list for the best armor passives to use against the Illuminate, Terminids, and Automatons for both solo and group play.
As of March 2026 – Patch 6.1.0 – Helldivers 2 has 27 Armor Passives.
New Feature! This tier list is interactable and can be sorted. Try it by tapping the faction icons!
If the sorting buttons aren’t working, please try refreshing the page.
Suggestions: If you have any feedback or ideas, please feel free join our Discord to chat.


▼








▼





Which Type of Armor Should I Wear: Light, Medium, or Heavy?
Armor choice ultimately comes down to personal preference and, much like support weapons and stratagems in the game, depends on your playstyle.
Medium armor is the baseline, a balance between mobility and survivability, though in some missions it can feel like an awkward middle ground compared to the extreme contrast between Light and Heavy.
Compared to Medium armor:
- Heavy armor makes you 10% slower but gives 25% damage reduction.
- Light armor makes you 10% faster but you take 25% additional damage.
These values are averages, as some armor pieces have odd stats or may be affected by their passive abilities.
For Terminid and Illuminate (Mindless Masses) missions, Light armor can help you outrun many of their melee units or reposition quickly when being swarmed. For the Terminid Predator and Rupture strains, it can be beneficial to use Heavy armor, as you’re more likely to be hit by those variants, and the extra tankiness can improve your chances of surviving.
For Automaton missions, Medium or Heavy armor is often safer (many bots are ranged, and incoming fire is harder to avoid on higher difficulties). The extra damage reduction can keep you alive in open areas where cover is sparse.
Medium armor remains a reliable all-around choice for SOS calls or random matchmaking when you’re unsure of what you’ll be up against.
