Annie is your backline carry in this Fast 9 AMP comp. Prioritize econ augments and mana generation items to unleash Annie's full potential.






Team Comp Overview: Augments, Carries, Items & Tempo
Aim to play this Fast 9 board when offered an econ augment on 2-1 along with an AP item start.
Augments that supplement this strategy include any late game scaling augments or augments that give a ton of gold right off the bat.
Tempo: Fast 9
Recommended Leveling / Tempo for this team comp
3
2-1stage
0gold
4
2-5stage
20+gold
Aim for 20+ Gold by 2-6
5
2-7stage
30+gold
6
3-2stage
30+gold
7
3-7stage
40+gold
8
4-2stage
30+gold
Reroll for carries
Early Game
In the early game play a board centered around any upgraded tank units and an AP item holder.
The win condition of the comp is to cap your board at Level 9 so look to establish a win streak and preserve HP. Zyra and Seraphine are good candidates to hold AP items.
Early Game Leveling / Tempo
Early game leveling and tempo strategy
3
2-1stage
0gold
4
2-1stage
10+gold
5
2-5stage
10+gold
Mid Game
On 4-2 push to Level 8 and roll for your 4 cost units. Try not to overoll – you are most likely stable on 1 Annie, an upgraded frontliner, and copies of your other core units. It is EXTREMELY important to make it to level 9, you are going bot 4 if you are stuck on level 8 on stage 5.


Mid Game Leveling / Tempo
Mid game leveling and tempo strategy
6
3-2stage
30+gold
8
4-2stage
40+gold
Late Game
After stabilizing in stage 4, push to Level 9 and go for 2* Samira and 2* Kobuko. Kobuko does well with AP bruiser items as well (such as Bloodthirsters and Crownguard). Put leftover AD items onto Samira for max cap. Viego is a good to have since he can apply an AOE debuff with Techie.
Late Game Leveling / Tempo
Late game leveling and tempo strategy
9
5-5stage
20+gold
Hit by 5-5 if possible, or can wait until 6-2