Fiddlestick and Mordekaiser are your main carries in this Level 7 Bruiser Reroll comp. Itemize Fiddle and Morde on your front line.






Team Comp Overview: Augments, Carries, Items & Tempo
This comp aims to power up Fiddlesticks behind a massive line of bruisers. Archangel’s allows Fiddlesticks to ramp up as your frontline continues to soak damage. Additionally, hitting a Blighted Jewel artifact takes the comp to new limits.






Tempo: Level 7 Reroll
Recommended Leveling / Tempo for this team comp
3
2-1stage
0gold
If you have a strong opener, can consider leveling to 4 on 2-1
4
2-3stage
10+gold
5
2-5stage
10+gold
6
3-2stage
30+gold
7
3-5stage
30+gold
Reroll for carries
8
5-1stage
30+gold
Early Game
In the early game, play a board centered around Bruiser/Techie units. Zyra and Seraphine are both possible item holders until you find a Fiddlesticks. Prioritize archangel’s components in the early game.
Early Game Leveling / Tempo
Early game leveling and tempo strategy
3
2-1stage
0gold
If you have a strong opener, can consider leveling to 4 on 2-1
4
2-3stage
10+gold
5
2-5stage
10+gold
Mid Game
At 3-2, go to level 6. You want to make sure to keep up in tempo with the rest of the lobby while also maintaining economy to reach level 7 by 3-5 with 50 gold. After hitting level 7, if you are holding any pairs of units, roll once or twice to fish for an upgrade to spike the board. Otherwise, your game plan from here on out is to star up Fiddlesticks/Mordekaiser. For Mordekaiser’s itemization, any tank items are going to be ok, but shred somewhere is necessary for this comp to function.
Mid Game Leveling / Tempo
Mid game leveling and tempo strategy
6
3-2stage
40+gold
7
3-5stage
30+gold
Reroll for carries
Late Game
After hitting Fiddlesticks 3, start rebuilding your economy to level up and find/upgrade Garen and Kobuko, though other 5 costs that you may find can also work. An early Garen to print a bruiser mod for Fiddlesticks is ideal.





