








Team Planner Code
Power Snax Champions






Team Comp Overview
Duelists makes an explosive return, this time with duo carries Gangplank and Viego. Gangplank is the AD carry of this comp while Viego makes use of AP items. Utility can go on Udyr or Sett. Edge of night can also be replaced by QSS or Titan’s Resolve, though Edge of Night is generally preferred.









Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-5stage
20+gold
5
2-7stage
30+gold
6
3-2stage
30+gold
7
3-7stage
40+gold
Reroll for carries
8
5-1stage
30+gold
Early Game Overview
In the early game, play around Duelists or mighty mech, whichever you can hit upgrades for. Getting Gangplank online early will help to print gold to hit economy breakpoints earlier.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-5stage
20+gold
5
2-7stage
30+gold
Mid Game Overview
Continue adding in duelists as you level up. At level 7, start rolling for Gangplank/Viego. If you hit an early Ashe, you can look to field 6 duelists. If you hit both Gangplank and Viego before Udyr, start looking to go level 8 instead of staying on level 7 for Udyr. As far as itemization goes, Udder 3 > Sett 2 > Udyr 2.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
6
3-2stage
30+gold
7
3-7stage
40+gold
Reroll for carries
8
5-1stage
30+gold
Reroll for carries
Late Game Overview
Once you hit your upgraded carries, start looking to push levels and play legendary units like Lee Sin and Zyra to cap out your board. Rolling for Lee Sin 2 and Zyra 2 is more advantageous than playing for level 10.









Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
9
6-1stage
20+gold