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Mighty Mechs

A-TIER
Mighty Mechs
Fast 8
Aatrox
Lucian
Gangplank
Senna
Star 0Star 1
Jarvan IV
Star 0Star 1
Karma
Star 0Star 1
Ryze
Star 0Star 1
Yone

Team Planner Code


Power Snax Champions

Karma
Jarvan IV

Team Comp Overview

This 7-piece Mighty Mech trait is one of the vertical traits of this Set where you can comfortably breeze through the early, mid, and even late game as long as you are hitting key upgrades (Star levels matter a lot towards the Mech Lord).

Final Comp Board
Champions + Items
Aatrox
Lucian
Gangplank
Senna
Star 0Star 1
Jarvan
Star 0Star 1
Karma
Star 0Star 1
Ryze
Star 0Star 1
Yone

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

3

2-1stage

0gold

4

2-5stage

20+gold

5

2-7stage

30+gold

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

Early Game Overview

Generally, this board is played with 3 Mighty Mech units on 2-1 with a mana or AP item start. Blue Buff is generally a good slam if you are able to obtain that early through anvils or augments. Lucian 2* will likely streak early stages.

Early Game Board
Early Game Champions
Aatrox
Lucian
Gangplank
Kobuko

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

3

2-1stage

0gold

4

2-5stage

20+gold

5

2-7stage

30+gold

Mid Game Overview

In the mid game, while it may be tempting to roll on 3-2 for 5 Mighty Mech units, it is much better to continue to play strongest board and Lucian 2* / 4 Sorcerers can also be quite effective. On 4-1, level to 8 and roll for upgraded units – you are IMMEDIATELY stable if you hit a Yone.

Mid Game Board
Mid Game Champions
Aatrox
Star 0Star 1
LucianFLEX
Gangplank
Senna
Jarvan
Star 0Star 1
Karma
Star 0Star 1
Ryze

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

Late Game Overview

After you are stable, econ up to level 9 and roll it down for Yone 2* with 3 solid AD items. Your win condition will usually be Yone 2* and a Jarvan with mana items to immediately CC key units on the enemy board; usually insta-winning you fights.

Late Game Board
Late Game Champions
Aatrox
Lucian
Gangplank
Senna
Star 0Star 1
Jarvan
Star 0Star 1
Karma
Star 0Star 1
Ryze
Star 0Star 1
Yone

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

9

5-5stage

20+gold