Patch 26.9 notes for League of Legends are here. (Source)
Patch Highlights

Systems
Quest Progression
With this update, we’re lessening penalties when you just need to get out of your lane towards the end of laning phase.
We’ve also adjusted the bounds in which you earn Role Quest progress. Previously, it was heavily tied to being around your lane’s outer most turret, but now it’ll be more broad to allow for responding to proxying and roaming. Gone are the days of having to stick to your wave so you don’t fall behind, rejoice assassin mains!
Passive point progression now also allows for a moderate degree of roaming. After level 3, you’ll now start banking roaming time while "in the quest lane,"getting up to 60 seconds after spending 120 seconds in lane. For every second banked, you’ll earn the increased Passive Point Progression as though you’re still "in the quest lane" even if you’re not.
Quest Rewards
For mid, we’re replacing the empowered recall effect with a percent-based increase to bonus AD and AP. We’ve felt that mid has lost some of its carry and scaling fantasy compared to top and bot’s rewards, which get more levels and XP or more gold and items. We’re hoping this change provides an edge over other lanes to spike harder on item purchases.
We feel like bot is a little too strong and snowballs a little too hard given their late game fantasy. So we’re giving a minor nerf to their bonus takedown gold.
Minion Waves
Champions

R – Public Execution

Q – Mystic Shot

W – Essence Flux

R – Trueshot Barrage

W – Drunken Rage

W – Electrical Surge

E – Lightning Rush
On the bruiser side, we’ve reduced the emphasis on pure dps items like Kraken Slayer. Adjustments to her base stats, Q and W create more room for Sheen, ability haste, and health to meaningfully contribute to her kit.
For build differentiation, AD Shyvana looks to engage in more sustained combat through auto attacks followed by big Q hits, using her W for sustain and sticking power and E for supplementary chase power. AP Shyvana, by contrast, centers damage around R and E, with W existing as a way to weave in and out of combat.

Q – Emberstrike

W – Inferno Aegis

E – Molten Burst
Tahm Kench
See Highest Win Rate Tahm Kench Builds
E – Thick Skin

R – Devour

Q – Threaded Volley

E – Toxic Shot

Q – Wilding Claw

W – Iron Mantle

E – Blazing Stampede

Passive – Eternal Hunger
Xin Zhao
See Highest Win Rate Xin Zhao Builds
Passive – Determination

W – Wind Becomes Lightning

E – Audacious Charge

Passive – Living Battery

Q – Burst Fire

W – Ultrashock Laser

E – Spark Surge

R – Lightning Crash

W – Spell Thief

E – Sleepy Trouble Bubble
Items
Axiom Arc
[NEW] Doran’s Bow
[NEW] Doran’s Helm
Dusk And Dawn
Endless Hunger
[NEW] Gluttonous Greaves
Hubris
[REMOVED] Opportunity
Staff of Flowing Water
[REWORKED] Statikk Shiv
This new version of Shiv allows on-hit builds to apply their effects to multiple enemies at once, creating cool combos and helping them scale into teamfighting.
[REMOVED] Trailblazer
[REWORKED] Voltaic Cyclosword
Runes
[NEW] Deathfire Touch
[REMOVED] Phase Rush
[NEW] Stormraider’s Surge
Arcane Comet
Hail Of Blades
SR Ranked Season 2
For Apex (Master, Grandmaster, Challenger) players in NA, EUW, EUN, LAN, BR, TR, their rank status will be reset to Master, 0 LP. For all other players, nothing will change. If you want to read more about why we’re resetting Apex in some regions, check out the dev blog to learn more.
For all regions and all players, Victorious Ranked Mission (15 ranked game won) will be reset with Season 2 start.
End of Season 1 Ranked rewards will be distributed shortly after 26.09 is live, shard transfer service will be temporarily disabled until rewards are fully granted.


































