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Star Guardians

A-TIER
Star Guardians Vertical
Standard
Syndra
Rell
Xayah
Ahri
Neeko
Swain
Star 0Star 1
JinxCARRY
Star 0Star 1
PoppyTANK
Star 0Star 1
Seraphine

Team Planner Code


Power Snax Champions

Jinx
Poppy

Team Comp Overview

Final Comp Board
Champions + Items
Star 0Star 1
SeraphineCARRY
Star 0Star 1
JinxCARRY
Star 0Star 1
PoppyTANK
Swain
Neeko
Ahri
Xayah
Rell
Syndra

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

3

2-1stage

0gold

4

2-5stage

20+gold

5

2-7stage

30+gold

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

Early Game Overview

Your early game can be very flexible. If given the opportunity to field Crystal Gambit with Syndra/Janna/Swain, you can opt to lose streak stage 2 and the beginning of stage 3 and pivot off of the cashout. Otherwise, you can also play around a solid frontline in the bastion trait with Xayah/Syndra as your early carries.

Use your fruit on whichever damage dealer you have slammable items for. If you have a strong opener (i.e. upgraded units) you can level to 4 on 2-1 to try and winstreak. Xayah can hold Jinx items, Syndra can hold Seraphine items, and Rell or Swain can both hold tank items.

Early Game Board
Early Game Champions
Syndra
Rell
Xayah
Janna
Swain

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

3

2-1stage

0gold

4

2-5stage

20+gold

5

2-7stage

30+gold

Mid Game Overview

At Level 6, you can look to slot in Neeko for the protector trait with Janna or Ahri to activate Sorcerer through Swain. Ideally, choose whichever one is upgraded, though Neeko helps to balance the frontline.

Mid Game Board
Title Text
Syndra
Rell
Xayah
Janna
Ahri
Swain

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

Late Game Overview

On 4-2, roll down for Jinx 2 and Poppy 2. In an ideal world, roll down to 32 gold. If you have pairs, roll down a little more, but don’t send to 0. Start rebuilding your economy for another roll down if needed, otherwise save to go level 9 to cap out with Seraphine 2 / Varus 2

Late Game Board
Late Game Champions
Star 0Star 1
SeraphineCARRY
Star 0Star 1
JinxCARRY
Star 0Star 1
PoppyTANK
Swain
Neeko
Ahri
Xayah
Rell
Syndra

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

9

5-5stage

20+gold