Arrowhead has made significant progress in addressing the severe tech debt the game faced a year and a half after its release. Interviews with Game Director Mikael Eriksson and their tech blog highlight the studio’s commitment to transparency and prioritizing fixing the game over simply pushing out more content.
And Arrowhead came through. Patch 4.1.0 brought significant performance improvements to the game on certain PCs, packed with numerous optimization and stability fixes, earning it the nickname “the Performance Patch.”
Today, a second, smaller performance patch has gone live, continuing to improve the game.
Official Patch Notes
Into the Unjust: 4.1.1
Overview
Freedom’s greetings, Helldivers!
For this ongoing minor update stability and optimizations were the focus of the team.
We look forward to hearing how you feel we’re keeping the galaxy (and democracy) running smoothly.
Patch Highlights
- Fixed crashes, including some hotjoining and stratagem-related crashes.
- Reducing framerate stutters during drop-in sequence.
- Fixed issues related to unused textures loaded into memory.
Fixes
Crashes
- Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems
- Fixed a rare crash when enemies fall through the ground
- Fixed a crash that occurs during missions when an encounter is triggered
- Fix rare crash on mission load
- Fixed crash which could occur when interacting quickly with the weapon customization menu
Miscellaneous - Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad
- Fix an issue with missing haptics when gamepads disconnect/reconnect
- Fixed ragdolls falling through ground during certain sections of the Tutorial
- Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types
Optimizations - (PC only) Fixed for textures sometimes appearing low resolution even when memory is available
- Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV
- Reduced frame rate stutters during the drop-in sequence
- Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed
KNOWN ISSUES
https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700–HELLDIVERS-2-Known-Issues
