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Cypher Draven

Earn a big Cypher Cashout in this Level 7 Reroll comp. Draven is your main damage carry, with Galio and Sejuani holding down your frontline.

SET 14
A-TIER
Cypher Draven
Level 7 Reroll
Jax
Star 0Star 1Star 2
Draven
Star 0Star 1Star 2
Galio
Senna
Sejuani
Star 0Star 1
Zed
Zeri
Garen
Renekton

Team Comp Overview: Augments, Carries, Items & Tempo

If you have a Cypher opener and you have some form of econ / losestreak / health augment, both Draven and Zed will become an unstoppable duo carry and you will become unbeatable in the late game from the sheer amount of extra resources from cashing out Cypher Intel stacks.

What Doesn’t Kill You
Item Collector ll
Raining Gold
Tiniest Titan
Titanic Titan
Final Board
Renekton
Jax
Sejuani
Galio
Zed
Garen
Draven
Senna
Zeri
Champions and Items
Jax
Star 0Star 1Star 2
DravenCARRY
Star 0Star 1Star 2
GalioTANK
Senna
SejuaniTANK
Zeri
Garen
RenektonFLEX
Star 0Star 1
ZedCARRY

Tempo: Level 7 Reroll

Recommended Leveling / Tempo for this team comp

3

2-1stage

10gold

4

2-5stage

20+gold

Aim for 30+ Gold by 2-6

6

3-2stage

50+gold

7

3-7stage

50+gold

Reroll for carries

8

5-2stage

20+gold

9

6-2stage

20+gold


Early Game

You can often play this comp if you get an early Galio or Draven from your blue orbs in stage 2. Try to get Cypher in as soon as possible (latest is 2-5) and go for a losestreak for maximum cashout.

Early Game Board
Vi
Galio
LeBlanc
Draven
Early Game Strategy
Vi
LeBlanc
Draven
Galio
JaxFLEX

Early Game Leveling / Tempo

Early game leveling and tempo strategy

3

2-1stage

10gold

4

2-5stage

20+gold

6

3-2stage

50+gold

Mid Game

Maintain a losestreak and try to kill as many units as possible without winning rounds. So be sure to scout and slam enough items to kill units, but not win the round. Use magnetic removers if you aren’t sure whether or not you will win a round. Aim to cashout Cypher around 330+ Intel for anything substantial to win. Level to 7 on 4-1 and roll for Draven 3* and Galio 3* and the rest of the board upgraded.

Mid Game Board
Jax
Vi
Galio
Zed
Draven
LeBlanc
Mid Game Strategy
Jax
DravenCARRY
GalioCARRY
Zed
ViFLEX
LeBlancFLEX

Mid Game Leveling / Tempo

Mid game leveling and tempo strategy

7

3-7stage

40+gold

Reroll for carries

8

5-2stage

20+gold

At this stage, start saving gold for Level 9

Late Game

After you hit Draven 3* and Galio 3*, considering pushing levels 8 and 9 for Garen and Renekton – both of these units are strong in the late game. Try to get Divinicorp mods onto your Zed and Draven. Renekton 2* should hold leftover AD items.

Final Board
Renekton
Jax
Sejuani
Galio
Zed
Garen
Draven
Senna
Zeri
Champions and Items
Jax
Star 0Star 1Star 2
DravenCARRY
Star 0Star 1Star 2
GalioTANK
Senna
SejuaniTANK
Zeri
Garen
RenektonFLEX
Star 0Star 1
ZedCARRY
Notes

Late Game Leveling / Tempo

Late game leveling and tempo strategy

9

6-2stage

20+gold

Hit by 5-5 if possible, or can wait until 6-2