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Senna Flex

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Senna Flex
Fast 9
Ashe
Sejuani
Star 0Star 1
Braum
Star 0Star 1
Nasus
Star 0Star 1
Senna
Kindred
Fiddlesticks
Ornn
Azir

TFT Team Planner Code


Team Comp Overview

This strategy aims to snowball an early AD opener into a high value legendary board centered around Senna and Kindred. Azir / Nasus can be swapped around for 2 piltover / Volibear + Wukong / upgraded frontline units. Red Buff and Last Whisper are good items to slam as Senna will proc their effects on the entire board. Any artifacts that are remotely frontline related can go on Ornn due to the value he receives from equipping artifacts.

Standard Level 9 Board
Champion + Items
Ashe
Sejuani
Star 0Star 1
BraumTANK
Star 0Star 1
Nasus
Star 0Star 1
SennaCARRY
Kindred
Fiddlesticks
Ornn
Azir

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

3

2-1stage

0gold

4

2-1stage

0gold

5

2-5stage

10gold

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

Early Game Overview

The early game will typically revolve around an AD opener centered around Jhin + Ionia. Caitlyn paired with Piltover/Defenders is also ok but will feel less consistent than Jhin

Level 4 Board
<strong>Early Game Champions</strong>

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

3

2-1stage

0gold

4

2-1stage

0gold

5

2-5stage

10gold

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

Mid Game Overview

Unlockable Units:
Kennen: 8 star levels of Ionia, Yordle, or Defender
Tryndamere: Field an Ashe with 2 items in combat

In the mid game, you can start transitioning in Freljord as well as playing around Yunara/Ionia. Yunara/Ashe backline with Sejuani/Kennen/Yasuo/Trynd is an example, but playing around some version of 2 backline units + 4 frontline is the core strategy for the mid game.

Level 6 Board
<strong>Mid Game Champions</strong>
Ashe
Tryndamere
Yasuo
Kennen
Sejuani
YunaraCARRY

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

3

2-1stage

0gold

4

2-1stage

0gold

5

2-5stage

10gold

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

Late Game

Unlockable Units:
Nasus: Lose 2 combats in a row with Azir
Renekton: Win 2 combats in a row with Azir

In the late game, you should be leveraging a strong economy to hit level 8 and somewhat stabilize your board. Must haves before pushing to level 9 are a Braum 2 + another upgraded frontline unit and either Senna 1 or Yunara 2 paired with an Ashe. Once you have these units, look to push towards level 9 to find upgraded 5 costs and cap out your board. Fielding an early Azir will allow you to potentially field 3 Shurima by unlocking Nasus AND Renekton, but this is not a must for this comp. If you find yourself in a majority AP lobby, Taric is a good splash unit as he gives your entire team Magic Resist depending on his star level.

Level 8 Board
<strong>Late Game Champions</strong>
Xin Zhao
Ashe
Kennen
Sejuani
Star 0Star 1
BraumTANK
Taric
Star 0Star 1
YunaraCARRY
Kindred
Standard Level 9 Board
Champion + Items
Ashe
Sejuani
Star 0Star 1
BraumTANK
Star 0Star 1
Nasus
Star 0Star 1
SennaCARRY
Kindred
Fiddlesticks
Ornn
Azir

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

9

5-1stage

30+gold