The Masters of Ceremony Warbond came with two armor sets, the Honorary Guard and the Parade Commander. Both came with the “Reinforced Epaulettes” Armor Passive, which “Gives wearer a 50% chance to avoid grievous limb injury.” which seemed to be a less-effective version of the Vitality Enhancement booster.
That armor passive has received a massive buff, now providing 30% reload speed on primaries and increasing melee damage by 50%. Along with some bug and crash fixes, that’s the extent of this patch.
Official Patch Notes
PATCH 01.003.003
Overview
- Bug fixes
- Stability
- Crash Fixes
- Reinforced Epaulettes passive adjustment
After hard fought battles on super earth our Masters of Ceremony have become more grizzled and stronger. With their limbs not suffering any breakages, Helldivers adorned with these armors are finding themselves able to reload faster and punch harder
We have been monitoring your feedback in regards to armors and their passives. We have made some adjustments to the Masters of Ceremony armors, adding 2 extra perks:
- Increased Reload Speed of primary weapons by 30%
- Increased Melee Damage by 50%
We will monitor sentiment around this and assess going forward.
Fixes
Crash Fixes, Hangs and Soft-locks:
- Fix a crash caused by browsing and interacting with the weapon customization menu too quickly
- Fixed crash that could occur when exiting a ‘Take down overship’ mission after joining mid session
- Fixed crash that could occur when joining an ongoing ‘Repel invasion fleet’ mission
- Fix for another crash that could occur in “Repel invasion fleet” mission
- Fix for crash related to audio
- Fixed crash that could occur when dropping into a game that is transitioning back to ship
Enemies:
- Leviathans no longer targets power generators in defense missions
- Fixed an issue with enemy pathing on the military uplink objective
Weapons and Stratagems
- Fix weapons not reloading after switching equipment while holding an active stratagem ball
- Fixed ship damage to shields held by traitors
Miscellaneous Fixes
- Improved stability on city-missions featuring a Leviathan
- Fixed players sometimes disconnecting when multiple Leviathans were present in the mission
- Fixed issue where due to illuminate interference, time was offset incorrectly on Super Earth clocks
- Fixed an issue with friendly & enemy pathing around the Shuttlebay location
- Helldivers should no longer be branded traitors from civilians willingly stepping on mines
KNOWN ISSUES
https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700–HELLDIVERS-2-Known-Issues