Darkin are ancient warrior gods trapped within powerful weapons. When someone unknowingly (or knowingly) wields such a weapon, the Darkin will fight to take control of the host’s body.
The first Darkin champion in League of Legends, Aatrox, was released in 2013. The second was Kayn in 2017, followed by the Varus retcon the same year, which altered his original Ionian lore and turned him into a Darkin. The last Darkin champion released was Naafiri in 2023. Like the other Darkin, Zaahen has possessed a host (Xin Zhao) and League even temporarily removed Xin Zhao from play to reflect the takeover.
Zaahen, the Unsundered will hit the Rift November 19th at 11 AM PDT.
League of Legends’ newest Darkin champion, Zaahen, is a powerful skirmisher with built-in armor penetration, a revive for risky dives, and has plenty of attack damage and sustain.
Zaheen Abilities
Exact data subject to change upon release.
Cooldown: 300 / 240 / 180 / 120 (based on level)
Innate: Zaahen’s damaging basic attacks and against enemy champions generate a stack of Determination for every instance of damage dealt to each target, lasting for 5 seconds, refreshing on subsequent damage, and stacking up to 12 times.
After the duration, the stacks expire by 1 / 2 / 3 / 4 / 5 (based on seconds elapsed) every 0.5 seconds.
Determination: For each stack, Zaahen gains bonus attack damage equal to 1.5% – 3.3% (based on level) AD; at maximum stacks it is further increased to 36% – 79.2% (based on level) AD.
Periodically, if Zaahen would take lethal damage while at maximum stacks, he enters resurrection for 4 seconds: becoming invulnerable, untargetable, and unable to act. He restores 30% – 75% (based on level) of his maximum health over the duration.
Cost: 25 mana – Cooldown: 9 / 8 / 7 / 6 / 5 – Cast Time: none
Active: Zaahen empowers his next basic attack within 5 seconds to have an uncancelable windup and gain 25 bonus range. On-attack, he will strike the target twice and heal himself. The strikes deal modified physical damage and the heal is reduced against non-champions.
Each strike applies on-hit effects and can critically strike for 50% bonus critical damage AD bonus physical damage.
Total Physical Damage:
15 / 30 / 45 / 60 / 75 (+ 100% AD) (+ 30 / 40 / 50 / 60 / 70% bonus AD)
Healing:
5 / 6 / 7 / 8 / 9% of his maximum health
In 1.5 seconds after the attack, The Darkin Glaive can then be recast within the next 5 seconds.
Recast: Zaahen empowers his next basic attack within 5 seconds to have an uncancelable windup, gain 25 bonus range, deal bonus physical damage and knock up the target for 0.75 seconds.
The Darkin Glaive deals 150% damage against monsters.
Both casts will reset Zaahen’s basic attack timer.
Bonus Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 30 / 40 / 50 / 60 / 70% AD)
Cost: 50 mana – Cooldown: 16 / 15 / 14 / 13 / 12 – Cast Time: 0.5s – Range: 850
Active: Zaahen extends his glaive in the target direction, dealing physical damage to enemies hit. Upon reaching maximum range, all enemies hit are dealt the same physical damage, stunned for 0.25 seconds, and pulled 225 units toward Zaahen.
Physical Damage:
40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
Total Physical Damage:
80 / 120 / 160 / 200 / 240 (+ 100% bonus AD)
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 – Cast Time: none – Range: 350
Active: Zaahen dashes to the target location. Upon arrival, he flourishes his glaive to deal physical damage to nearby enemies.
Physical Damage:
40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
Enemies hit by the outer edge are dealt increased physical damage and bonus magic damage, with the latter capped at 400 against monsters.
Increased Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 100% bonus AD)
Bonus Magic Damage:
4 / 5 / 6 / 7 / 8% of the target’s maximum health
Aureate Rush deals 50 bonus physical damage against monsters.
Cost: 100 mana – Cooldown: 110 / 95 / 80 – Cast Time: 0.5s – Range: 600
Passive: Zaahen gains armor penetration.
Armor Penetration:
10 / 20 / 30%
Active: Zaahen launches to the target location. He then slams his glaive, unleashing a shockwave that deals physical damage to nearby enemies and heals himself for 33% of the post-mitigation damage dealt to champions.
Physical Damage:
250 / 400 / 550 (+ 200% bonus AD)
Zaahen is unable to act, gains crowd control immunity, and gains 50% damage reduction from the start of the cast time, and retains these effects until 0.9 seconds after the dash.







