





Team Planner Code
Team Comp Overview
Classic Fast 8 comp that looks to rush to level 8 and find upgraded 4 costs early stage 4. This comp revolves around Corki and Riven as duo carries with Rammus as the designated tank. The comp is very flexible in the early to mid game in how to play towards the final board, whether playing Timebreaker early for xp or 7 meeple to print copies of missing units/upgrades.






Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-1stage
0gold
If you have upgraded units, level to 4 on 2-1, otherwise stay level 3.
5
2-7stage
10+gold
If you are on a winstreak, level to 5 here to keep up the tempo
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Early Game Overview
In the early game, play around Timebreakers to accelerate xp gain. An early Ezreal 2 is a good item holder for Corki items. Make sure to slam items to keep your board strong and try to winstreak. If your items aren’t slammable or you don’t have any good upgraded units, can play to lose streak for a little bit.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
3
2-1stage
0gold
4
2-1stage
0gold
If you have upgraded units, level to 4 on 2-1, otherwise stay level 3.
5
2-5stage
10+gold
If you are on a winstreak, level to 5 here to keep up the tempo
Mid Game Overview
In the midgame, keep a strong economy and play off your streak. If you are on a winstreak, rolling for upgrades on pairs is a good strategy, whereas if you’re on a loss streak, preserve your econ and pray for a good rolldown early stage 4. As you level, add in more Meeple or more frontline units.
Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Late Game Overview
On 4-2, or later if your economy is weak, look to level to 8 with at least 30 gold to roll down. Aim for Corki/Riven/Rammus 2 on your rolldown. If you are lacking Meeple upgrades, you can play 7 meeple to print copies. Once you are stable on 8, you can start looking to level to 9 to cap out the board with legendary units.






Leveling / Tempo
Below shows when you should level, and how much gold you should have leftover when you reach each level.
9
5-5stage
20+gold