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Corki Riven

Corki / Riven
Fast 8
Poppy
Meepsie
Milio
Fizz
Mighty Mech
Star 0Star 1
Corki
Star 0Star 1
Rammus
Star 0Star 1
Riven
Morgana

Team Planner Code


Team Comp Overview

Classic Fast 8 comp that looks to rush to level 8 and find upgraded 4 costs early stage 4. This comp revolves around Corki and Riven as duo carries with Rammus as the designated tank. The comp is very flexible in the early to mid game in how to play towards the final board, whether playing Timebreaker early for xp or 7 meeple to print copies of missing units/upgrades.

Final Comp Board
Champions + Items
Poppy
Meepsie
Milio
Fizz
Mighty Mech
Star 0Star 1
CorkiCARRY
Star 0Star 1
RammusTANK
Star 0Star 1
RivenCARRY
MorganaFLEX

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

3

2-1stage

0gold

4

2-1stage

0gold

If you have upgraded units, level to 4 on 2-1, otherwise stay level 3.

5

2-7stage

10+gold

If you are on a winstreak, level to 5 here to keep up the tempo

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

Early Game Overview

In the early game, play around Timebreakers to accelerate xp gain. An early Ezreal 2 is a good item holder for Corki items. Make sure to slam items to keep your board strong and try to winstreak. If your items aren’t slammable or you don’t have any good upgraded units, can play to lose streak for a little bit.

Early Game Board
Early Game Champions

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

3

2-1stage

0gold

4

2-1stage

0gold

If you have upgraded units, level to 4 on 2-1, otherwise stay level 3.

5

2-5stage

10+gold

If you are on a winstreak, level to 5 here to keep up the tempo

Mid Game Overview

In the midgame, keep a strong economy and play off your streak. If you are on a winstreak, rolling for upgrades on pairs is a good strategy, whereas if you’re on a loss streak, preserve your econ and pray for a good rolldown early stage 4. As you level, add in more Meeple or more frontline units.

Mid Game Board
Mid Game Champions

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries

Late Game Overview

On 4-2, or later if your economy is weak, look to level to 8 with at least 30 gold to roll down. Aim for Corki/Riven/Rammus 2 on your rolldown. If you are lacking Meeple upgrades, you can play 7 meeple to print copies. Once you are stable on 8, you can start looking to level to 9 to cap out the board with legendary units.

Late Game Board
Late Game Champions
Poppy
Meepsie
Milio
Fizz
Mighty Mech
Star 0Star 1
CorkiCARRY
Star 0Star 1
RammusTANK
Star 0Star 1
RivenCARRY
MorganaFLEX

Leveling / Tempo

Below shows when you should level, and how much gold you should have leftover when you reach each level.

9

5-5stage

20+gold