Team Planner Code
Team Comp Overview
This comp should be played when given a N.O.V.A opener or when you are able to obtain a N.O.V.A Emblem.
Gods that are beneficial for this strategy are Ahri who provides economy needed to make the board and Ekko who can potentially give you a Spatula to make the N.O.V.A emblem.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-5stage
20+gold
5
2-7stage
30+gold
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Early Game Overview
In the early game, play around N.O.V.A champions and supporting units that synergize with them.
During the item phases, prioritize AD and AS item components. This comp cannot use AP items well, so stay away from AP item components.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-4stage
20+gold
5
2-5stage
30+gold
Mid Game Overview
In the mid game, continue to play around N.O.V.A units and any upgraded units.
Prioritize attack speed items for Kindred and tank items. Building Infinity Edge and Evenshroud is not necessary as Akali and Aatrox provide your entire team with Precision and Sunder/Shred after 6 seconds of combat.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Late Game Overview
The late game plan for N.O.V.A is flexible. If you don’t have a N.O.V.A emblem, roll all your gold on Level 8 until you have upgraded Tahm Kench and Kindred and play the below board to aim for a top 4 placement.
If you have a N.O.V.A Emblem, play towards a marauder duo carry such as Master Yi and eventually Fiora when you go to Level 9. When using the N.O.V.A Emblem, place it onto a melee carry and use your N.O.V.A striker selector on the unit with the emblem as the strike bonus gives an insane amount of stats for your melee carry.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
9
5-5stage
20+gold