Earn a big Cypher Cashout in this Level 7 Reroll comp. Draven is your main damage carry, with Galio and Sejuani holding down your frontline.








Team Comp Overview: Augments, Carries, Items & Tempo
If you have a Cypher opener and you have some form of econ / losestreak / health augment, both Draven and Zed will become an unstoppable duo carry and you will become unbeatable in the late game from the sheer amount of extra resources from cashing out Cypher Intel stacks.








Tempo: Level 7 Reroll
Recommended Leveling / Tempo for this team comp
3
2-1stage
10gold
4
2-5stage
20+gold
Aim for 30+ Gold by 2-6
6
3-2stage
50+gold
7
3-7stage
50+gold
Reroll for carries
8
5-2stage
20+gold
9
6-2stage
20+gold
Early Game
You can often play this comp if you get an early Galio or Draven from your blue orbs in stage 2. Try to get Cypher in as soon as possible (latest is 2-5) and go for a losestreak for maximum cashout.
Early Game Leveling / Tempo
Early game leveling and tempo strategy
3
2-1stage
10gold
4
2-5stage
20+gold
6
3-2stage
50+gold
Mid Game
Maintain a losestreak and try to kill as many units as possible without winning rounds. So be sure to scout and slam enough items to kill units, but not win the round. Use magnetic removers if you aren’t sure whether or not you will win a round. Aim to cashout Cypher around 330+ Intel for anything substantial to win. Level to 7 on 4-1 and roll for Draven 3* and Galio 3* and the rest of the board upgraded.
Mid Game Leveling / Tempo
Mid game leveling and tempo strategy
7
3-7stage
40+gold
Reroll for carries
8
5-2stage
20+gold
At this stage, start saving gold for Level 9
Late Game
After you hit Draven 3* and Galio 3*, considering pushing levels 8 and 9 for Garen and Renekton – both of these units are strong in the late game. Try to get Divinicorp mods onto your Zed and Draven. Renekton 2* should hold leftover AD items.








Late Game Leveling / Tempo
Late game leveling and tempo strategy
9
6-2stage
20+gold
Hit by 5-5 if possible, or can wait until 6-2