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TFT Set 11 Augments

TFT Set 11 New Augmements and Updates

Set 11 Augments
Inkborn Fables

New Set 11 Augments

Long Distance Pals II

At the start of combat, your two furthest champions share 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Ghostly Crest

Gain a Ghostly Emblem and a Shen.

Extended Duel

Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.

Well Fed

Bruisers heal 1% of their max Health every 1 second. Gain a Kobuko and a Rek’Sai.

At What Cost

Immediately go to level 6. You don’t get to choose your future augments. Gain 1 gold.

Slammin+

Gain 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP


Silver Augments

The Golden RemoverGain a Golden Remover and component item anvil.
Band of Thieves lGain 1 Thief’s Gloves.
Best Friends lUnits isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Blistering StrikesYour team’s attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets’ healing received by 33%.
Branching OutAfter 1 player combat(s) Gain a random Emblem and a Reforger.
Buried Treasures lGain a random item component at the start of the next 2 rounds (including this round).
Caretaker’s AllyGain a random 2-cost champion now. Gain the same one again every time you level up.
Component BuffetWhenever you would get a component, gain a component anvil instead. Gain a random component.
Cybernetic Bulk lYour champions holding an item gain 200 Health.
Exiles lYour units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights lYour Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Fine VintageCompleted items left on your bench for 3 rounds transform into Support Anvils.
Good for Something lChampions that aren’t holding items have a 35% to drop 1 gold on death.
Harmacist lYour team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack.
Healing Orbs IWhen an enemy dies, the nearest ally is healed for 225.
Help Is On The WayAfter 8 player combats, choose 1 of 4 Support items.
Iron AssetsGain a component anvil and 4 gold.
Item Grab Bag IGain 1 random completed item.
Keepers ICombat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
Lategame SpecialistWhen you reach Level 9, gain 33 gold.
Latent ForgeAfter 8 player combats, gain an Artifact anvil.
Lunch MoneyEvery 8 damage you deal to enemy tacticians gives you 2 gold.
Missed ConnectionsGain a copy of each 1-cost champion.
One, Two, Five!Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos ThreeGain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over EncumberedFor the next stage, you only get 2 bench slots. After, get 3 item components.\
Pandora’s ItemsRound start: items on your bench are randomized (except Tactician’s Crown and Spatula). Gain 1 random component.
Partial AscensionAfter 15 seconds of combat, your units deal 30% more damage.
Pick of the LitterOpen a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Pick of the Litter+Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Pumping Up IYour team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
RecombobulatorChampions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Risky MovesYour Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days IGain 9 free Shop rerolls that never expire.
Sharing Is CaringCombat start: You gain 2 gold and your opponent gains 1 gold.
Silver SpoonGain 10 XP.
Silver TicketGain a free Shop reroll after every 4 rerolls.
Silver VeilYour team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Stationary Support IAfter 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
Sticks And StonesChampions that aren’t holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
StimpackGain 4 components after you lose 50 player health.
Switching GearsGain 3 gold whenever you break your win or loss streak.
Team BuildingGain a Lesser Champion Duplicator. Gain another after 7 player combats.
Teaming Up IGain 1 random component and 2 random Tier 3 champions.
Tiny TitansIncrease your current and maximum player health by 30.
Tri Force IYour Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed.
Unified Resistance IIf you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Young and Wild and FreeYou can always move freely on Carousel rounds. Gain 2 gold.

Gold Augments

A Cut AboveGain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Altruist CrestGain an Altruist Emblem and a Riven.
Arcanist CrestGain an Arcanist Emblem and a Lux.
AscensionAfter 15 seconds of combat, your units deal 50% more damage.
Balanced BudgetAt the start of the next 4 rounds, gain 7 gold.
Balanced Budget+At the start of the next 4 rounds, gain 9 gold.
Behemoth CrestGain a Behemoth Emblem and a Malphite.
Best Friends IIUnits isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big GainsYour team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.
Big Grab BagGain 3 random components, 2 gold, and 1 Reforger.
Boiling PointPorcelains’ attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Bruiser CrestGain a Bruiser Emblem and an Aatrox.
Built Different IIYour units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).
Buried Treasures IIGain a random item component at the start of the next 3 rounds (including this round).
Call to AdventureEvery 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and a Sivir.
Capricious ForgeGain a Blacksmith’s Gloves, which equips two random Artifacts each round.
Caretaker’s FavorGain a component anvil when you reach level 5, 6, 7, and 8.
Clear MindIf there are no champions on your bench at the end of player combat, gain 3 XP.
Cluttered MindGain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Combat CasterYour team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.
Crash Test DummiesGain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Crown GuardedGain a Crownguard. Your Crownguards’ start of combat effect is 75% stronger.
Cybernetic Bulk IIYour champions holding an item gain 300 health.
Cybernetic Uplink IIYour champions holding an item gain 120 Health and restore 2.5 Mana per second.
Divine RollsAt the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha’Zix and a Malphite.
Dragon’s SpiritGain a Dragon’s Claw. Every time you heal 8000 Health with Dragon’s Claws, gain an item component, up to 4.
Dragonlord CrestGain a Dragonlord Emblem and a Janna.
Drop Blossom!Gain a Neeko. Your strongest Neeko’s spell Heals 25% more, and slams for 30% increased damage. Each cast increases the spell radius by 1.
Dryad CrestGain a Dryad Emblem and a Gnar.
Duelist CrestGain a Duelist Emblem and a Qiyana.
Dynamic DuoGet a random 5-cost champion and a random champion that shares a trait with them. Get 10 gold.
Enter the DragonAfter the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
EpochNow, and at the start of every stage, gain 6 XP and 3 free rerolls for that round only.
Epoch+Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Escort QuestGain a Training Dummy. You gain 3 gold every time it survives player combat.
Ethereal BladesGain a Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage.
Everything Must Go!Your units buy and sell for 0 gold. Gain 1 gold.
Extended DuelYour Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Fated CrestGain a Fated Emblem and a Kindred.
Fortune CrestGain a Fortune Emblem and a Teemo.
Full SleeveOpen an armory that grants an extra Inkshadow item while the trait is active. Gain a Jax and an Aatrox.
Fully AdaptedGain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
Gargantuan ResolveGain a Titan’s Resolve. Your Titan’s Resolves can continue stacking to 40 instead of 25.
Ghostly CrestGain a Ghostly Emblem and an Shen.
Gifts from the FallenYour team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again.
Grim HarvestYour Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred.
Harmacist IIYour team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack.
Haunted HouseEnemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
Healing Orbs IIWhen an enemy dies, the nearest ally is healed for 450.
Heavenly CrestGain a Heavenly Emblem and a Neeko.
Heavy HittersYour units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Heroic Grab BagGain 2 Lesser Champion Duplicators and 4 gold.
IdealismGain a Hand of Justice. Champions holding this item deal 12% increased damage.
Inkshadow CrestGain an Inkshadow Emblem and a Senna.
Inspiring EpitaphWhen a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.
Invoker CrestGain an Invoker Emblem and a Janna.
It’s Going to be EpicEvery time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho’Gath and Kog’Maw.
Jeweled Lotus IIYour team gains 15% Critical Strike chance, and their Abilities can critically strike.
Keepers IICombat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
Know Your EnemyYour team deals 10% more damage.Deal 15% more damage instead if you and your opponent have any of the same traits active.
Learning to SpellYour team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Little BuddiesYour 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance PalsCombat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Long ShotSnipers gain 15% Attack Speed. Gain a Caitlyn and a Kog’Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper’s Focus.
Low Interest RatesYour max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Lucky PawsGain a 2-star Kobuko. Your strongest Kobuko’s Ability deals 300% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Lucky RicochetTrickshots bounce 1 additional time for 50% of original damage.
Lucky StreakGain a Gambler’s Blade and a Magnetic Remover.
Magic WandGain a Needlessly Large Rod. Your units gain 18 Ability Power.
Mana ShieldWhenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna.
MartyrWhenever one of your allies die, your team heals for 9% of their max Health.
Metabolic AcceleratorGain 2 player health after every player combat. Your Tactician also moves faster.
Midnight SiphonGain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.
Mind Over MatterArcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get an Ahri and a Training Dummy.
MulchedEvery round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek’Sai and a Gnar.
My Heart Will Go OnWhen one of your Fated pair dies, your team gains 100% of the surviving one’s bonus for the rest of combat. Gain an Ahri and a Yasuo.
Mythic CrestGain a Mythic Emblem and a Neeko.
Not TodayGain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Pandora’s Items IIRound start: items on your bench are randomized (excluding Tactician’s Crown and Spatula).Gain 1 random completed item.
Patient StudyAfter player combat, gain 2 XP if you won or 3 XP if you lost.
Porcelain CrestGain a Porcelain Emblem and a Lux.
Portable ForgeChoose 1 of 2 Artifacts.
Portable Forge+Choose 1 of 3 Artifacts.
Portable Forge++Choose 1 of 4 Artifacts.
PrizefighterGain 1 item component(s). Every 3 wins gives you an item component.
Pumping Up IIYour team gains 8% Attack Speed now. Each round after, they gain 1% more.
Raid BossCombat start: Your strongest Behemoth gains 20% Health. When other Behemoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho’Gath and a Malphite.
Raining GoldGain 9 gold now and 1 gold every round.
Raining Gold+Gain 18 gold now and 1 gold every round.
Reaper CrestGain a Reaper Emblem and a Kindred.
ReinFOURcementThe next 4-cost champion you buy is instantly upgraded to 2-star. Get 4 gold.
Sage CrestGain a Sage Emblem and a Zyra.
Salvage BinGain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician’s Crown).
Salvage Bin+Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician’s Crown).
ScapegoatGain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard ScrapperEvery round, if you’re in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you’re in the top 4, they have 10% more Health.
Shock TreatmentGain a Statikk Shiv. Your Statikk Shivs’ chain lightning effects deal 40-125% more damage (based on stage level).
Slammin’Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin’+Gain 1 random component(s) and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sleight of HandGain a Thief’s Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Sniper CrestGain a Sniper Emblem and a Senna.
Spirit GuardiansWardens’ start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
Stand United IIYour units gain 2.5% Attack Damage and 2.5 Ability Power per Trait active across your team.
Stars are BornThe first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.
Stationary Support IIGain 1 Training Dummy with 1 permanently attached Support item(s).
Storied ChampionGain a 2-star Garen. Your strongest Garen’s Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 40% bonus true damage.
Storyweaver CrestGain a Storyweaver Emblem and a Riven.
Support CacheChoose 1 of 4 Support items.
Teaming Up IIGain 1 random Support item and 2 random 4-cost champions.
The Road Less TraveledGain 1 XP at the start of each combat. Each unique Sage that starts in the middle two rows grants 1 more. Gain a Zyra.
Three’s CompanyGain 4 random 3-cost champions.
Three’s a CrowdYour team gains 75 Health for each unique 3-cost champion on your board.
Tons of Stats!Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Too Much CandyYour rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
Trade SectorGain a free Shop reroll every round. Gain 2 gold.
Twin Terror IWhen you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Two HealthyYour team gains 110 Health for each unique 2-cost champion on your board.
Umbral CrestGain an Umbral Emblem and a Yorick.
Unified Resistance IIIf you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Vampirism IIYour team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.
Venerable Piggy BankGain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gains 3 bonus gold.
Wandering Trainer IGain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Warden CrestGain a Warden Emblem and a Gnar.
Well FedBruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek’Sai.
What Doesn’t Kill YouGain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Wrath of the MoonUmbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
You Have My BowGain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My SwordGain a B.F. Sword. Your units gain 15% Attack Damage.

Prismatic Augments

AccompliceGet a Support Thief’s Gloves and 8 gold.
Altruist CrownGain an Altruist Emblem, a Bloodthirster, and a Riven.
Arcanist CrownGain an Arcanist Emblem, a Statikk Shiv, and a Lux.
At What CostImmediately go to level 6. You don’t get to choose your future augments. Gain 1 gold.
Ba-BOOM!Your champions deal 75% more damage for 2 seconds on every other cast.
Behemoth CrownGain a Behemoth Emblem, a Warmogs Armor, and a Yorick.
Binary AirdropCombat start: champions holding 2 items gain a recommended 3rd completed item. Gain 2 gold.
Birthday PresentGain a 2-star champion every time you level up. The champion’s cost tier is your level minus 4 (min: 1-cost).
Blinding SpeedGain a Red Buff, Guinsoo’s Rageblade, a Recurve Bow and a Magnetic Remover.
Bruiser CrownGain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
Build a Bud!Gain a random three star 1-cost unit and 3 gold.
Buried Treasures IIIGain a random item component at the start of the next 6 rounds (including this round).
Call to ChaosGain a powerful and random reward.
Caretaker’s ChosenAs you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items
Cybernetic Bulk IIIYour champions holding an item gain 500 health.
Cybernetic Uplink IIIYour champions holding an item gain 200 Health and restore 3.5 Mana per second.
Dragonlord CrownGain a Dragonlord emblem, a Guinsoo’s Rageblade, and a Janna.
Dryad CrownGain a Dryad Emblem, a Titans Resolve, and a Gnar.
Duelist CrownGain a Duelist Emblem, a Giant Slayer, and a Qiyana.
Fated CrownGain a Fated Emblem, a Sunfire Cape, and a Kindred.
Final AscensionYour team deals 15% more damage. After 15 seconds, they deal 45% more damage.
Final ReservesThe first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.
Fortune CrownGain a Fortune Emblem, a Sunfire Cape, and a Teemo.
Ghostly CrownGain a Ghostly Emblem, a Bramble Vest, and a Shen.
Going LongYou no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Harmacist IIIYour team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
Heavenly CrownGain a Heavenly Emblem, a Hand of Justice, and a Neeko.
Hedge FundGain 20 gold. Your max interest is increased to 10.
Hedge Fund+Gain 30 gold. Your max interest is increased to 10.
Hedge Fund++Gain 40 gold. Your max interest is increased to 10.
Impenetrable BulwarkGain a Bramble Vest, a Dragon’s Claw, a Giant’s Belt, and a Magnetic Remover.
Infernal ContractYour max level is 7. Gain 90 gold.
Inkshadow CrownGain an Inkshadow Emblem, an Evenshroud, and a Senna.
Invoker CrownGain an Invoker Emblem, a Rabadon’s Deathcap, and a Janna.
Jeweled Lotus IIIYour team gains 40% Critical Strike chance, and their Abilities can critically strike.
Level Up!When you buy XP, gain an additional 2. Gain 8 immediately.
Living ForgeGain an Artifact anvil now and after every 10 player combats.
Lucky GlovesThief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+Thief’s Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of ProgressGain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Mythic CrownGain a Mythic Emblem, a Guardbreaker, and a Neeko.
New RecruitGain +1 max team size and a Champion Duplicator.
Overwhelming ForceGain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
Pandora’s Items IIIRound start: items on your bench are randomized (excluding Tactician’s Crown and Spatula).

Gain 1 random Radiant item.
Phreaky FridayGain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday +Gain an Infinity Force. After 3 player combats, gain another.
Porcelain CrownGain a Porcelain Emblem, An Adaptive Helm, and a Lux.
Prismatic TicketEach time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up IIIYour team gains 12% Attack Speed now. Each round after, they gain 2% more.
Radiant RefactorGain a Masterwork Upgrade and 1 component anvils.
Radiant RelicsChoose 1 of 5 Radiant items. Gain a Magnetic Remover.
Reaper CrownGain a Reaper Emblem, a Hand of Justice, and a Kindred.
Roll The DiceGain a Rascal’s Gloves item. This equips 2 random Radiant items every round.
Sage CrownGain a Sage Emblem, an Adaptive Helm, and a Zyra.
Shopping SpreeGain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Sniper CrownGain a Sniper Emblem, a Guinsoo’s Rageblade, and a Senna.
Starter KitGain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.

At the start of the next 2 stages, gain that 4-cost champion again.
Stationary Support IIIGain 1 Training Dummy with 2 permanently attached Support item(s).
Storyweaver CrownGain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.
The Golden EggGain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest TitanGain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, but DeadlyYour units are 50% smaller, but move and attack 30% faster.
Trash to TreasureReforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and 2 Component Anvil(s).
Twin Terror IIWhen you field exactly 2 copies of a champion, they both gain 500 Health and 50% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Two for OneEach round, get a copy of the first champion you buy that costs 3 or less.
Umbral CrownGain an Umbral Emblem, a Redemption, and a Yorick.
Unleashed ArcanaGain a Jeweled Gauntlet, a Rabadon’s Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Wandering Trainer IIGain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Warden CrownGain a Warden Emblem, a Redemption and a Gnar.