Helldivers 2 Armor Passive Tier List
U.GG has the best Helldivers 2 Armor Passive Tier List to help you defend yourself against Terminids and Automatons.
Armor is a key element in Helldivers 2, impacting your stamina, speed, and damage reduction. However, the true value of armor lies in its passive abilities. These passives can significantly influence your gameplay experience, affecting various aspects of your character’s performance.
There’s seldom a need to purchase armor through a Warbond or Superstore, as the Helldivers Mobilize Free Warbond offers a diverse selection of armors.
Armor Passives Tier List
Armor Passives Breakdown
– Increases reload speed of primary weapons by 30%.
– Increases ammo capacity of primary weapons by 20%.
Quite possibly one of the best Armor Passives available. It reduces reload time and increases ammo capacity, letting you handle larger hordes of enemies with ease. When your ammo does run dry, you’ll be back in the fight much faster.
– Helps Prevent Helldivers from flinching when hit.
This passive offers more than it lets on: Reducing damage recoil by 95%, toning down stagger camera shakes, and making your Helldiver start laughing maniacally one second sooner (around after 5 seconds of continuous fire).
While the passive is decent, let’s be real: you’re picking this because the armor looked cool.
– Further reduces recoil when crouching or prone by 30%.
– Provides 50% resistance to Explosive damage.
The Fortified passive is extremely useful when fighting Automatons, especially when dodging rockets from Rocket Devastators, Rocket Raiders, or Obliterator Hulks.
– Provides a higher armor rating.
This passive is built into a handful of armors, including the base Tactical armor set.
– Increases throwing range by 30%.
– Provides +50% limb health.
Fantastic passive when dealing with Terminids, as it allows you to call down Stratagems further out, and their claw attacks won’t immobilize you as easily.
– Increases initial inventory and holding capacity of stims by +2.
– Increases stim effect duration by 2.0s.
By far one of the best armor passives in game.
When combined with the Experimental Infusion booster, stims are essentially godmode, providing increased speed, infinite stamina, significant damage reduction, and continuous healing, and Med-Kit extends that by 2 seconds.
– 50% chance to not die when taking lethal damage.
– Prevents all damage from bleeding if chest hemorrhages.
Definitely a nice passive to have. It allows you to survive Cannon Turrets and Bile Titans, if you’re lucky. However, we recommend the Med-Kit over this passive.
– Markers placed on the map will generate radar scans every 2.0s.
– Reduces range at which enemies detect the wearer by 30%.
Combined with other modifiers such as nighttime, being prone or crouched, and sitting in large vegetation, you can essentially become undetectable by enemy patrols, allowing for much more interesting stealth gameplay.
The radar effect is useful for revealing enemy positions, but it will not reveal POIs or side objectives.
– Further reduces recoil when crouching or prone by 30%.
– Increases initial inventory and holding capacity of grenades by +2.
You absolutely can’t go wrong with extra grenades. Close more bug holes or destroy more fabricators, or take Stun Grenades and easily stun lock Chargers and Hulks, think of the possibilities.
– Provides 95% resistance to arc damage.
This is absolutely useless versus Terminids and Automatons. Illuminate Tesla Towers and Watchers aren’t enough of a threat to warrant taking it.
Really, this is the armor passive you’ll want if your friends like to run the Arc Blitzer, or Tesla Towers.
– Increases melee damage by 50%.
– Improves weapons handling with less drag on weapon movement.
Extremely fun to use paired with the Stun Baton or Stun Lance, allowing you to easily 1-shot Voteless. Not as strong versus Automatons or Terminids.