





Team Planner Code
Power Snax Champions
Team Comp Overview






Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-5stage
20+gold
5
2-7stage
30+gold
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Early Game Overview
Your early game can be very flexible. If given the opportunity to field Crystal Gambit with Syndra/Janna/Swain, you can opt to lose streak stage 2 and the beginning of stage 3 and pivot off of the cashout. Otherwise, you can also play around a solid frontline in the bastion trait with Xayah/Syndra as your early carries.
Use your fruit on whichever damage dealer you have slammable items for. If you have a strong opener (i.e. upgraded units) you can level to 4 on 2-1 to try and winstreak. Xayah can hold Jinx items, Syndra can hold Seraphine items, and Rell or Swain can both hold tank items.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-5stage
20+gold
5
2-7stage
30+gold
Mid Game Overview
At Level 6, you can look to slot in Neeko for the protector trait with Janna or Ahri to activate Sorcerer through Swain. Ideally, choose whichever one is upgraded, though Neeko helps to balance the frontline.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Late Game Overview
On 4-2, roll down for Jinx 2 and Poppy 2. In an ideal world, roll down to 32 gold. If you have pairs, roll down a little more, but don’t send to 0. Start rebuilding your economy for another roll down if needed, otherwise save to go level 9 to cap out with Seraphine 2 / Varus 2






Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
9
5-5stage
20+gold