Fast 8 TFT comp utilizing 4 Emissary units. Ambessa, Garen, and Corki are your main carries and item holders.
The Emissary comp revolves around activating the 4 Emissary trait which provides numerous stats for your entire team with the Emissary units gaining additional health and damage amp. This comp is a good comp to default towards when you have a good mix of items, as this comp has an AD melee carry, AD ranged carry, and AP ranged carry.
Comp Overview
Overall Leveling / Tempo
Recommended Leveling / Tempo for this team comp
4
2-1stage
0gold
5
2-5stage
10+gold
Aim for 20+ Gold by 2-6
6
3-2stage
20+gold
7
3-7stage
30+gold
8
4-2stage
20+gold
Reroll for carries
9
5-5stage
0gold
Early Game
A strong opener of this comp is Tristana + Urgot or Draven + Darius as they are good AD item holders. Aim to play a strong early game board in order to have enough health to Fast 8.
Early Game Leveling / Tempo
Early game leveling and tempo strategy
4
2-1stage
0gold
5
2-5stage
10+gold
6
3-2stage
40+gold
Mid Game
During Stage 3-2 Level up to 6 and continue playing a strong board such as the one below. Prioritize Ambessa items such as Edge of Night and a lifesteal item like Bloodthirster or Hand of Justice.
If you’re playing the 3 Experiment board below place Nunu and Urgot on the Experiment hexes.
Mid Game Leveling / Tempo
Mid game leveling and tempo strategy
7
3-7stage
40+gold
8
4-2stage
20+gold
At this stage, start saving gold for Level 9
Late Game
Level to 8 on 4-2 and roll until your board is stable with the 4 Emissary core + supporting units. A stable board should consist of Ambessa 2* and a 2* front line unit.
After stabilizing, rebuild your economy and level to 9 whenever you can and continue adding good support units.
Consider adding Jayce as his hextech crystal can provide a shield or attack speed to your units.
Additionally, Rumble can provide Scrap and hold extra AP items or item components.
Late Game Leveling / Tempo
Late game leveling and tempo strategy
9
6-2stage
20+gold
Hit by 5-5 if possible, or can wait until 6-2