This Honeymancy team comp revolves around rerolling Ziggs, Blitzcrank, and Poppy for a guaranteed top 4 placement.
Final Board Setup
This team composition revolves around rerolling Ziggs, Blitzcrank, and Poppy for a guaranteed top 4 placement. You want to be posturing Honeymancer reroll if you get a bunch of copies of Ziggs and Blitzcrank early.
Overall Leveling / Tempo
Recommended Leveling / Tempo for this team comp
3
2-1stage
5+gold
4
2-5stage
10+gold
Aim for 30+ Gold by 2-6
4
3-1stage
50+gold
Reroll for carries
7
4-1stage
30+gold
Don't go level 6 and 7 until you hit 3* Ziggs and Blitzcrank
8
4-5stage
30+gold
9
6-1stage
20+gold
Early Game
Play around early incantors and Ziggs 2* and early Vanguards and Blitzcrank 2*. Honeymancer trait is quite strong if you manage to activate it in the early game. You can also default into a lose streak to maximize your economy before 3-1.
Early Game Leveling / Tempo
Early game leveling and tempo strategy
3
2-1stage
5+gold
4
2-5stage
10+gold
4
3-1stage
50+gold
Mid Game
On Stage 3-1, reroll for Ziggs, Blitzcrank, and Poppy. Roll to around 32 gold and then slowroll past 3-2 with 50+ gold. Look to upgrade supporting units to 2* as well. Make sure to have a balance of frontline and backline items at all time to avoid bleeding HP.
Mid Game Leveling / Tempo
Mid game leveling and tempo strategy
7
4-5stage
50+gold
8
5-1stage
30+gold
Reroll for carries
Late Game
In the late game, you want to be activating 4 Incantors as fast as possible. Prioritize getting Blue Buff + Morellonomicon on Karma since it is a broken combination to apply anti-heal to the entire enemy board and getting your frontline healthy when units are being killed.
Late Game Leveling / Tempo
Late game leveling and tempo strategy
9
6-2stage
20+gold
Hit by 5-5 if possible, or can wait until 6-2
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