





Team Planner Code
Power Snax Champions
Team Comp Overview
This composition heavily relies on the Fruit Power-up Veteran to get +1 Mentor (4 Mentors is a huge spike in the mid game). Janna becomes a high damage, high utility unit that becomes a huge threat in the late game.






Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-5stage
20+gold
5
2-7stage
30+gold
6
3-2stage
30+gold
Reroll for carries
7
4-5stage
50+gold
Level to 7 after hitting both Kobuko 3 and Janna 3
8
5-1stage
50+gold
Early Game Overview
In the early game, you can play around any early frontline (3 Mech provides a smooth transition to the 4 Mentor board). Guinsoo’s is a phenomal early game item with upgraded frontline – otherwise, you can lose early rounds to prioritize early rods off of carousel.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-5stage
20+gold
5
2-7stage
30+gold
Mid Game Overview
At Level 6, start slow rolling for Janna 3 and Koubko 3. After you have both units upgraded, push for level 7 to go for the Mentor board. Play Yasuo intermittently for 4 Mentors as early as powerful and use powerup removers aggressively for Veteran.






Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
6
3-2stage
30+gold
Reroll for carries
7
4-5stage
40+gold
Level to 7 after hitting both Kobuko 3 and Janna 3
8
5-1stage
30+gold
Late Game Overview
After getting the Mentor package and Janna 3*, Kobuko 3* you can cap out the board with itemized Ryze + K’Sante 2* or go for 5 Mech / Yone carry. Play flexibly with what you hit on your level 8 and level 9 rolldowns.






Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
9
6-1stage
20+gold