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Crew

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A-TIER
Crew
Level 5 Reroll
Star 0Star 1Star 2
Sivir
Star 0Star 1Star 2
Malphite
Star 0Star 1Star 2
Shen
Janna
Star 0Star 1Star 2
Ziggs
Ryze
Jarvan
Twisted Fate

Team Planner Code


Power Snax Champions

Sivir
Malphite

Team Comp Overview

The Crew is the premiere reroll composition of this Set given how the trait grants bonus rerolls and gold as well as a unique mechanic to help you 3* your Crew units no matter what level you are. This comp revolves around spiking on early Stage 3 with Sivir 3* and Malphite 3*.

Final Comp Board
Champions + Items
Star 0Star 1Star 2
Sivir
Star 0Star 1Star 2
Malphite
Star 0Star 1Star 2
Shen
Janna
Star 0Star 1Star 2
Ziggs
Ryze
Jarvan
Twisted Fate
Optional Body Text

Tempo: Level 7 Reroll

Recommended Leveling / Tempo for this team comp

3

2-1stage

0gold

4

2-3stage

30+gold

Roll down to 33 gold at 3-1

5

3-2stage

30+gold

Reroll for carries

6

3-5stage

30+gold

Go level 6 AFTER hitting carries

7

4-5stage

30+gold

8

5-5stage

30+gold

Early Game Overview

The best start for this composition is around upgraded Sivir 2* and Malphite 2* early on with solid item slams. Good augments to take to take on 2-1 are reroll / economy based augments.

Early Game Board
Early Game Champions
Kennen
Star 0Star 1
Malphite
Star 0Star 1
Sivir
Janna
Optional Body Text

Early Game Leveling / Tempo

Early game leveling and tempo strategy

3

2-1stage

0gold

4

2-3stage

20+gold

Roll down on 3-1 to 33 gold

5

3-2stage

30+gold

Reroll for carries

Mid Game Overview

Roll generously on 3-1 to hit your Crew units. Note that you don’t have to play Crew units on your board if you manage to hit stronger supporting units (i.e. Rakan 2* for Protector). Try to 3* your one cost units by 3-5 and then slow roll above 50 gold for everything else.

Mid Game Board
Champions + Items
Star 0Star 1Star 2
Sivir
Star 0Star 1Star 2
Malphite
Star 0Star 1Star 2
Shen
Janna
Ziggs
RyzeFLEX
Optional Body Text

Mid Game Leveling / Tempo

Mid game leveling and tempo strategy

6

3-5stage

30+gold

Don't go level 6 until you've at least hit Jax 3

7

4-5stage

50+gold

At this stage, start saving gold for Level 9

Late Game Overview

Look to roll on level 8 or 9 (depending on lobby tempo) for Twisted Fate (huge spike). The Crew’s offensive part of the trait (rockets) become a large portion of your team’s DPS in the late game. Make sure to itemize Shred (Ionic Spark or Void Staff) to maximize this damage output.

Late Game Board
Late Game Champions
Star 0Star 1Star 2
Sivir
Star 0Star 1Star 2
Malphite
Star 0Star 1Star 2
Shen
Janna
Star 0Star 1Star 2
Ziggs
Ryze
Jarvan
Twisted Fate
Optional Body Text

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

9

5-5stage

20+gold