



Team Planner Code
Team Comp Overview
This composition revolves unlocking Singed in early Stage 3. In order to do this, you need to lose around 35 player health in the early game.




Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-5stage
20+gold
5
2-7stage
30+gold
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Early Game Overview
The best opener for playing this composition are early Defenders and Zaun units. Zaun units make great use of their attack speed steroids in the early game. You can also play Malzahar early if you get him from the blue orbs.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-5stage
20+gold
5
2-7stage
30+gold
Mid Game Overview
Roll on 4-2 level 8 for upgraded Singed, frontline, and Malzahar 2*. You don’t have to hit Seraphine 2* to go 9 as Malzahar is extremely stable. Hold Ambessa on your rolldowns.




Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Late Game Overview
After hitting level 9, ideally you have Mel unlocked. After hitting 1 Mel, you can sell Malzahar and move items over to Seraphine. The extra slot can be used to play any 5 costs but Fiddlesticks is the best for immediate extra CC.




Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
9
5-5stage
20+gold