Time to soak in some Hot Springs vibes and read through what all we got coming in 25.15! This patch we have our usual balance changes for both SR, ARAM, and a handful of bug fixes! We’ve also got something new that we’re calling “Champion Ability Previews” where you’re able to preview champion kits before and after you select for a refresher if it’s been a minute. Try it out and let us know what you think!
Our live balance changes contain small-scale patchwork for Illaoi to reduce the frustration of playing around the Vessel mechanic and for Rek’Sai to return the true damage to her E. Otherwise, we’re removing Baron Nashor’s in-combat HP regen to make Smites more consistent, nerfing the top 3 tank supports, and following up on the best-performing Kraken Slayer and Blade of the Ruined King users.
Looking for more information on all things League of Legends? Check out our community-run wiki here! TFT patch notes here!

Ability Previews

Ability previews are coming to champion select in all draft modes and ARAM starting this patch. The idea is to offer players a convenient method of refreshing their knowledge of League’s evolving champion roster without needing to leave the client. Whether it’s learning a new champion, brushing up on an unfamiliar kit, or studying the enemy team’s composition, hovering over the champion portrait for a couple seconds gives you an easy way to preview that champion’s play style.
Once you lock in, you can use the remaining time to review your champion abilities and prepare for the game to come. Experienced players who want fewer distractions on the champion select screen can elect to toggle the feature off in their Settings.
Battle of Koeshin / Koeshin’s Courtyard
You can now enter the Courtyard regardless of how much you’ve played of the Battle of Koeshin meta-game! The menu option should be available in the Battle of Koeshin meta-game.
We saw some of the feedback about preferring to experience the Courtyard without being locked behind completing all the levels of Battle of Koeshin so we’ve changed those requirements. Some of you are lovers and not fighters and we get that.
Known Issues
- Character models can sometimes disappear. (We’ve fixed a few instances of this but it can still happen in specific circumstances)
Systems
Baron Nashor
Baron Nashor has passive health regen, which means his health can tick over your Smite, Consume, Feast, etc. and rob you of an otherwise well-timed kill. Let’s not have him do that. As compensation, he’s receiving 100 base HP, which should make baron takes play out in a similar amount of time.
Base Stats
- Health Regen per 5: 75 ⇒ 0
- Base Health: 11400 ⇒ 11500
- Out of Combat Regen: unchanged
Champions

Alistar
Base Armor reduced.
Alistar has been one of the strongest support tanks for a while, whether you’re measuring pros or not. In order to create a more equitable support ecosystem, we’re delivering a nerf. While 7 armor may seem like a drastic change, recent armor nerfs to Braum and Leona both showed that these champions are very resilient to this type of change. We’ll of course be monitoring this change to ensure it hits our desired mark here.
Base Stats
- Base Armor: 47 ⇒ 40

Bel’Veth
Passive Attack Speed increased at levels 2-18. Q damage to champions decreased.
Bel’Veth was a huge winner of last patch’s Kraken Slayer and Blade of the Ruined King changes. While she deserves some nerfs to her early PVP power, we’d also like to help her fulfill her late game scaling fantasy by increasing her passive’s stack value.
Passive – Death In Lavender
- Attack Speed per stack: 0.28 – 1% (level 1-17) ⇒ 0.28 – 1.1% (level 1-18)
Q – Void Surge
- Damage to Champions: 10 / 15 / 20 / 25 / 30 (+ 100% total AD) ⇒ 0 / 5 / 10 / 15 / 20 (+ 100% total AD)
- Total Damage to Monsters: 55 / 70 / 85 / 100 / 115 (+ 100% total AD) (Unchanged)

Braum
Base Armor and Armor Growth decreased.
Braum’s armor nerf last patch was significantly less impactful than we expected so he’s still pretty much the best solo queue tank. We’re going to give him one more adjustment with the goal of landing his power in a more appropriate place.
Base Stats
- Base Armor: 42 ⇒ 35
- Armor Growth: 5.2 ⇒ 5

Corki
Q damage formula adjusted. R damage increased.
We’re delivering some adjustments to Corki with the intent of pushing him toward squishier high-AD builds and slightly toning down his extremely potent late-laning phase spike while still maintaining his presence as a strong laner.
Q – Phosphorous Bomb
- Damage: 70 / 120 / 170 / 220 / 270 (+ 120% bonus AD) (+ 100% AP) ⇒ 70 / 115 / 160 / 205 / 250 (+ 130% bonus AD) (+ 100% AP)
R – Missile Barrage
- Damage: 90 / 170 / 250 (+ 80% bonus AD) ⇒ 90 / 170 / 250 (+ 85% bonus AD)

Illaoi
Passive damage increased. E adjusted.
We’re delivering some Illaoi adjustments with the goal of reducing her more frustrating outputs for her opponents. No longer will you have to dodge freshly-spawning tentacles for a full ten seconds. In its stead, we’re giving Illaoi some deserved extra power by making her E overall more responsive and generally increasing her damage. Most notably, she will now get two slams from Test of Spirit’s first phase before level 7. Our desire for this patch is a small net power increase and as always we’ll measure how this lands to ensure we’ve hit that goal.
Passive – Prophet of an Elder God
- Damage: 9 – 162 (based on level) (+ 100% AD) (+ 40% AP) ⇒ 9 – 162 (based on level (+ 105% AD) (+ 40% AP)
- Tooltip’s damage will now update with ranks in Q.
Q – Tentacle Smash
- Tooltip now shows full ability damage that updates with ranks in Q.
E – Test of Spirit
- Tentacle Attack Timer: 5 / 4 / 3 seconds (level 1 / 7 / 13) ⇒ 4 / 3.5 / 3 seconds (level 1 / 7 / 13)
- Vessel Duration: 10 ⇒ 3
- Vessel-spawned tentacles now attack the vessel about 1 second sooner.

Irelia
Health Regen decreased.
Unsurprisingly, Irelia’s power level has taken off between her recent direct buffs and last patch’s Blade of the Ruined King changes. We’re attacking her early health regen once again, as that stat is typically skewed toward mid lane, where she can stand to lose a little more power.
Base Stats
- Health Regen: 6 ⇒ 3.5

Kled
Passive dismounted resistances increased.
Kled’s builds and overall shape landed extremely well after the .14 changes, but he’s looking a little on the weak side. We’re giving him a bit more dismounted durability, especially in the very early parts of the game and much later on in teamfights, to ensure that he can actually remount in an appropriate amount of time.
Passive – Skaarl, the Cowardly Lizard
- Dismounted Resistances: 1 – 2% bonus HP (based on number of nearby enemy champions) ⇒ 4 (+ 1% bonus HP) – 10 (+ 2.5% bonus HP) (based on number of nearby enemy champions)

Master Yi
Q damage reduced for low AD builds.
As with Bel’Veth, Master Yi was a big winner from Blade of the Ruined King’s and Kraken Slayer’s buffs so we need to take him down a peg to remain balanced. We’re taking down some of his Alpha Strike burst in low-AD builds in order to put his higher AD crit builds closer to high AS on-hit builds.
Q – Alpha Strike
- Damage: 30 / 60 / 90 / 120 / 150 (+ 50% total AD) ⇒ 20 / 40 / 60 / 80 / 100 (+ 70% total AD)
- Monster Damage: 95 / 150 / 205 / 260 / 315 (+ 50% total AD) ⇒ 80 / 125 / 170 / 215 / 260 (+ 70% total AD)

Nilah
Base AD increased, Attack Speed Growth decreased.
Nilah is the winningest bot laner in League of Legends, and while someone has to be on top, she’s ahead by a little more than we think is reasonable. We’re delivering what we expect to be a small overall nerf while increasing her early game agency.
Base Stats
- Base AD: 58 ⇒ 60
- Attack Speed Growth: 3% ⇒ 2.25%

Pantheon
Q monster damage decreased.
Pantheon’s most optimal role has been Jungle for a few patches in a row now. We’re looking to reduce its viability slightly as it’s been dominant and has taken some of the shine from his Top lane.
Q – Comet Spear
- Monster Damage: 105% ⇒ 90%

Quinn
Q damage decreased.
Quinn’s most effective builds (namely Statikk Shiv and Symbiotic Soles) have caught on and she’s ultimately a little too performant. We’re taking a stab at her strength in the later laning phase, weakening her wave clear by asking her to wait a little longer to access all that area of effect power while preserving her auto-attack damage.
Q – Blinding Assault
- Damage: 20 / 40 / 60 / 80 / 100 (+ 80 / 90 / 100 / 110 / 120% total AD) ⇒ 65 / 100 / 135 / 170 / 205 (+ 80 / 90 / 100 / 110 / 120% bonus AD)

Rek’Sai
Base Armor and Armor Growth decreased. W knock up lockout decreased at higher ranks. E deals adjusted true damage. R adjusted.
Rek’Sai’s been sad with her lack of true damage, so we’re adding it back so that Rek’Sai players can experience all three pretty text colors again. We’re trying to nudge her toward a more complete fighter pattern by making her ultimate not necessarily an execute, giving her more casts of Furious Bite, and giving her access to better late-game crowd control. We’re also delivering some quality of life that should make her ultimate’s usability better and soften Furious Bite’s failure cases. The nerfs you see in this patch are here to compensate for the new powers she’s getting but our overall goal is for Rek’Sai to be stronger than before.
Base Stat
- Base Armor: 36 ⇒ 35
- Armor Growth: 4.95 ⇒ 4.5
W – Unburrow
- Knock-up lockout: 10 ⇒ 10 / 9 / 8 / 7 / 6
E – Furious Bite
- Empowered Damage: 100% total AD (+ 8 / 9.5 / 11 / 12.5 / 14% target max HP) ⇒ 100 / 135 / 170 / 205 / 240 (+ 80% bonus AD)
- Unempowered Damage: 100% total AD ⇒ 80 / 108 / 136 / 164 / 192 (+ 64% bonus AD) (80% of Empowered Damage)
- Cooldown: 10 ⇒ 6
R – Void Rush
- Damage: 150 / 300 / 450 (+ 100% bonus AD) (+ 25 / 30 / 35% missing HP) ⇒ 150 / 250 / 350 (+100% bonus AD) (+ 15 / 20 / 25% target max HP)
- Cooldown: 100 / 90 / 80 ⇒ 120 / 100 / 80
- Cooldown on interrupted cast from target dying: 10 ⇒ 5
- Now resets W cooldown on cast.

Rell
W shield decreased.
Rell is right up there with Alistar and Braum as one of the best tank supports in the game, and just like those two, we’re delivering some nerfs to make room for other supports to shine. We’re looking to make her durability a little less guaranteed with this change.
W – Crash Down
- Shield: 25 / 50 / 75 / 100 / 125 (+ 13% max HP) ⇒ 20 / 40 / 60 / 80 / 100 (+ 13% max HP)
Aram Balance Changes
Death Screen Effect
We’ve seen a lot of feedback around the Death Screen in ARAM so this patch we’re making some changes to it. We’ve reduced the intensity of both the color and the distortion of the effect so it should no longer be as harsh of a visual shift when you’ve met your demise.
Systems
- Removed the Movement Speed boost near Spirit Blossom portals.
- Bilge Plants shield duration and potency increased by 50%.
Champions
Akali
- Damage Dealt: -5% ⇒ 0%
- Damage Received: 10% ⇒ 5%
- Passive AP Ratio: 55% ⇒ 65%
- Q AP Ratio: 60% ⇒ 70%
- R1 AP Ratio: 30% ⇒ 40%
- R2 AP Ratio: 30% ⇒ 40%
Briar
- Bonus Healing: 5% ⇒ 15%
- E Damage Reduction: 35% ⇒ 55%
Caitlyn
- Q total AD Ratio: 125 / 145 / 165 / 185 / 205% ⇒ 125 / 140 / 155 / 170 / 185%
Hecarim
- E Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 16 / 15 / 14 / 13 / 12
Kassadin
- E Damage: 70 / 100 / 130 / 160 / 190 (+ 65% AP) ⇒ 80 / 115 / 150 / 185 / 220 (+ 75% AP)
Nunu
- Q Monster Heal AP Ratio: 90% ⇒ 110%
- Q Champion Heal AP Ratio: 54% ⇒ 66%
- W AP Ratio: 30-150% ⇒ 67-200%
Quinn
- R now works correctly on the Spirit Blossom map.
- Will now start in R once you have it.
Senna
- Damage Dealt: -3% ⇒ -8%
Sett
- W Base Grit Conversion: 25% ⇒ 20%
Talon
- Q Bonus AD Ratio: 100% ⇒ 115%
- W Bonus AD Ratio: 40%/90% (initial/return) ⇒ 50%/100% (initial/return)
- E Terrain CD: 160 / 135 / 110 / 85 / 60 ⇒ 10 / 9 / 8 / 7 / 6
- R Cooldown: 100 / 80 / 60 ⇒ 80 / 70 / 60
Teemo
- Ability Haste: -10 ⇒ -15
- R Duration: 5 minutes ⇒ 3 minutes
Ziggs
- AoE Damage to Minions: 100% ⇒ 80%
Items
Spectral Cutlass
- Gold Cost: 3000 ⇒ 2800
- Can no longer be used to teleport enemies back to your start location.
ARURF
ARURF is back! It takes place on the Spirit Blossom map with all of its changes and has the new ARAM card system!
Champion balance has been adjusted from previous URF releases and we’ll be keeping a close eye on their impact on the game.
Katarina
- Damage Dealt:105% ⇒ 110%
Nidalee
- Damage Dealt:105% ⇒ 110%
Senna
- Damage Dealt:100% ⇒ 110%
Skarner
- Damage Dealt:100% ⇒ 110%
- Shielding:100% ⇒ 110%
Annie
- Damage Taken:105% ⇒ 110%
- Shielding:100% ⇒ 90%
Sanctum and Mythic Shop
New Mythic Variant in the Sanctum

The new Mythic Variant, After Hours Spirit Blossom Springs Ahri, is now available in the Sanctum for a period of time!
For more information about the Sanctum please check out our support article.
New Prestige in the Mythic Shop

With 25.15 Prestige Spirit Blossom Springs Aphelios will be arriving into the Mythic Shop for 150 Mythic Essence! He’ll be in the shop until 25.17 so grab him while you can!
This also means that Prestige Battle Academia Qiyana will be leaving, so you have a few more hours to snag her if you haven’t yet!
For more information about the Mythic Shop and Mythic Essence check out our article on it.
Bug Fixes & QOL Changes
Quality of Life Changes
- Surrender and Remake vote timeouts have been reduced from 60 seconds to 25 seconds.
- We’ve updated the visuals of Role Swap to help differentiate it from Pick Swap to cut down on mistaking one for the other.
General Bug Fixes
- Fixed an issue where Heimerdinger’s grenade damage would not cause his turrets to change aggro at the very edge of turrets’ range.
- Fixed an issue where Axiom Arc was refunding double for Yunara’s R.
- Fixed an issue where using the Undo button could cause Kled to end up with the wrong spells while mounted.
- Fixed an issue where Ambessa could fail to gain a Conquerer stack from her R.
- Fixed an issue where some debug text could appear in Champion Select when you have a chat restriction.
- Fixed an issue where Yunara would fail to refresh her Hail of Blades stack when her Q or RE would cancel an auto attack.
- Fixed an issue where Shadowflame wouldn’t trigger Yunara’s Passive for critical damage.
- Fixed an issue where Guardian Angel’s VFX would persist after selling the item.
- Fixed an issue where if Vayne would Flash while casting E she would end facing the wrong direction.
- Fixed an issue where Legend: Haste on Fiddlesticks failed to reduce the duration before a target could be feared again.
- Fixed an issue where Zoe’s E could leave a permanent trap on the minimap.
- Fixed an issue where Smolder would have a delay on his auto attack after using Q.
- Fixed an issue where Yunara’s W had an incorrect numerical tooltip in her expanded tooltip in Chinese.
- Fixed an issue where hitting a jungle plant with an active spellblade effect would remove the VFX and the buff icon.
- Fixed multiple issues where multiple issues would occur when Mel used her W to reflect Urgot’s R and cast her R at the same time.
- Fixed an issue where if Taric survived Mordekaiser’s R while attached to any champion within range of W, that ally would be tethered even when out of range.
- Fixed an issue where Yone’s Q1 and Q2 would critically hit all targets if the first target hit was a critical. It should now be correctly calculated for each hit.
- Fixed an issue where Viktor’s R and Smolder’s E damage would not be blocked by spell shields but still consume them.
- Fixed an issue where Sion’s R could be stopped by Sett’s R without any collision.
- Fixed an issue where an Olaf in his R could not be knocked back by a blast cone that he attacked himself.
- Fixed an issue where Mel’s W would fail to reflect Zoe’s E after being hit by her auto attack or passive.
- Fixed an issue where Seraphine’s W heal per nearby ally would have diminishing returns.
- Fixed an issue where Azir’s soldier attacks on a target with Thornmail/Bramblevest would fail to apply either the reflect or the grievous wounds.
Skin Bug Fixes
- Fixed an issue where Lillia’s VFX would appear on top of walls.
- Fixed an issue where LeBlanc’s cape wouldn’t disappear on death for certain skins.
- Fixed an issue where Seraphine’s audio would play double for herself and couldn’t be heard by allies.
- Fixed an issue where DJ Sona’s music would be overridden by the Summoner’s Rift music.
- Fixed an issue where DJ Sona’s music was missing certain beats and layers.
- Fixed an issue where some of Debonair Zed’s faster run animations were not playing when having higher move speed of when in homeguard!
Upcoming Skins & Chromas
The following skins will be released this patch:

The following chromas will be released this patch:
