Ahri Arcana
Play this comp if you get reroll augments and a strong AP opener. Reroll at Level 6 and cap out the team composition with Arcana units.
Final Board Setup
This composition has an extremely high cap if you manage to upgrade all of the 2 and 3 cost units. Generally, you should play towards this board if you get reroll augments (i.e. Golden Ticket) and a strong AP opener. Look to cap out the team composition with Arcana units and using the selector on Xerath.
Overall Leveling / Tempo
Recommended Leveling / Tempo for this team comp
4
2-1stage
0gold
5
2-5stage
10+gold
Aim for 20+ Gold by 2-6
6
3-2stage
40+gold
Reroll for carries
7
4-1stage
30+gold
Don't go level 7 until you 3* at least Ahri and Zilean
8
4-5stage
30+gold
9
6-1stage
20+gold
Early Game
You can either play from a losestreak on Stage 2, or from a generic AP opener (such as itemized Zoe 2* with 3 Portals. Focus on getting economy or rerolling augments on 2-1 to set you up for the rolldown on 3-2.
Early Game Leveling / Tempo
Early game leveling and tempo strategy
4
2-1stage
0gold
5
2-5stage
10+gold
6
3-2stage
20+gold
Mid Game
On Stage 3-2, reroll for upgraded 2 and 3 costs. Try not to roll under 10 gold and roll until you are stable with at least 1 upgraded backliner and 1 upgraded frontliner.
Mid Game Leveling / Tempo
Mid game leveling and tempo strategy
6
3-7stage
50+gold
9
5-1stage
30+gold
At this stage, start saving gold for Level 9
Late Game
In the late game, look to cap out the board with more Arcana units, such as Hecarim, Xerath, and Tahm Kench. Be mindful of the stacked Ascendant charm roll odds and roll generously as they will give valuable late game resources and combat power.
Late Game Leveling / Tempo
Late game leveling and tempo strategy
9
6-1stage
20+gold
Hit by 6-1 if possible, or can wait until 6-5
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