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Anima Squad Xayah

Call in the Anima Squad! This Fast 8 comp features Xayah and Aurora as your main damage carries, with Leona holding down your frontline.

SET 14
B-TIER
Anima Squad Xayah
Fast 8
Sylas
Seraphine
Jhin
Illaoi
Yuumi
Xayah
Leona
Aurora
Renekton

Team Comp Overview: Augments, Carries, Items & Tempo

Aim to play this Fast 8 board when offered an econ augment on 2-1 along with an AD item start.
Augments that supplement this strategy include any Anima Squad or front line related augments.

As the Anima Squad trait provides damage, look for augments that provide tank stats such as any of the Cybernetic augments

Power Leveling
Support Spire
Raining Gold
Cybernetic Implants
Slammin
Final Board Layout
Sylas
Leona
Illaoi
Neeko
Seraphine
Yuumi
Aurora
Xayah
Carries & Items
Seraphine
Sylas
Illaoi
Yuumi
Neeko
XayahCARRY
LeonaTANK
AuroraCARRY
Notes

Tempo: Fast 8

Recommended Leveling / Tempo for this team comp

3

2-1stage

0gold

4

2-5stage

20+gold

Aim for 20+ Gold by 2-6

5

2-7stage

30+gold

6

3-2stage

30+gold

7

3-7stage

40+gold

8

4-2stage

30+gold

Reroll for carries


Early Game

In the early game play a board centered around any upgraded tank units and an AD item holder.
The win condition of the comp is to cap your board at Level 9 so look to establish a win streak and preserve HP.
Look to make items that provide Shred or Sunder to amplify the damage of the Anima Squad items.

Early Game Board
Sylas
Rhaast
Seraphine
Vayne
Early Game Strategy
Sylas
Seraphine
Vayne
Rhaast
Notes

Early Game Leveling / Tempo

Early game leveling and tempo strategy

3

2-1stage

0gold

4

2-1stage

10+gold

5

2-5stage

10+gold

Mid Game

In the mid game, you need to stabilize your board in order to have enough health to work with during the Level 8 rolldown. So on 3-2 Level to 6 and roll for any tank upgrades and an upgraded back line carry.

Mid Game Board
Illaoi
Jarvan IV
Sylas
Yuumi
Seraphine
Vayne
Mid Game Strategy
Seraphine
Sylas
Vayne
Illaoi
Yuumi
Jarvan IV
Notes

Mid Game Leveling / Tempo

Mid game leveling and tempo strategy

6

3-2stage

30+gold

7

3-7stage

40+gold

Late Game

On 4-2 push to Level 8 and roll aggressively for your 4 cost units. Try your best not to roll all the way down to 0 gold as you still need to push to Level 9 as your win condition. After stabilizing in stage 4, push to Level 9 and play 5 cost utility units such as: Renekton or Zac

If you find your frontline is lacking: replace Jhin with Neeko
If given an Anima Squad Emblem: replace Seraphine with any of the above mentioned units.

Late Game Board
Renekton
Leona
Illaoi
Neeko
Sylas
Seraphine
Yuumi
Aurora
Xayah
Late Game Strategy
Sylas
Seraphine
Illaoi
Yuumi
Neeko
Renekton
Miss FortuneCARRY
LeonaTANK
AuroraCARRY
Notes