Patch 26.1 Notes – League of Legends

The first patch notes of the season are here. League of Legends Patch 26.1 brings many buffs and nerfs to a large pool of champions, items, and more.

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U.GG

Posted Wednesday, January 7 2026

The first patch notes of the new season have arrived, and include a handful of buffs, nerfs and adjustments. Check out the full patch 26.1 notes for additional details from Riot (source).

Patch 26.1 Overview

patch-26-01-overview

Atakhan, Blood Roses, Feats, And Kills

Minions

Role Quests

Champions

Akshan

See Highest Win Rate Akshan Builds

Akshan’s abilities currently scale crit in three different ways and we’re making that more consistent here. His passive auto, being functionally a true basic attack, will crit for 100% value. Meanwhile, the crit scaling on E and R are going down as compensation. We’re also doing some discretionary adjustments to allow Q-max and E-max to perform at similar levels of power by adjusting their rank-up incentives.

Passive – Dirty Fighting

  • P second shot crit damage: 30% of bonus crit damage (1.225/1.345x) ⇒ 100% of bonus crit damage: 2/2.3x
  • Fixed a bug where the second shot could bypass blind if it didn’t crit.

Q – Avengerang

  • Damage: 5/25/45/65/85 (+ 80% total AD) ⇒ 45/75/105/135/165 (+ 70% bonus AD)

E – Heroic Swing

  • Damage: 15/30/45/60/75 (+ 15% total AD) ⇒ 8/16/24/32/40 (+ 25% total AD)
  • Crit Scaling: 1.575/1.935x ⇒ 50% of bonus crit damage: 1.5/1.65x
  • Clarified that damage scales with attack speed in tooltip.

R – Comeuppance

  • Crit Scaling: 1.5/1.7x ⇒ 30% of bonus crit damage: 1.3/1.42x

Aphelios

See Highest Win Rate Aphelios Builds

Aphelios has a lot of intricacies and some of his abilities try to behave exactly like basic attacks. With that in mind, we’re converting Severum’s active to total attack damage in line with similar abilities and generally lowering the bonus AD ratios of several abilities that already scale well due to firing off basic attacks that can crit as part of their cast.

Calibrum

  • Bonus Damage per Mark: 15 (+ 20% bonus AD) ⇒ 15 (+ 10% bonus AD)

Severum

  • Onslaught Damage per Hit: 10/15/20/25/30/35/40 (+ 22/25/28/31/34/37/40% bonus AD) ⇒ (+ 19/22.5/26/29.5/33/36.5/40% total AD)
  • Still critically strikes for 100% crit damage (1.75/2.15x ⇒ 2.0/2.3x)

Infernum

  • Duskwave Active Damage: 25/31.67/38.33/45/51.67/58.33/65 (+ 56/60/64/68/72/76/80% bonus AD) ⇒ 20/35/50/65/80/95/110 (+ 10/11/12/13/14/15/16% bonus AD)
  • Follow-up attack still critically strikes for 100% crit damage (1.75/2.15x ⇒ 2.0/2.3x)

Crescendum

  • Sentry Active Damage: 35/50/65/80/95/110/125 (+ 42/45/48/51/54/57/60% bonus AD) ⇒ 35/50/65/80/95/110/125 (+ 30/32/34/36/38/40/42% bonus AD)
  • Still critically strikes for 100% crit damage (1.75/2.15x ⇒ 2/2.3x)

R – Moonlight Veil

  • Follow-Up Attack Critical Damage: 1.2/1.6x with IE ⇒ 30% of bonus critical strike damage: 1.3/1.39x with IE

Ashe

See Highest Win Rate Ashe Builds

Ashe is already quite attack-reliant and pretty balanced but considering she buys about 1.5 crit items per game, we’re lowering her late game a little to make room for the increased damage coming her way.

Base Stats
  • Attack Speed Growth: 3.33% ⇒ 3%
  • Attack Damage Growth: 3.45 ⇒ 3

Passive – Frost Shot

  • Crit Scaling: 100% (up to 1.75/2.15x) ⇒ 100% (up to 2/2.3x)

W – Volley

  • Damage: 60 / 95 / 130 / 165 / 200 (+ 110% Bonus AD) ⇒ 60 / 95 / 130 / 165 / 200 (+ 100% Bonus AD)

Caitlyn

See Highest Win Rate Caitlyn Builds

Caitlyn’s top-end Headshot damage has gotten out of hand and with the value of critical strikes going up it’s about to get even stronger, so we’re taking a heavy swing to Headshot’s top end. We’re also making her R scale with Infinity Edge, as it already scales with critical strike chance, but we’re reducing its damage to make room for her stronger basic attacks.

Passive – Headshot

  • Crit Scaling: 0-148.75/182.75% total AD ⇒ 100%*Bonus Crit Damage (0-100/130% total AD)

R – Ace in the Hole

  • Crit Scaling: Up to 1.5x ⇒ 30% of bonus critical strike damage: up to 1.3/1.39x with IE

Cassiopeia

See Highest Win Rate Cassiopeia Builds

While Cassiopeia’s no boots passive is very thematic, the addition of more boot based systems over the years (like role quest rewards) has made it feel like a punishment at times instead of a boon. We think it’s important for Cassio to have the opportunity to engage with these new systems so we’re reworking the passive into a new movement based effect. (We also wanted to do Soobin a solid.)

Base Stats
  • Base Movement Speed: 328 ⇒ 335

Passive – Serpentine Grace

  • Passive Rework: Gain 4-72 Movement Speed (Based on level), but she cannot purchase boots. ⇒ Increased effectiveness of all Movement Speed buffs by 6-40% (based on level).

Corki

See Highest Win Rate Corki Builds

Corki isn’t particularly strong at the moment, so while this is a nerf on paper, we expect Corki will be overall stronger at the start of the season. This nerf is aimed at weakening his ability to crush a minion wave right before a Recall.

W – Valkyrie

  • Damage per second: 40 / 55 / 70 / 85 / 100 (+40% bonus AD) (+ 30% AP) ⇒ 30 / 45 / 60 / 75 / 90 (+40% bonus AD) (+ 30% AP)

Draven

See Highest Win Rate Draven Builds

Draven is very auto-attack focused and averages about two crit items per game, so he’s also in need of some compensation. Considering he’s gaining direct auto-attack DPS, we’re trying to compensate him directly on the same axis.

Base Stats
  • AD Growth: 3.6 ⇒ 3

W – Blood Rush

  • Attack Speed: 30/35/40/45/50% ⇒ 20/25/30/35/40%

Elise

See Highest Win Rate Elise Builds

Elise is in a silly spot where ability power quickly fails to scale her damage against monsters after the mid game. We’re delivering a change that will be a slight buff on average but is primarily meant to let her damage scale up with AP like it would for anyone else.

Q – Neurotoxin / Venomous Bite

  • Monster Damage Cap: 75/100/125/150/175 ⇒ 65/85/105/125/145 (+ 90% AP)
  • Maximum Damage to Monsters: 115/170/225/280/335 ⇒ 105155/205/255/305 (+ 90% AP)

Gangplank

See Highest Win Rate Gangplank Builds

Gangplank is one of two champions (alongside Smolder) who we think is going to gain extra power due to Essence Reaver once again building from Sheen. We expect him to perform much, much better with his increased critical strike damage, so we’re pulling out many of the unique crit scalars that have been added over the years and delivering an extra hit to his E on top.

Passive – Trial by Fire

  • Damage: 50-250 (based on level) (+100% bonus AD) (+200% Crit Chance) ⇒ 50-250 (+ 100% bonus AD) (+ 0% crit scaling)

E – Powder Keg

  • Bonus Champion Damage: 75 / 105 / 135 / 165 / 195 ⇒ 75 / 95 / 115 / 135 / 155
  • Timer no longer reduces to 0.25 seconds at level 19.
  • No longer deals 5% more damage on critical strike.

Garen

See Highest Win Rate Garen Builds

Critical strike chance on Garen is pretty good since both his basic attacks and Judgment are improved by it. We want to continue to make space for non-crit Garen builds, so we’re compensating the global critical strike damage increase and updating the calculation to properly discount bonus crit damage.

E – Judgment

  • E Crit Ratio: 80% of total (1.4/1.72x) ⇒ 30% of bonus (1.3/1.39x)

Graves

See Highest Win Rate Graves Builds

The functional result of these Graves changes should be almost nothing. He’ll deal about 1% more damage with his basic attacks when critically striking.

Base Stats
  • Crit Damage: 45% of bonus (33.75/51.75%) ⇒ 35% of bonus (35/45.5%)
  • Total Damage on Crit: 250-357% total AD ⇒ 252-360% total AD

Jax

See Highest Win Rate Jax Builds

Now that the top lane quest can raise champion levels to 20, we’re looking for any champions who intermittently scale their passives and giving them another breakpoint if they deserve one. Jax is one such champion who’s gaining a bit more attack speed at level 19.

Passive – Relentless Assault

  • Now gains an additional 1.5% attack speed per stack at level 19.

Jhin

See Highest Win Rate Jhin Builds

Jhin won’t behave any differently next season as we want to avoid letting his guaranteed crit fourth shot do too much damage.

Base Stats
  • Multiplicative Crit Damage Mod: 86% ⇒ 75% (1.505x ⇒ 1.5x)

Jinx

See Highest Win Rate Jinx Builds

We like the overall shape of how Jinx functions and generally just want to preserve the value of her minigun’s high attack speed, so we’re making sure her two stances are more distinguished from one another and generally lowering a bit of spell damage to keep her attack-focused.

Base Stats
  • Attack Speed Growth: 1.4% ⇒ 1%

R – Super Mega Death Rocket!

  • Maximum Flat Damage: 250/400/550 (+ 130% bonus AD) ⇒ 200/350/500 (+ 120% bonus AD)

Kindred

See Highest Win Rate Kindred Builds

Kindred’s E mechanics are rather confusing and they build several critical strike items already. So we’re updating the E to be much easier to understand and reducing the numbers. We’re also modernizing the E’s monster cap to allow for more damage when building AD and ranking up the ability.

E – Mounting Dread

  • Missing Health Crit: 1.5/1.9x if target is below 25-75% (based on crit chance) Health ⇒ 50% of bonus crit chance and crit damage always (up to 1.5/1.65x)
  • Pounce Damage: 1.75/2.15x on crit ⇒ 50% of bonus crit chance and crit damage always (up to 1.5/1.65x)
  • Monster Damage Cap: 300 including base damage and bonus AD ratio ⇒ 200 to only the %HP portion (This is a buff in almost all scenarios)

Lucian

See Highest Win Rate Lucian Builds

Lucian’s builds are pretty sensible and as a spell-focused ADC, but we want to make sure his spell scaling is good. We’re updating R to fire even more bullets with crit damage, which will make crit scale his ult just as well as it scales basic attacks. Considering he’s already got extremely strong AD scaling and we want to make sure that Navori Flickerblades feels good, we’re bringing down some of his Q’s AD scaling.

Base Stats
  • Attack Damage Growth: 2.9 ⇒ 2.5
  • Attack Speed Growth: 3.3% ⇒ 2.5%

Q – Piercing Light

  • Damage: 85/115/145/175/205 (+ 60/75/90/105/120% bonus AD) ⇒ 80/115/150/185/220 (+ 100% bonus AD)

R – The Culling

  • R Extra Bolts from Crit Chance: Up to 25 ⇒ 100% of bonus crit damage: Up to 22/28
  • Total R Bolts: 22-47 (based on critical strike chance) ⇒ 22-44/50 (based on critical strike chance and damage)

Miss Fortune

See Highest Win Rate Miss Fortune Builds

Miss Fortune tends to build quite a lot of critical strike chance and we’d like it to stay that way, but she can’t just be directly buffed so we’re here to compensate some of that value by softening her Q crit mod. For her R, we want to make sure that critical strikes feel like they have some impact, so we’re increasing the crit mod slightly, but in order to not push her scaling too hard, have compensated that with a new base damage and a lower AD ratio.

Q – Double Up

  • Active Critical Damage: 1.75/2.15x ⇒ 50% of bonus crit damage (1.5/1.65x)

R – Bullet Time

  • Damage: 80% total AD (+ 25% AP) ⇒ 20 / 30 / 40 (+60% Total AD) (+ 25% AP)
  • Crit Scaling: 1.2/1.28x ⇒ 30% of bonus crit damage (1.3/1.39x)

Nilah

See Highest Win Rate Nilah Builds

Nilah’s in an interesting place where her Q didn’t scale with Infinity Edge, so unlocking that avenue marks a small power increase on top of her basic attacks getting better, so we sought to find other ways to slightly lower her late game scaling as compensation.

Base Stats
  • Attack Speed Growth: 2.25% ⇒ 2%

Q – Formless Blade

  • Active Damage: 5/10/15/20/25 (+ 90/95/100/105/110% total AD) ⇒ 0/10/20/30/40 (+ 100% total AD)
  • Crit Scaling: Up to 2x ⇒ 80% of bonus crit damage: 1.8/2.04x
  • Armor Penetration Crit Scaling: 0-33% ⇒ 0-30%

R – Apotheosis

  • Mana Cost: 80 ⇒ 100

Quinn

See Highest Win Rate Quinn Builds

As Quinn builds a decent amount of crit and that crit manifests in stronger autos and more passive procs, we’re compensation nerfing those same auto-reliant passive procs.

Passive – Harrier

  • Damage: 10-95 (based on level) (+ 16-50% (based on level) total AD) ⇒ 15-120 (based on level) (+ 40% bonus AD)

Rengar

See Highest Win Rate Rengar Builds

Rengar is getting a heavy re-script. This is mostly intended to maintain current functionality and feel, while addressing bugs and tech debt. The list of bug fixes is too long to add here so it’ll be added to the bugs section. Alongside the crit changes, we’re looking to make Rengar’s Q work more intuitively by letting the underlying attack itself roll for critical strikes, and if so, deal bonus damage based on his total AD. This removes an optimization around rushing Infinity Edge to enhance the old forced-crit mechanic and also makes him not immediately lose 30% of his damage if his opponents build Randuin’s Omen. We’ll keep an eye on lethality-vs-crit Rengar and how it performs next season as we suspect Essence Reaver will be a big deal on him.

  • All abilities rescripted

Q – Bonetooth Necklace

  • Q is now consumed on plants
  • Q is no longer always always considered a critical strike
  • Q damage no longer deals up to 101.25% total AD bonus damage based on crit chance and damage
  • Q now deals 100/130% total AD bonus damage if Rengar crits the attack.

Samira

See Highest Win Rate Samira Builds

We like that Samira’s R and Q are almost direct auto-attack replacements and want to preserve as much of their crit damage as possible. However, with the value of crit going up, the value of AD must then go down.

Q – Flair

  • Q Non-Crit Damage: 5/10/15/20/25 (+ 95/102.5/110/117.5/125% total AD) ⇒ 0/5/10/15/20 (+ 110% total AD)
  • Q Critical Strike Damage: 1.25/1.65x with IE ⇒ 50% of bonus crit damage: 1.5/1.65x with IE

R – Inferno Trigger

  • R Non-Crit Damage: 5/15/25 + 45% total AD ⇒ 20/40/60 + 30% total AD
  • R Critical Damage: 1.75/2.15x with IE ⇒ 100% of bonus crit damage: 2.0/2.3x with IE

Senna

See Highest Win Rate Senna Builds

Like Jhin, Yasuo, and Yone, Senna’s guaranteed critical strikes cannot sustain a 2x modifier, so we’re lowering her base crit damage down to a value similar to last year.

Base Stats
  • Crit Damage: 100% of total crit damage (1.75/2.15x) ⇒ 90% of total (1.8/2.07x)

Shaco

See Highest Win Rate Shaco Builds

When Shaco crits during a Backstab or a Deceive, everything crits along with it for his full crit damage, so his top end can be very, very high. We like that he builds for crit sometimes and want to let as many of these tools inherit the new higher base crit damage, but also want to modernize his other scalings to respect crit damage mods more consistently and generally preserve the total power level of Shaco builds that don’t buy any critical strike chance.

Passive – Backstab

  • Damage: 20-35 (based on level) (+25% bonus AD) ⇒ 20-35 (based on level)(+ 20% bonus AD)
  • Crit Modifier: 100% (1.75/2.15x) ⇒ 100% (2.0/2.3x)

Q – Deceive

  • Backstab Modifier: 1.55/1.95x ⇒ 60% of bonus crit damage (1.6/1.78x)
  • Backstab on Crit: 100% (1.75/2.15x) ⇒ 100% (2.0/2.3x)

Sivir

See Highest Win Rate Sivir Builds

As Sivir’s going to gain a lot of power from stronger Ricochet crits, we’re reducing her Q’s scaling.

Q – Boomerang Blade

  • Damage: 60/85/110/135/160 (+ 85% bonus AD) ⇒ 60/85/110/135/160 (+ 70% bonus AD)
  • Crit Scaling: Up to 1.5x ⇒ 40%: 1.4/1.52x

Smolder

See Highest Win Rate Smolder Builds

Smolder, like Gangplank, stands to gain a lot of power from Essence Reaver’s changes in this patch so we’re taking a swing at how strongly his Q scales with critical strike purchases.

Q – Super Scorcher Breath

  • Crit Scaling: Up to 1.75/2.15x ⇒ 50% of bonus crit damage (Up to 1.5/1.65x) (also affects passive Q stacks)

Tristana

See Highest Win Rate Tristana Builds

Tristana’s E is one of the sharpest-scaling abilities in the game, and considering her late game is already poised to be great with a strong attack speed steroid, long range, and lots of crit damage, we think the top end of her E can stand to go down a few pegs.

E – Explosive Charge

  • Non-crit Damage: 60/70/80/90/100 (+ 100/110/120/130/140% bonus AD) ⇒ 60/85/110/135/160 (+ 80% bonus AD)
  • Crit Scaling: 100%: Up to 1.75/2.15x with IE ⇒ 40% of critical strike damage: 1.40/1.52x with IE

Tryndamere

See Highest Win Rate Tryndamere Builds

Tryndamere is getting some real gameplay updates with this patch and some very real nerfs due to how much critical strike chance he normally has. To weaken how incredible his early game all-ins can be with 200% crit damage, we’re nerfing his early bonus AD from Q and nerfing his early E as well. However, he’s also getting some new tools.

First, his Q now gives full value at 10% remaining health, meaning he can get the full bonus attack damage during his ultimate and it no longer has a disincentive for ranking up. Second, his W will now slow enemies any time they are running away from Tryndamere, regardless of where they were looking when he cast it. We expect this substantial increase in reliability is a big buff, so we’ve preemptively nerfed the slow itself. Though the slow duration is going down, the AD reduction is still the full four seconds regardless of facing.

Q – Bloodlust

  • Attack Damage: 5 / 10 / 15 / 20 / 25 (+ 0.15 / 0.25 / 0.35 / 0.45 / 0.55% missing HP) ⇒ 0 (+ 0.2 / 0.35 / 0.5 / 0.65 / 0.8% missing HP)
  • Maximum Bonus AD: At 0% remaining HP ⇒ At 10% remaining HP
  • Clarified the per-fury and maximum heal in Q’s tooltip.

W – Mocking Shout

  • No longer slows enemies who are facing away when cast for 4 seconds.
  • Now slows any enemy while they’re facing away from Tryndamere during the 2.5 second debuff.
  • Slow: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 30 / 35 / 40 / 45 / 50%
  • Enemy attack damage is still reduced by 4 seconds.

E – Spinning Slash

  • Damage: 75 / 105 / 135 / 165 / 195 (+ 130% Bonus AD) ⇒ 70 / 105 / 140 / 175 / 210 (+ 100% Bonus AD)

Twitch

See Highest Win Rate Twitch Builds

Twitch’s late game team deletion with 200% crit damage will probably be too fast, so we’re targeting some general late-game DPS nerfs.

Base Stats
  • Attack Speed Growth: 3.38% ⇒ 3%
  • Attack Damage Growth: 3.1 ⇒ 3

Q – Ambush

  • Bonus Attack Speed: 45 / 50 / 55 / 60 / 65% ⇒ 40 / 45 / 50 / 55 / 60%

Viego

See Highest Win Rate Viego Builds

Viego buys a decent amount of crit chance and we want to make sure those crits allow him to play out a consistent auto-attack pattern, so the larger nerfs are to the active damage of the Q and R.

Q – Blade of the Ruined King

  • % Current HP Crit Scaling: 100% of total (1.75/2.15x) ⇒ 50% of bonus (1.5/1.65x)
  • Second Strike Crit Scaling: 100% of total (1.75/2.15x) ⇒ 100% of bonus (2/2.3x)
  • Active Crit Mod: 100% of total (Up to 1.75/2.15x) ⇒ 50% of bonus (Up to 1.5/1.65x)

R – Heartbreaker

  • Crit Scaling: Up to 2x ⇒ 70% of bonus (Up to 1.7/1.91x)

Xayah

See Highest Win Rate Xayah Builds

We’re updating Xayah’s E to care about crit damage and adjusting her E’s overall damage profile to be more reliable and less snowbally.

E – Deadly Plumage

  • Damage: 55/65/75/85/95 (+ 60% bonus AD) ⇒ 50/65/80/95/110 (+ 40% bonus AD)
  • Crit Scaling: Up to 75% ⇒ Up to 50% of bonus crit damage: 1.5/1.65x

Yasuo

See Highest Win Rate Yasuo Builds

Yasuo won’t be much different this year. Considering he doubles how much critical strike chance he gets from each item, he just isn’t allowed to crit for full damage.

Base Stats
  • Crit Damage: 1.75/2.15x ⇒ 90% (1.8/2.07x

Yone

See Highest Win Rate Yone Builds

Yone won’t be much different this year. Considering he doubles how much critical strike chance he gets from each item, he just isn’t allowed to crit for full damage.

Base Stats
  • Crit Damage: 1.75/2.15x ⇒ 90% (1.8/2.07x)

Yunara

See Highest Win Rate Yunara Builds

Yunara has a crit build and an on-hit build, but even her on-hit build almost always picks up Hurricane, so she’s getting stronger no matter what she does next season. We’re looking for nerfs that will skew more toward low-Attack Speed high-AD crit builds, as they’ll be more directly buffed by the global crit damage increase.

Q – Cultivation of Spirit

  • Attack Speed: 25/35/45/55/65% ⇒ 20/30/40/50/60%

>R+W – Arc of Ruin

  • Damage: 175/350/525 (+ 150% bonus AD) ⇒ 160/320/480 (+ 120% bonus AD)

Zeri

See Highest Win Rate Zeri Builds

We’re updating Zeri’s E to crit exactly as a basic attack would, which means re-tuning some of her abilities to make room for that power.

W – Ultrashock Laser

  • Damage: 30/70/110/150/190 (+ 130% total AD) ⇒ 30/70/110/150/190 (+ 120% total AD)
  • Through-Wall Damage: 1.75x, 2.15x with IE ⇒ 75% of bonus critical strike damage: 1.75/1.975x
  • Tooltip now shows the enhanced damage
  • Damage now cosmetically critically strikes its targets when shot through a wall

E – Spark Surge

  • Damage: 20/22/24/26/28 (+12% bonus AD) ⇒ 17/19/21/23/25 (+ 10% bonus AD)
  • Crit Scaling: Up to 1.85x every hit ⇒ 100% of bonus crit damage on crit: 2.0/2.3x

R – Lightning Crash

  • Active Damage: 200/300/400 (+ 100% bonus AD) ⇒ 150/250/350 (+ 100% bonus AD)

New Items

Actualizer

It’s been a while, but we’ve got a new active item. This one is made to support mana-stacking builds, to create more builds where mana isn’t just a limitation but instead make it so that it can be an advantage to have large amounts of mana available to you. Activating Actualizer significantly increases your manacosts in exchange for lower cooldowns and more ability damage, healing, and shielding for a short duration, so get your mana items ready for a very powerful popoff moment.

  • Build Path: Lost Chapter + Blasting Wand + 1050g
  • Total Gold Cost: 3100g
  • Ability Power: 90
  • Mana: 300
  • Ability Haste: 10
  • [ACTIVE] Mana Made Real (60s cooldown): For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more mana, you gain (15 + .005% bonus mana)% increased ability damage, healing, and shielding, and your basic ability cooldowns progress 30% faster.

Bandelpipes

Tank supports don’t have very many items, and the ones they do have generally focus on helping them roam or protect their allies. We wanted to go a different direction this time, instead giving them a team-wide attack speed aura you can keep up in fights as long as you’re able to frequently apply crowd control to your enemies.

  • Build Path: Kindlegem + Cloth Armor + Null-Magic Mantle + 500g
  • Total Gold Cost: 2000g
  • Health: 200
  • Armor: 20
  • Magic Resistance: 20
  • Ability Haste: 15
  • Fanfare: Slowing or Immobilizing an enemy champion grants Fanfare for 8 (melee) / 4 (ranged) seconds. Fanfare grants 20 Movement Speed. While you have Fanfare, nearby allies, including yourself, gain 30% (melee) / 20% (ranged) attack speed.

Bastionbreaker

Most AD assassins aren’t particularly good at ending games, even when they are capable of getting lots of kills. This can lead to pretty frustrating situations where the assassin player feels like they don’t have the tools they need to complete the game, and the players on the receiving end get continuously killed and stay trapped in a game where they can’t survive. Bastionbreaker gives AD assassins a new luxury item that can help them close out games by giving them large amounts of damage to epic monsters and turrets as long as they’re building lots of lethality and can kill some takedowns.

  • Build Path: Brutalizer + Serrated Dirk + 863g
  • Total Gold Cost: 3200g
  • Attack Damage: 55
  • Lethality: 22
  • Ability Haste: 15
  • Shaped Charge: Dealing Ability damage to a champion or epic monster deals an additional (30 + 150% lethality) true damage.
  • Sabotage: Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next attack against an epic monster or turret deals an additional (300 + 2500% lethality) true damage over 3 seconds.

Dusk and Dawn

Most AP fighters have incentives in their kit to autoattack, but they have very little access to items that actually support that pattern since Lich Bane and Nashor’s Tooth don’t offer the defensive stats that this subclass often needs. Dusk and Dawn offers a Sheen pattern that doubles on-hits to help champions in this space live their dreams of sustained combat with lots of additional on-hits to enhance whatever their kit is already doing.

  • Build Path: Sheen + Blasting Wand + Kindlegem + Dagger + 300g
  • Total Gold Cost: 3100g
  • Ability Power: 70
  • Health: 300
  • Ability Haste: 20
  • Attack Speed: 25%
  • Spellblade (1.5s cooldown): After using an Ability, your next Attack deals 100% base AD + 10% AP bonus magic damage on-hit and applies on-hit effects an additional time.

Endless Hunger

Since the removal of Goredrinker and the removal of omnivamp on Eclipse, AD caster fighters have had little to no access to sustain via the item system. Endless Hunger is a heavy AD-scaling item that rewards building high amounts of AD and can lead to some awesome popoffs in teamfights if you can get a takedown and keep casting through the enemy team.

  • Build Path: Caulfield’s Warhammer + Pickaxe + 1075g
  • Total Gold Cost: 3000g
  • Attack Damage: 60
  • Tenacity: 20%
  • Omnivamp: 5%
  • Famine: Gain (5 + 10% bonus AD) Ability Haste
  • Feast: When a champion that you damaged within 3 seconds dies, gain 15% omnivamp for 8 seconds.

Fiendhunter Bolts

When marksmen look at Zeal items, we want them to have different options to choose from that are good in different situations or good for particular champions. Fiendhunter bolts allows for a concentrated moment of power after casting an ultimate, which is particularly exciting for the marksman that already have that pattern like Twitch, Zeri, or Yunara. Some others might like the ultimate haste this item offers, or just want to be able to get immediate combat value after ulting.

  • Build Path: Zeal + Scout’s Slingshot + 850g
  • Total Gold Cost: 2650g
  • Attack Speed: 40%
  • Critical Strike Chance: 25%
  • Movement Speed: 4%
  • Night Vigil: Gain 30 Ultimate Haste.
  • Opening Barrage (45s cooldown): After casting your Ultimate, your next 3 basic attacks within 8s gain 50% attack speed and critically strike for 75% of your normal critical strike damage. If an attack would already critically strike, it deals normal critical strike damage and also deals 10% bonus true damage.

Hexoptics C44

We’ve always wanted to support more diversity in crit marksman builds after the first item, so Hexoptics C44 is here to add an additional option for those looking to opt into big teamfight outputs. If you can get one takedown, you can get some extra range to help you secure more kills, and on top of that you also get some bonus damage scaling based on how well you can space your opponents.

  • Build Path: Pickaxe + Noonquiver + Long Sword + 275g
  • Total Gold Cost: 2800g
  • Attack Damage: 50
  • Critical Strike Chance: 25%
  • Magnification: Deal up to 10% increased damage with attacks, based on how far away the enemy is (max damage at 750 range).
  • Arcane Aim: When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 6 seconds.

Protoplasm Harness

Tanks have lots of tools to make them more durable in different ways, but Protoplasm Harness offers them a Lifeline item that has some movespeed and tenacity to enable a choice: do you want to keep going forward, or do you want to try to leave the fight? If you’re tanky enough to survive, you can even get the full benefits from the healing over time this item grants, which scales with your armor and magic resistance to make sure it slots well into resistance-building tank builds.

  • Build Path: Kindlegem + Giant’s Belt + 800g
  • Total Gold Cost: 2500g
  • Health: 600
  • Ability Haste: 15
  • Lifeline: Taking damage that would reduce your health below 30% causes you to gain 200 maximum health for 5 seconds, then heal (200-400 [level scaling] + 250% armor + 250% magic resistance) health over the duration. While regenerating health, you gain 15% increased size, 10% Movement Speed, and 25% tenacity.

Whispering Circlet / Diadem of Songs

This is a two-item pair for enchanters: a new evolving Tear item. Some enchanters really like mana and some even step into the mage system to get it, so we’re going to offer a new item that allows them to get flat mana from the enchanter system but also scales well with additional mana purchases if anyone does want to get into a heal-based mana-stacking build.

Whispering Circlet
  • Build Path: Forbidden Idol + Ruby Crystal + Tear of the Goddess + 850g
  • Total Gold Cost: 2250g
  • Health: 200
  • Mana: 300
  • Base Mana Regeneration: 75%
  • Heal and Shield Power: 8%
  • Harmony: Gain (.005% bonus mana)% Heal and Shield Power.
  • Manaflow: Landing Abilities grants 4 max mana (doubled vs champions). Transforms into Diadem of Songs at 360 max mana.
Diadem of Songs
  • Health: 200
  • Mana: 1000
  • Base Mana Regeneration: 100%
  • Heal and Shield Power: 8%
  • Harmony: Gain (.005% bonus mana)% Heal and Shield Power.
  • Consonance: While you or any ally you’ve healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion for (.008% bonus mana).

Returning Items

Hextech Gunblade

Gunblade is one of the most requested removed items, as well as a popular item in alternate game modes despite a relatively limited champion user pool. We think that we can control some of the negative gameplay of this item with tuning, especially on the amount of Omnivamp granted and on the frequency with which users can apply the powerful active effect, so we think this is safe to add back in.

  • Build path: Vampiric Scepter + Hextech Alternator + Amplifying Tome + 600g
  • Total Gold Cost: 3000g
  • Ability Power: 80
  • Attack Damage: 40
  • Omnivamp: 10%
  • [ACTIVE] Lightning Bolt (60s cooldown): Shock the target enemy champion, dealing (175-253 [level scaling] + 30% Ability Power) magic damage and slowing them by 25% for 1.5 seconds.

Stormrazor

Stormrazor complements our efforts at increasing the variety of items available to critical strike-using champions, providing another Energized effect in that system. Stormrazor will be our second Attack Damage + Attack Speed + Critical Strike option in the ecosystem, lowering the degree to which critical strike build paths funnel through Yun Tal Wildarrows.

  • Build Path: B. F. Sword + Cloak of Agility + Scout’s Slingshot + 700g
  • Total Gold Cost: 3200g
  • Attack Damage: 50
  • Attack Speed: 20%
  • Critical Strike Chance: 25%
  • Energized: Moving and Attacking generates an Energized Attack.
  • Bolt: Your Energized Attack applies 100 bonus magic damage and grants 45% Movement Speed for 1.5s.

SR Ranked and Matchmaking

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End of Season Year 2025 Ranked Rewards

Aegis of Valor

Apex Duo Restriction Update for Solo/Duo Queue