Nvidia DLSS and AMD FSR upscaling solutions are coming to Helldivers 2. These have been long requested by the community and Arrowhead has finally pulled the trigger, and will be implementing them into the game on May 27th, 2026.
On PC, you’ll have the choice between FSR 3.1.5, DLSS 4.5, and Intel’s XeSS 3.0.
PS5 Pro users will get the proprietary PlayStation Spectral Super Resolution (PSSR), which works much like DLSS and FSR on PC, using a dedicated AI accelerator exclusive to the PS5 Pro.
Regular PS5 and Xbox players will have FSR 3.1 built into their versions of the game. On top of the upscalers, NVIDIA Reflex and AMD Anti-Lag 2 are also coming in as a separate responsiveness pass. These cut input latency directly, independent of whether you’re using upscaling or not.
So what does this mean for the average Helldiver? In short, better performance. Upscalers work by rendering the game at a lower resolution and then using an algorithm to reconstruct it at your target resolution. Higher framerates and lower input latency, with image quality close to native at the higher presets. You may notice minor artifacts like ghosting or shimmering in motion, especially at more aggressive presets.
Since these solutions are being rolled out across every platform, even console players should feel smoother gameplay from this update. For PC players chasing the sharpest possible image with no reconstruction artifacts, native resolution is still the cleanest option. Just know you’ll be taking a performance hit running native.
Arrowhead says they aren’t stopping there. This is just the opening salvo in an ongoing campaign to improve performance across all platforms, with a dedicated tech-focused update teased for later this summer.
Official Steam Post
Greetings Helldivers,
In our last blog, we talked about improving how we communicate with you, and that commitment continues here! We’re focused on being clearer, more consistent, and giving you better visibility into what’s coming and why.
We’re excited to announce a new set of technical improvements, deploying May 27th. In collaboration with our partners at Nixxes, this release brings a range of long-awaited updates across all platforms.
Every frame counts when the pressure is on. This update focuses on three primary pillars: stability, latency reduction, and advanced upscaling technologies – helping ensure performance stays consistent, even in the most demanding moments.

We heard you.
To ensure maximum visual clarity without sacrificing performance, we have integrated the latest upscaling solutions tailored to your specific hardware.
- PC
- FSR (High-End): 4.0.3 (on supported GPUs)
- FSR 3.1.5, DLSS 4.5, and XeSS 3.0 support.
- PS5 Pro: PSSR 1
- PS5: FSR 3.1
- Xbox: FSR 3.1
Advanced Visual Optimizations
Beyond resolution, we are introducing several features to smooth out your gameplay experience and optimize GPU workload.
- Variable Refresh Rate (VRR): Now supported for PS5 and PS5 Pro to reduce any potential stuttering from V-Sync without screen tearing on supported displays.
- Variable Rate Shading (VRS): This technology intelligently reduces shading rates in certain areas of the image, decreasing GPU load while maintaining visual quality where it matters.
- Dynamic Resolution Scaling (DRS): Integrated for both PS5, Xbox Series X and PC to maintain stable frame rates during more graphically demanding scenarios.
- Increased resolution to 1440p in the “Performance” preset on PS5 and Xbox Series X, as well as the “Quality” preset on PS5 Power Saving Mode.
Reduced Latency for Split-Second Reactions
Responsiveness is critical during tense battles, and we’ve worked with hardware partners to reduce input latency.
- NVIDIA Reflex: Now available for users with NVIDIA GPUs to sharpen responsiveness.
- AMD Anti-Lag 2: Fully supported for AMD GPU users to ensure your inputs are registered instantly.
This update, along with additional fixes, will drop on May 27, 2026.
But we’re not stopping there, Helldivers. This is just the opening salvo in an ongoing campaign to improve performance across the fleet. Following this release, we’ll be closely monitoring all platforms and hardware configurations, keeping a sharp eye out for anything that needs tuning, and deploying further adjustments as required. We’re also preparing a dedicated tech-focused update later this summer to push these improvements even further.
With our friends at Nixxes dropping onto the battlefield as our backup, we’re committing to make diving with your friends better and better. And keep the feedback coming, Helldivers, it’s the key to helping us shape the future of the game.
See you all on the battlefield.
