Back to Helldivers 2
Helldivers 2 Logo

Helldivers 2 Armor Passive Tier List

Helldivers 2 tier list for the best armor passives to use against the Illuminate, Terminids, and Automatons for both solo and group play.

Important Information

As of March 2026 – Patch 6.1.0 – Helldivers 2 has 27 Armor Passives.

New Feature! This tier list is interactable and can be sorted. Try it by tapping the faction icons!

If the sorting buttons aren’t working, please try refreshing the page.

Suggestions: If you have any feedback or ideas, please feel free join our Discord to chat.

Armor Passive
vs Automatons
vs Terminids
vs Illuminate
Stats
Med-KitMed-Kit
S+
S+
S+
  • +2 stim capacity.
  • +2.0s stim effect duration.
Reduced SignatureReduced Signature
S+
B
S
  • -50% noise when moving.
  • -40% enemy detection range.
Siege-ReadySiege-Ready
S
S
S
  • +30% primary reload speed
  • +20% ammo capacity (all weapons, excluding backpacks)
Engineering KitEngineering Kit
S
S
S
  • -30% recoil when crouching/prone.
  • +2 throwables capacity
Concussive Padding, ReinforcedConcussive Padding, Reinforced
S+
B
A
  • +50% explosive dmg resist.
  • +30 armor rating.
Desert StormerDesert Stormer
A
S+
A
  • +40% resistance to fire/gas/acid/electrical dmg.
  • +20% throwing range
Adreno-DefibrillatorAdreno-Defibrillator
B
B
A
  • Revive upon death if body is still intact. Timed death shortly after revive.
  • +2.0s stim effect duration.
  • +50% electrical dmg resist.
Ballistic PaddingBallistic Padding
S
A
A
  • +25% chest dmg resist.
  • +25% explosive dmg resist.
  • Prevents all bleeding dmg.
AcclimatedAcclimated
A
S+
A
  • +50% resistance to fire/gas/acid/electrical dmg.
UnflinchingUnflinching
A
A
A
  • Reduces flinching when hit.
  • +25 armor rating.
  • Map marker radar.
Peak PhysiquePeak Physique
A
A
A
  • +40% melee damage.
  • +30 ergonomics (weapon handling)
Electrical ConduitElectrical Conduit
D
D
A
  • +95% electrical dmg resist.
Democracy ProtectsDemocracy Protects
A
A
A
  • +50% chance to not die when taking lethal damage.
  • Prevents all bleeding dmg.
Concussive Padding, HazmatConcussive Padding, Hazmat
S+
B
B
  • +50% explosive dmg resist.
  • +25% gas dmg resist.
  • -30% sidearm recoil
Concussive Padding, GrenadierConcussive Padding, Grenadier
S+
B
B
  • +50% explosive dmg resist.
  • +2 throwables capacity
Rock SolidRock Solid
B
B
B
  • Reduces ragdolling
  • +40% melee damage
Useful passive for melee builds.
Reinforced EpaulettesReinforced Epaulettes
B
B
B
  • +30% primary reload speed.
  • 50% chance to avoid limb injury.
  • +20% melee damage.
GunslingerGunslinger
B
B
B
  • +40% sidearm reload speed.
  • +50% draw/holster speed.
  • -70% sidearm recoil.
FortifiedFortified
S+
C
B
  • +50% explosive dmg resist.
  • -30% recoil when crouching/prone.
ScoutScout
A
C
B
  • Map marker radar.
  • -40% enemy detection range.
Extra PaddingExtra Padding
B
B
B
  • +50 armor rating.
Supplementary AdrenalineSupplementary Adrenaline
B
B
B
  • Gain stamina upon taking dmg.
  • +25 armor rating.
Feet FirstFeet First
B
D
C
  • -50% noise when moving.
  • +30% POI detection range
  • Immunity to leg injuries
Integrated ExplosivesIntegrated Explosives
C
C
C
  • Armor explodes 1.5s after death.
  • +2 throwables capacity.
Advanced FiltrationAdvanced Filtration
C
C
C
  • +80% gas dmg resist.
InflammableInflammable
B
S+
C
  • +75% fire dmg resist.
Servo-AssistedServo-Assisted
C
B
C
  • +30% throwing range
  • +50% limb health.

Which Type of Armor Should I Wear: Light, Medium, or Heavy?


Armor choice ultimately comes down to personal preference and, much like support weapons and stratagems in the game, depends on your playstyle.

Medium armor is the baseline, a balance between mobility and survivability, though in some missions it can feel like an awkward middle ground compared to the extreme contrast between Light and Heavy.

Compared to Medium armor:

  • Heavy armor makes you 10% slower but gives 25% damage reduction.
  • Light armor makes you 10% faster but you take 25% additional damage.

These values are averages, as some armor pieces have odd stats or may be affected by their passive abilities.

For Terminid and Illuminate (Mindless Masses) missions, Light armor can help you outrun many of their melee units or reposition quickly when being swarmed. For the Terminid Predator and Rupture strains, it can be beneficial to use Heavy armor, as you’re more likely to be hit by those variants, and the extra tankiness can improve your chances of surviving.

For Automaton missions, Medium or Heavy armor is often safer (many bots are ranged, and incoming fire is harder to avoid on higher difficulties). The extra damage reduction can keep you alive in open areas where cover is sparse.

Medium armor remains a reliable all-around choice for SOS calls or random matchmaking when you’re unsure of what you’ll be up against.