
Helldivers 2 Primary Weapons Tier List
Helldivers 2 tier list for the best primary weapons to use against the Illuminate, Terminids, and Automatons for both solo and group play.
Attention Helldivers: This tier list is based off of how effective each weapon is against each faction. Effective range is an important factor, as close-range weapons such as Shotguns perform better versus Bugs and Squids, but worse versus Bots.
Playstyle versus Optimization: Most weapons in the game can work well against every faction depending on the scenario. While some weapons consistently perform better and rank higher on tier lists, ultimately, it’s best to choose a primary weapon that you enjoy using to make the game more fun.
This tier list provides a general overview of which weapons perform best against each faction, helping you narrow down your choices and pick your preferred weapon without the need to test the entire arsenal.
If you have any suggestions or ideas, please feel free join our Discord to chat.
Rating Definitions



Attachments
The weapons customization system allows you to dramatically improve the handling of a weapon.
This primary weapon tier list factors base stats, but not the potential strength after adding attachments.
There are a number of primary weapons in game that do not support attachments (ODST weapons for example). This means while the base stats of the weapon may be decent, they could offer less value than a primary with attachments.
Primary Weapon Stats Breakdown
Primary Weapon | Damage Per Second (DPS) | Damage Per Shot | Magazine Capacity | Damage Per Magazine | Armor Piercing | Weapon Notes |
---|---|---|---|---|---|---|
PLAS-39 Accelerator Rifle | 2292 | 250 | 3 | 750 | Medium | Explosive Shots, Burst-Fire (3), Sniper Rifle, No Attachments |
SG-225 Breaker | 1650 | 330 | 16 | 5280 | Light | |
MP-98 Knight | 1610 | 70 | 50 | 3500 | Light | One-handed |
R-2 Amendment | 1600 | 200 | 20 | 4000 | Light | |
AR-61 Tenderizer | 1488 | 105 | 35 | 3675 | Light | Staggers |
SG-225SP SPRAY & PRAY | 1320 | 240 | 26 | 6240 | Light | |
StA-11 SMG | 1225 | 70 | 48 | 3360 | Light | No Attachments |
SG-225IE Breaker Incendiary | 1200 | 240 | 25 | 6000 | Light | Applies Burning |
PLAS-1 Scorcher | 1166 | 100 + 100 | 20 | 4000 | Medium | Explosive Shots |
JAR-5 Dominator | 1144 | 275 | 15 | 4125 | Medium | Explosive Shots, Staggers |
R-63CS Diligence Counter Sniper | 1167 | 200 | 15 | 3000 | Medium | |
AR-23A Liberator Carbine | 1073 | 70 | 45 | 3150 | Light | |
VG-70 Variable | 1062 | 85 | 49 | 4165 | Light | Three Firing Modes Auto (Select RPM) Burst Modes: Volley Fire (7 Bullets) Total Fire (49 Bullets) |
StA-52 Assault Rifle | 1053 | 80 | 56 | 4480 | Light | No Attachments |
SMG-32 Reprimand | 1021 | 125 | 25 | 3125 | Medium | |
M7S SMG | 1017 | 70 | 48 | 3360 | Light | Suppressed No Attachments |
R-63 Diligence | 963 | 165 | 25 | 4125 | Light | |
BR-14 Adjudicator | 870 | 95 | 30 | 2850 | Medium | |
AR-23 Liberator | 853 | 80 | 45 | 3600 | Light | |
MA5C Assault Rifle | 853 | 80 | 32 | 2560 | Medium | No Attachments |
LAS-17 Double-Edge Sickle | 816 | 55-70 | Energy | Energy | Heavy | |
M90A Shotgun | 806 | 605 | 6 | 3630 | Light | No Attachments |
AR-2 Coyote | 750 | 75 | 45 | 3375 | Medium | Applies Burning |
SMG-37 Defender | 693 | 80 | 45 | 3600 | Light | One-handed |
LAS-16 Sickle | 687 | 55 | Energy | Energy | Light | |
AR-23P Liberator Penetrator | 640 | 60 | 45 | 2700 | Medium | |
AR-32 Pacifier | 583 | 50 | 40 | 2000 | Medium | Stuns |
SMG-72 Pummeler | 554 | 70 | 45 | 3150 | Light | Stuns, One-handed |
PLAS-101 Purifier | 550 | 200 + 350 | 15 | 8250 | Medium | Charge up, Explosive Shots, Staggers |
SG-8 Punisher | 540 | 405 | 16 | 6480 | Light | Staggers |
CB-9 Explosive Crossbow | 517 | 620 | 5 | 3100 | Medium | Explosive Shots, One-handed |
SG-20 HALT | 513 | 385 | 16 | 6160 | Medium | AP Rounds, Stun Rounds |
R-6 Deadeye | 500 | 300 | 8 | 2400 | Medium | Lever-Action |
AR-23C Liberator Concussive | 433 | 65 | 60 | 3900 | Light | Stuns |
SG-451 Cookout | 426 | 320 | 16 | 5120 | Light | Applies Burning |
FLAM-66 Torcher | 375 | – | 80 | – | Medium | Flamethrower, Applies Burning |
SG-8S Slugger | 373 | 280 | 16 | 4480 | Medium | Staggers |
LAS-5 Scythe | 350 | Beam | Energy | Energy | Light | Beam Weapon |
SG-8P Punisher Plasma | 332 | 250 | 10 | 2500 | Light | Explosive Shots, Staggers |
R-36 Eruptor | 242 | 455 | 5 | 2275 | Heavy | Explosive Shots, Staggers |
ARC-12 Blitzer | 187 | 250 | Energy | Energy | Medium | Lightning Arcs to multiple Targets |
R-2124 Constitution | 180 | 180 | 5 | 900 | Medium | Breech-Loader, Bolt-Action |