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Helldivers 2 Armor Passive Tier List

U.GG has the best Helldivers 2 Armor Passive Tier List to help you defend yourself against Terminids and Automatons.

Armor is a key element in Helldivers 2, impacting your stamina, speed, and damage reduction. However, the true value of armor lies in its passive abilities. These passives can significantly influence your gameplay experience, affecting various aspects of your character’s performance.

There’s seldom a need to purchase armor through a Warbond or Superstore, as the Helldivers Mobilize Free Warbond offers a diverse selection of armors. For those seeking guidance, we’ve compiled a list of the best armors available in the game.

Armor Passives Tier List

Fortified
Med-Kit
Engineering Kit
Servo-Assisted
Democracy Protects
Extra Padding
Scout
Electrical Conduit
Peak Physique

Armor Passives Breakdown

Fortified

–  Further reduces recoil when crouching or prone by 30%.

–  Provides 50% resistance to Explosive damage.

The Fortified passive is extremely useful when fighting Automatons, especially when dodging rockets from Rocket Devastators, Rocket Raiders, or Obliterator Hulks.

Extra Padding

–  Provides a higher armor rating.

This passive is built into a handful of armors, including the base Tactical armor set.

Servo-Assisted

–  Increases throwing range by 30%.

–  Provides +50% limb health.

Fantastic passive when dealing with Terminids, as it allows you to call down Stratagems further out, and their claw attacks won’t immobilize you as easily.

Med-Kit

–  Increases initial inventory and holding capacity of stims by +2.

–  Increases stim effect duration by 2.0s.

By far one of the best armor passives in game.

When combined with the Experimental Infusion booster, stims are essentially godmode, providing increased speed, infinite stamina, significant damage reduction, and continuous healing, and Med-Kit extends that by 2 seconds.

Democracy Protects

–  50% chance to not die when taking lethal damage.

– Prevents all damage from bleeding if chest hemorrhages.

Definitely a nice passive to have. It allows you to survive Cannon Turrets and Bile Titans, if you’re lucky. However, we recommend the Med-Kit over this passive.

Scout

–  Markers placed on the map will generate radar scans every 2.0s.

–  Reduces range at which enemies detect the wearer by 30%.

Combined with other modifiers such as nighttime, being prone or crouched, and sitting in large vegetation, you can essentially become undetectable by enemy patrols, allowing for much more interesting stealth gameplay.

The radar effect is useful for revealing enemy positions, but it will not reveal POIs or side objectives.

Engineering Kit

–  Further reduces recoil when crouching or prone by 30%.

–  Increases initial inventory and holding capacity of grenades by +2.

You absolutely can’t go wrong with extra grenades. Close more bug holes or destroy more fabricators, or take Stun Grenades and easily stun lock Chargers and Hulks, think of the possibilities.

Electrical Conduit

–   Provides 95% resistance to arc damage.

This is absolutely useless versus Terminids and Automatons.

However if you have a trigger happy teammate equipped with an arc weapon, or that likes to deploy Tesla towers, this might be the passive for you.

Peak Physique

–   Increases melee damage by 50%.

–  Improves weapons handling with less drag on weapon movement.

Gimmick armor passive. Fun to use on lower difficulties but not practical.