
Helldivers 2 Armor Passive Tier List
U.GG has the best Helldivers 2 Armor Passive Tier List to help you defend yourself against Terminids and Automatons.
Armor plays a crucial role in Helldivers 2, affecting your stamina, movement speed, and damage resistances. But beyond those base stats, the real impact of armor comes from its passive. Passives can dramatically shape your playstyle, offering unique advantages that affect everything from survivability to utility and offensive power.
While early Warbonds often reused many of the same passives, more recent releases have started to introduce new and more unique passives, bringing fresh options and builds into the mix.
Armor Passives Tier List
Top Tier
These passives are excellent in nearly every situation, effective against multiple factions and useful across a wide range of mission types.
Situational
These passives can be very strong in certain situations or specific builds, but overall fall short of top-tier.
Gimmick
These passives are weak and only useful in extremely niche scenarios or for builds that are fun-focused.
Armor Passives Breakdown
– Increases reload speed of primary weapons by 30%.
– Increases ammo capacity of all weapons by 20%. Does not affect backpack weapons.
Quite possibly one of the best Armor Passives available. It reduces reload time and increases ammo capacity, letting you handle larger hordes of enemies with ease.
– Increases sidearms reload speed by 40%.
– Sidearm draw/holster speed increased by 50%.
– Sidearm recoil reduced by 70%.
Essentially a Secondary-weapon version of the Siege-Ready passive.
– Increases reload speed of primary weapons by 30%.
– Gives wearer a 50% chance to avoid grievous limb injury.
– Increases melee damage by 50%.
A better version of the Peak Physique passive. You get the same melee damage boost, but with faster reload speed for your primary and a chance to avoid crippling injuries!
– Provides 25% resistance to chest damage.
– Provides 25% resistance to explosive damage.
– Prevents all damage from bleeding if chest hemorrhages.
The defense is nice, but let’s be honest, Med-Kit is objectively a better passive for survivability.
– Zaps you back to life, given that you didn’t lose a limb. Your health will keep draining forever.
– Increases stim duration by 2s.
– 50% resistance to arc damage.
Situational at best and mostly a gimmick. It’s less of a “self-revive” and more of a “last stand”, except you can’t get back up.
– Grants a 50% resistance to fire, gas, acid and electrical damage.
Locked behind the limited-time Killzone Superstore armors. It’s situationally okay if you’re rocking a flame or gas build, but at that point the Inflammable or Advanced Filtration passives are just a better pick.
– Provides 75% resistance to fire, allowing bearer to rest assured in their inflammability.
Great situational armor passive for flame builds and on planets with fire tornadoes.
– Armor explodes 1.5s after the wearer dies.
– Increases initial inventory and holding capacity of throwables by +2.
An even better and more explosive version of the Engineering Kit!
– Provides 80% resistance to gas damage.
Only useful if you’re going for a gas build with the Sterilizer, Orbital Gas Strike or Gas Mines.
– Helps Prevent Helldivers from flinching when hit.
This passive offers more than it lets on: Reducing damage recoil by 95%, toning down stagger camera shakes, and making your Helldiver start laughing maniacally one second sooner (around after 5 seconds of continuous fire).
While the passive is decent, let’s be real: you’re picking this because the armor looked cool.
– Further reduces recoil when crouching or prone by 30%.
– Provides 50% resistance to Explosive damage.
The Fortified passive is extremely useful when fighting Automatons, especially when dodging rockets from Rocket Devastators, Rocket Raiders, or Obliterator Hulks.
– Provides a higher armor rating.
This passive is built into a handful of armors, including the base Tactical armor set.
– Increases throwing range by 30%.
– Provides +50% limb health.
Fantastic passive when dealing with Terminids, as it allows you to call down Stratagems further out, and their claw attacks won’t immobilize you as easily.
– Increases initial inventory and holding capacity of stims by +2.
– Increases stim effect duration by 2.0s.
By far one of the best armor passives in game.
When combined with the Experimental Infusion booster, stims are essentially godmode, providing increased speed, infinite stamina, significant damage reduction, and continuous healing, and Med-Kit extends that by 2 seconds.
– 50% chance to not die when taking lethal damage.
– Prevents all damage from bleeding if chest hemorrhages.
Definitely a nice passive to have. It allows you to survive Cannon Turrets and Bile Titans, if you’re lucky. However, we recommend the Med-Kit over this passive.
– Markers placed on the map will generate radar scans every 2.0s.
– Reduces range at which enemies detect the wearer by 30%.
Combined with other modifiers such as nighttime, being prone or crouched, and sitting in large vegetation, you can essentially become undetectable by enemy patrols, allowing for much more interesting stealth gameplay.
The radar effect is useful for revealing enemy positions, but it will not reveal POIs or side objectives.
– Further reduces recoil when crouching or prone by 30%.
– Increases initial inventory and holding capacity of grenades by +2.
You absolutely can’t go wrong with extra grenades. Close more bug holes or destroy more fabricators, or take Stun Grenades and easily stun lock Chargers and Hulks, think of the possibilities.
– Provides 95% resistance to arc damage.
This is absolutely useless versus Terminids and Automatons. Illuminate Tesla Towers and Watchers aren’t enough of a threat to warrant taking it.
Really, this is the armor passive you’ll want if your friends like to run the Arc Blitzer, or Tesla Towers.
– Increases melee damage by 100%.
– Improves weapons handling with less drag on weapon movement.
Extremely fun to use paired with the Stun Baton or Stun Lance, allowing you to easily 1-shot Voteless. Not as strong versus Automatons or Terminids.