Utilize Adaptive Strike with Jax in this Level 5 Reroll comp.









Team Comp Overview: Augments, Carries, Items & Tempo
Jax reroll is playable only with the augment Adaptive Strikes. This augment grants Jax ramping attack speed through his ability along with bonus damage every three hits, much like his Summoner’s Rift counterpart. Your secondary carry in this comp will be Jhin. While rolling for Jax, make sure to pick up copies of Poppy and Jhin.









Tempo: Level 7 Reroll
Recommended Leveling / Tempo for this team comp
3
2-1stage
0gold
4
2-3stage
30+gold
Roll down to 33 gold at 3-1
5
3-2stage
30+gold
Reroll for carries
6
3-5stage
30+gold
Go level 6 AFTER hitting carries
7
4-5stage
30+gold
8
5-5stage
30+gold
Early Game
In the early game, play a board centered around Bastion units. For the first stage, look to lose streak and prioritize Jax items which are Bloodthirster and Guinsoo’s Rageblade. Typically, 2 or 3 bastions with a Jhin in the backline will be your board, with a 4th bastion at level 5. If you have a Jax 2, 4 bastions at level 4 is also viable. Try to hit econ breakpoints early to amass gold for a 3-1 roll down.
Early Game Leveling / Tempo
Early game leveling and tempo strategy
3
2-1stage
0gold
4
2-3stage
20+gold
Roll down on 3-1 to 33 gold
5
3-2stage
30+gold
Reroll for carries
Mid Game
After your roll down, you’ll want to slow roll at level 5 to finish upgrading Jax/Jhin/Poppy. Poppy is strong, but if you hit the other 2 first and are not close to Poppy 3, switch focus to leveling to play more bastion units to power up Jax. If you hit Jax early, you can opt to go level 6 to find more Jhin copies.









Mid Game Leveling / Tempo
Mid game leveling and tempo strategy
6
3-5stage
30+gold
Don't go level 6 until you've at least hit Jax 3
7
4-5stage
50+gold
At this stage, start saving gold for Level 9
Late Game
After finding Jax/Jhin/Poppy 3, start rebuilding your economy to hit higher levels and play high value units like Sejuani/Renekton/Aurora to cap out your board.








