Jhin is your main damage carry in this Level 6 Reroll Nitro comp. Itemize Shyvanna and Naafiri for your frontline tanks.


















Team Comp Overview: Augments, Carries, Items & Tempo
Nitro is a level 6 reroll comp – most would think that you roll on level 5 since there are 2 1-cost Nitro units, but the level 6 is worth fitting in 4 Nitro and 3 Exotech for a much more stable mid game. Keep up tempo and HP and eventually cap around 300+ T-Hex that will one shot backline and 3* Jhin and 3* Elise that will completely melt frontline.


















Tempo: Level 6 Reroll
Recommended Leveling / Tempo for this team comp
4
2-3stage
10gold
5
3-2stage
30+gold
Reroll for carries
6
3-7stage
20+gold
7
4-5stage
30+gold
8
5-2stage
20+gold
9
5-5stage
0gold
Early Game
Play around early upgraded Nitro and try to slam items to preserve HP. You often want to slam one AD backline item for Jhin in Stage 3, or stack AP bruiser items on Nidalee.
Early Game Leveling / Tempo
Early game leveling and tempo strategy
4
2-1stage
0gold
5
2-5stage
10+gold
6
3-2stage
40+gold
Reroll for carries
Mid Game
During the duration of Stage 3 slow roll above 50 gold and holding the core units. Do not push levels until you have Kindred, Nidalee, Naafiri, Jhin, and Shyvana (4 of 5 is ideal) upgraded.


















Mid Game Leveling / Tempo
Mid game leveling and tempo strategy
7
3-7stage
40+gold
8
4-5stage
20+gold
At this stage, start saving gold for Level 9
Late Game
After you hit your core board, level to 8 as fast as possible (maximize econ until Stage 5 or Stage 6) to get in Sejuani or Zeri to fit in nicely. Look to itemize Elise 3* (generic AP) or Renekton 2* for a solid win condition. Make sure you have one form of Armor Shred and Anti-Heal.




















Late Game Leveling / Tempo
Late game leveling and tempo strategy
9
5-5stage
20+gold
Hit by 5-5 if possible, or can wait until 6-2