






TFT Team Planner Code
Team Comp Overview
This strategy revolves around picking an econ or reroll augment early in order to expedite hitting Caitlyn 3* and all other upgraded Piltover units (except for Seraphine). You are often extremely stable with T-Hex in Stage 3 / Stage 4 and can fast track to level 9. 2* T-Hex is INSTANT-WIN







Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-3stage
10+gold
5
3-2stage
40+gold
Reroll for carries
6
3-5stage
30+gold
7
4-1stage
40+gold
8
5-1stage
30+gold
Early Game Overview
Unlockable Units:
Orianna: Field 3 unique Piltover units
The early game will be very focused on generating as much econ as possible to maximize your chances of hitting Caitlyn 3* as early as possible. It’s important to get Caitlyn 3* since it allows you to skip Seraphine (assuming everything else is upgraded) and when the T-Hex consumes to Caitlyn 3*, it’ll get a 12 mana/s bonus from its passive.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-3stage
10+gold
5
3-2stage
40+gold
Reroll for carries
6
3-5stage
30+gold
7
4-1stage
40+gold
8
5-1stage
30+gold
Mid Game Overview
Unlockable Units:
T-Hex: Field 9-stars worth of Piltover units for one combat
Roll aggressively for Caitlyn 3* on Stage 3-1. If you miss, econ back up and slowroll Level 5. Once you hit Caitlyn 3*, level to 6 and finish upgrading Orianna, Vi, and Loris. If you manage to hit a Seraphine, then you can field her and skip one of the star levels for another Piltover unit.
Best 2 Piltover upgrade: Blast Shield, EMP, Electrical Overload
Best 4 Piltover upgrade: Magnetic Coil, Gigantification Ray
Best 6 Piltover upgrade: Mining Drill (provides 4+ gold a turn – pretty much insta win)



Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-3stage
10+gold
5
3-2stage
40+gold
Reroll for carries
6
3-5stage
30+gold
7
4-1stage
40+gold
8
5-1stage
30+gold
Late Game
At this point of the game, you should be winning most of Stage 4 and starting to lose Stage 5 until you hit 2* T-Hex. If you are getting low, consider rolling on 8 for upgraded frontline or a second T-Hex 1*. If you get a second T-Hex, you can field it on your board and have it eat Orianna for the mana bonus. Cap out around 4 Piltover and play Lucian/Senna, Fiddlesticks, and upgraded legendaries.







Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
7
4-1stage
40+gold
8
5-1stage
30+gold
9
6-1stage
30+gold