







Team Planner Code
Team Comp Overview
Diana is the premiere lose streak composition right now. It relies on early economy augments and Bard activation early in order to secure free rerolls to maximize the chances on hitting Leona 2*








Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-1stage
0gold
5
2-5stage
10+gold
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Early Game Overview
You need to lose streak for Stage 2 in order to secure bows off of carousel and to accelerate your economy. Roll for Bard on 2-3 and make sure to hold any Leona’s. Avoid holding too many units as it will grief econ breakpoints.
On Stage 3-5, roll for Leona 2* and equip 3 items on her in order to unlock Diana.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-1stage
0gold
5
2-5stage
10+gold
Mid Game Overview
Roll it down on 4-2 for Diana 2* and any upgraded frontline. Don’t overroll as it is important to make it to level 9 to start unlocking the shuriman units which will be your win condition. Taric is a flex spot – you can replace it with Fiddlesticks, Lucian & Senna, or Shyvana if you hir early.






Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Late Game Overview
Save up your economy and go level 9. Cap out around upgraded legendary units such as Shyvana, Azir, Renekton, and Xerath if you can get those unlocks going. Prioritize items on Renekton as he becomes a late game monster.








Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
9
5-5stage
20+gold