TFT Set 11 augments and updates. Check out all the new and updated Set 11 augments in Team Fight Tactics.
Set 11 Augments
Inkborn Fables
New Set 11 Augments
Long Distance Pals II
At the start of combat, your two furthest champions share 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Ghostly Crest
Gain a Ghostly Emblem and a Shen.
Extended Duel
Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Well Fed
Bruisers heal 1% of their max Health every 1 second. Gain a Kobuko and a Rek’Sai.
At What Cost
Immediately go to level 6. You don’t get to choose your future augments. Gain 1 gold.
Slammin+
Gain 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP
Silver Augments
The Golden Remover | Gain a Golden Remover and component item anvil. |
Band of Thieves l | Gain 1 Thief’s Gloves. |
Best Friends l | Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. |
Blistering Strikes | Your team’s attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets’ healing received by 33%. |
Branching Out | After 1 player combat(s) Gain a random Emblem and a Reforger. |
Buried Treasures l | Gain a random item component at the start of the next 2 rounds (including this round). |
Caretaker’s Ally | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
Component Buffet | Whenever you would get a component, gain a component anvil instead. Gain a random component. |
Cybernetic Bulk l | Your champions holding an item gain 200 Health. |
Exiles l | Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds. |
Featherweights l | Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed. |
Fine Vintage | Completed items left on your bench for 3 rounds transform into Support Anvils. |
Good for Something l | Champions that aren’t holding items have a 35% to drop 1 gold on death. |
Harmacist l | Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack. |
Healing Orbs I | When an enemy dies, the nearest ally is healed for 225. |
Help Is On The Way | After 8 player combats, choose 1 of 4 Support items. |
Iron Assets | Gain a component anvil and 4 gold. |
Item Grab Bag I | Gain 1 random completed item. |
Keepers I | Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks. |
Lategame Specialist | When you reach Level 9, gain 33 gold. |
Latent Forge | After 8 player combats, gain an Artifact anvil. |
Lunch Money | Every 8 damage you deal to enemy tacticians gives you 2 gold. |
Missed Connections | Gain a copy of each 1-cost champion. |
One, Two, Five! | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Ones Twos Three | Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Over Encumbered | For the next stage, you only get 2 bench slots. After, get 3 item components.\ |
Pandora’s Items | Round start: items on your bench are randomized (except Tactician’s Crown and Spatula). Gain 1 random component. |
Partial Ascension | After 15 seconds of combat, your units deal 30% more damage. |
Pick of the Litter | Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it. |
Pick of the Litter+ | Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it. |
Pumping Up I | Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. |
Recombobulator | Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. |
Risky Moves | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
Rolling For Days I | Gain 9 free Shop rerolls that never expire. |
Sharing Is Caring | Combat start: You gain 2 gold and your opponent gains 1 gold. |
Silver Spoon | Gain 10 XP. |
Silver Ticket | Gain a free Shop reroll after every 4 rerolls. |
Silver Veil | Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. |
Stationary Support I | After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s). |
Sticks And Stones | Champions that aren’t holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. |
Stimpack | Gain 4 components after you lose 50 player health. |
Switching Gears | Gain 3 gold whenever you break your win or loss streak. |
Team Building | Gain a Lesser Champion Duplicator. Gain another after 7 player combats. |
Teaming Up I | Gain 1 random component and 2 random Tier 3 champions. |
Tiny Titans | Increase your current and maximum player health by 30. |
Tri Force I | Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed. |
Unified Resistance I | If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. |
Young and Wild and Free | You can always move freely on Carousel rounds. Gain 2 gold. |
Gold Augments
A Cut Above | Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill. |
Altruist Crest | Gain an Altruist Emblem and a Riven. |
Arcanist Crest | Gain an Arcanist Emblem and a Lux. |
Ascension | After 15 seconds of combat, your units deal 50% more damage. |
Balanced Budget | At the start of the next 4 rounds, gain 7 gold. |
Balanced Budget+ | At the start of the next 4 rounds, gain 9 gold. |
Behemoth Crest | Gain a Behemoth Emblem and a Malphite. |
Best Friends II | Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. |
Big Gains | Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns. |
Big Grab Bag | Gain 3 random components, 2 gold, and 1 Reforger. |
Boiling Point | Porcelains’ attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux. |
Bruiser Crest | Gain a Bruiser Emblem and an Aatrox. |
Built Different II | Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage). |
Buried Treasures II | Gain a random item component at the start of the next 3 rounds (including this round). |
Call to Adventure | Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and a Sivir. |
Capricious Forge | Gain a Blacksmith’s Gloves, which equips two random Artifacts each round. |
Caretaker’s Favor | Gain a component anvil when you reach level 5, 6, 7, and 8. |
Clear Mind | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Cluttered Mind | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Combat Caster | Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game. |
Crash Test Dummies | Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. |
Crown Guarded | Gain a Crownguard. Your Crownguards’ start of combat effect is 75% stronger. |
Cybernetic Bulk II | Your champions holding an item gain 300 health. |
Cybernetic Uplink II | Your champions holding an item gain 120 Health and restore 2.5 Mana per second. |
Divine Rolls | At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha’Zix and a Malphite. |
Dragon’s Spirit | Gain a Dragon’s Claw. Every time you heal 8000 Health with Dragon’s Claws, gain an item component, up to 4. |
Dragonlord Crest | Gain a Dragonlord Emblem and a Janna. |
Drop Blossom! | Gain a Neeko. Your strongest Neeko’s spell Heals 25% more, and slams for 30% increased damage. Each cast increases the spell radius by 1. |
Dryad Crest | Gain a Dryad Emblem and a Gnar. |
Duelist Crest | Gain a Duelist Emblem and a Qiyana. |
Dynamic Duo | Get a random 5-cost champion and a random champion that shares a trait with them. Get 10 gold. |
Enter the Dragon | After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna. |
Epoch | Now, and at the start of every stage, gain 6 XP and 3 free rerolls for that round only. |
Epoch+ | Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. |
Escort Quest | Gain a Training Dummy. You gain 3 gold every time it survives player combat. |
Ethereal Blades | Gain a Shen. Your strongest Shen has +3 Range and his spell does 100% increased damage. |
Everything Must Go! | Your units buy and sell for 0 gold. Gain 1 gold. |
Extended Duel | Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo. |
Fated Crest | Gain a Fated Emblem and a Kindred. |
Fortune Crest | Gain a Fortune Emblem and a Teemo. |
Full Sleeve | Open an armory that grants an extra Inkshadow item while the trait is active. Gain a Jax and an Aatrox. |
Fully Adapted | Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position. |
Gargantuan Resolve | Gain a Titan’s Resolve. Your Titan’s Resolves can continue stacking to 40 instead of 25. |
Ghostly Crest | Gain a Ghostly Emblem and an Shen. |
Gifts from the Fallen | Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again. |
Grim Harvest | Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred. |
Harmacist II | Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack. |
Haunted House | Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen. |
Healing Orbs II | When an enemy dies, the nearest ally is healed for 450. |
Heavenly Crest | Gain a Heavenly Emblem and a Neeko. |
Heavy Hitters | Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health. |
Heroic Grab Bag | Gain 2 Lesser Champion Duplicators and 4 gold. |
Idealism | Gain a Hand of Justice. Champions holding this item deal 12% increased damage. |
Inkshadow Crest | Gain an Inkshadow Emblem and a Senna. |
Inspiring Epitaph | When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed. |
Invoker Crest | Gain an Invoker Emblem and a Janna. |
It’s Going to be Epic | Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho’Gath and Kog’Maw. |
Jeweled Lotus II | Your team gains 15% Critical Strike chance, and their Abilities can critically strike. |
Keepers II | Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks. |
Know Your Enemy | Your team deals 10% more damage.Deal 15% more damage instead if you and your opponent have any of the same traits active. |
Learning to Spell | Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. |
Little Buddies | Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board. |
Long Distance Pals | Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
Long Shot | Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog’Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper’s Focus. |
Low Interest Rates | Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat. |
Lucky Paws | Gain a 2-star Kobuko. Your strongest Kobuko’s Ability deals 300% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold. |
Lucky Ricochet | Trickshots bounce 1 additional time for 50% of original damage. |
Lucky Streak | Gain a Gambler’s Blade and a Magnetic Remover. |
Magic Wand | Gain a Needlessly Large Rod. Your units gain 18 Ability Power. |
Mana Shield | Whenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna. |
Martyr | Whenever one of your allies die, your team heals for 9% of their max Health. |
Metabolic Accelerator | Gain 2 player health after every player combat. Your Tactician also moves faster. |
Midnight Siphon | Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability. |
Mind Over Matter | Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get an Ahri and a Training Dummy. |
Mulched | Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek’Sai and a Gnar. |
My Heart Will Go On | When one of your Fated pair dies, your team gains 100% of the surviving one’s bonus for the rest of combat. Gain an Ahri and a Yasuo. |
Mythic Crest | Gain a Mythic Emblem and a Neeko. |
Not Today | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
Pandora’s Items II | Round start: items on your bench are randomized (excluding Tactician’s Crown and Spatula).Gain 1 random completed item. |
Patient Study | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Porcelain Crest | Gain a Porcelain Emblem and a Lux. |
Portable Forge | Choose 1 of 2 Artifacts. |
Portable Forge+ | Choose 1 of 3 Artifacts. |
Portable Forge++ | Choose 1 of 4 Artifacts. |
Prizefighter | Gain 1 item component(s). Every 3 wins gives you an item component. |
Pumping Up II | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
Raid Boss | Combat start: Your strongest Behemoth gains 20% Health. When other Behemoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho’Gath and a Malphite. |
Raining Gold | Gain 9 gold now and 1 gold every round. |
Raining Gold+ | Gain 18 gold now and 1 gold every round. |
Reaper Crest | Gain a Reaper Emblem and a Kindred. |
ReinFOURcement | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 4 gold. |
Sage Crest | Gain a Sage Emblem and a Zyra. |
Salvage Bin | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician’s Crown). |
Salvage Bin+ | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician’s Crown). |
Scapegoat | Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold. |
Scoreboard Scrapper | Every round, if you’re in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you’re in the top 4, they have 10% more Health. |
Shock Treatment | Gain a Statikk Shiv. Your Statikk Shivs’ chain lightning effects deal 40-125% more damage (based on stage level). |
Slammin’ | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Slammin’+ | Gain 1 random component(s) and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Sleight of Hand | Gain a Thief’s Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. |
Sniper Crest | Gain a Sniper Emblem and a Senna. |
Spirit Guardians | Wardens’ start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax. |
Stand United II | Your units gain 2.5% Attack Damage and 2.5 Ability Power per Trait active across your team. |
Stars are Born | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold. |
Stationary Support II | Gain 1 Training Dummy with 1 permanently attached Support item(s). |
Storied Champion | Gain a 2-star Garen. Your strongest Garen’s Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 40% bonus true damage. |
Storyweaver Crest | Gain a Storyweaver Emblem and a Riven. |
Support Cache | Choose 1 of 4 Support items. |
Teaming Up II | Gain 1 random Support item and 2 random 4-cost champions. |
The Road Less Traveled | Gain 1 XP at the start of each combat. Each unique Sage that starts in the middle two rows grants 1 more. Gain a Zyra. |
Three’s Company | Gain 4 random 3-cost champions. |
Three’s a Crowd | Your team gains 75 Health for each unique 3-cost champion on your board. |
Tons of Stats! | Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Too Much Candy | Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0. |
Trade Sector | Gain a free Shop reroll every round. Gain 2 gold. |
Twin Terror I | When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy. |
Two Healthy | Your team gains 110 Health for each unique 2-cost champion on your board. |
Umbral Crest | Gain an Umbral Emblem and a Yorick. |
Unified Resistance II | If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. |
Vampirism II | Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health. |
Venerable Piggy Bank | Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gains 3 bonus gold. |
Wandering Trainer I | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. |
Warden Crest | Gain a Warden Emblem and a Gnar. |
Well Fed | Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek’Sai. |
What Doesn’t Kill You | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
Wrath of the Moon | Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick. |
You Have My Bow | Gain a Recurve Bow. Your units gain 12% Attack Speed. |
You Have My Sword | Gain a B.F. Sword. Your units gain 15% Attack Damage. |
Prismatic Augments
Accomplice | Get a Support Thief’s Gloves and 8 gold. |
Altruist Crown | Gain an Altruist Emblem, a Bloodthirster, and a Riven. |
Arcanist Crown | Gain an Arcanist Emblem, a Statikk Shiv, and a Lux. |
At What Cost | Immediately go to level 6. You don’t get to choose your future augments. Gain 1 gold. |
Ba-BOOM! | Your champions deal 75% more damage for 2 seconds on every other cast. |
Behemoth Crown | Gain a Behemoth Emblem, a Warmogs Armor, and a Yorick. |
Binary Airdrop | Combat start: champions holding 2 items gain a recommended 3rd completed item. Gain 2 gold. |
Birthday Present | Gain a 2-star champion every time you level up. The champion’s cost tier is your level minus 4 (min: 1-cost). |
Blinding Speed | Gain a Red Buff, Guinsoo’s Rageblade, a Recurve Bow and a Magnetic Remover. |
Bruiser Crown | Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox. |
Build a Bud! | Gain a random three star 1-cost unit and 3 gold. |
Buried Treasures III | Gain a random item component at the start of the next 6 rounds (including this round). |
Call to Chaos | Gain a powerful and random reward. |
Caretaker’s Chosen | As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items |
Cybernetic Bulk III | Your champions holding an item gain 500 health. |
Cybernetic Uplink III | Your champions holding an item gain 200 Health and restore 3.5 Mana per second. |
Dragonlord Crown | Gain a Dragonlord emblem, a Guinsoo’s Rageblade, and a Janna. |
Dryad Crown | Gain a Dryad Emblem, a Titans Resolve, and a Gnar. |
Duelist Crown | Gain a Duelist Emblem, a Giant Slayer, and a Qiyana. |
Fated Crown | Gain a Fated Emblem, a Sunfire Cape, and a Kindred. |
Final Ascension | Your team deals 15% more damage. After 15 seconds, they deal 45% more damage. |
Final Reserves | The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP. |
Fortune Crown | Gain a Fortune Emblem, a Sunfire Cape, and a Teemo. |
Ghostly Crown | Gain a Ghostly Emblem, a Bramble Vest, and a Shen. |
Going Long | You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. |
Harmacist III | Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack. |
Heavenly Crown | Gain a Heavenly Emblem, a Hand of Justice, and a Neeko. |
Hedge Fund | Gain 20 gold. Your max interest is increased to 10. |
Hedge Fund+ | Gain 30 gold. Your max interest is increased to 10. |
Hedge Fund++ | Gain 40 gold. Your max interest is increased to 10. |
Impenetrable Bulwark | Gain a Bramble Vest, a Dragon’s Claw, a Giant’s Belt, and a Magnetic Remover. |
Infernal Contract | Your max level is 7. Gain 90 gold. |
Inkshadow Crown | Gain an Inkshadow Emblem, an Evenshroud, and a Senna. |
Invoker Crown | Gain an Invoker Emblem, a Rabadon’s Deathcap, and a Janna. |
Jeweled Lotus III | Your team gains 40% Critical Strike chance, and their Abilities can critically strike. |
Level Up! | When you buy XP, gain an additional 2. Gain 8 immediately. |
Living Forge | Gain an Artifact anvil now and after every 10 player combats. |
Lucky Gloves | Thief’s Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Lucky Gloves+ | Thief’s Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
March of Progress | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. |
Mythic Crown | Gain a Mythic Emblem, a Guardbreaker, and a Neeko. |
New Recruit | Gain +1 max team size and a Champion Duplicator. |
Overwhelming Force | Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. |
Pandora’s Items III | Round start: items on your bench are randomized (excluding Tactician’s Crown and Spatula). Gain 1 random Radiant item. |
Phreaky Friday | Gain an Infinity Force. After 5 player combats, gain another. |
Phreaky Friday + | Gain an Infinity Force. After 3 player combats, gain another. |
Porcelain Crown | Gain a Porcelain Emblem, An Adaptive Helm, and a Lux. |
Prismatic Ticket | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
Pumping Up III | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. |
Radiant Refactor | Gain a Masterwork Upgrade and 1 component anvils. |
Radiant Relics | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. |
Reaper Crown | Gain a Reaper Emblem, a Hand of Justice, and a Kindred. |
Roll The Dice | Gain a Rascal’s Gloves item. This equips 2 random Radiant items every round. |
Sage Crown | Gain a Sage Emblem, an Adaptive Helm, and a Zyra. |
Shopping Spree | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. |
Sniper Crown | Gain a Sniper Emblem, a Guinsoo’s Rageblade, and a Senna. |
Starter Kit | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again. |
Stationary Support III | Gain 1 Training Dummy with 2 permanently attached Support item(s). |
Storyweaver Crown | Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven. |
The Golden Egg | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
Tiniest Titan | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
Tiniest Titan+ | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
Tiny, but Deadly | Your units are 50% smaller, but move and attack 30% faster. |
Trash to Treasure | Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and 2 Component Anvil(s). |
Twin Terror II | When you field exactly 2 copies of a champion, they both gain 500 Health and 50% Attack Speed. Anytime you 3-star, gain a 2-star copy. |
Two for One | Each round, get a copy of the first champion you buy that costs 3 or less. |
Umbral Crown | Gain an Umbral Emblem, a Redemption, and a Yorick. |
Unleashed Arcana | Gain a Jeweled Gauntlet, a Rabadon’s Deathcap, a Needlessly Large Rod, and a Magnetic Remover. |
Wandering Trainer II | Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. |
Warden Crown | Gain a Warden Emblem, a Redemption and a Gnar. |