Helldivers 2 Update Adds “Commando” Missions, Fixes Stealth

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U.GG

Posted Thursday, January 22 2026

The latest Helldivers 2 update has arrived, launching alongside the “REDACTED REGIMENT” Warbond. The stealth overhaul addresses key issues players had, fine-tuning individual units’ response to noise, gunfire, and their overall detection range. Combined with the new stealth-focused Warbond and the brand-new “Commando” missions, where air support is risky and reinforcements are limited, stealth could now be a highly effective and satisfying way to tackle higher difficulties. As an added bonus, they’ve fixed the muzzle flash on the Maxigun, making it just a bit easier to fire now.


Official Patch Notes

Into the Unjust: 5.0.2

Highlights

Bang bang less…

Democracy doesn’t always need to shout. This patch is deploying some important updates to suppressed weapons, allowing Helldivers to eliminate threats with reduced detection and tighter tactical control.

Expect quieter kills, cleaner engagements, and new opportunities for coordinated strikes before the enemy knows you’re there.

Remember: stealth is a tool, not a substitute for overwhelming firepower. Use it wisely, Helldivers!

So where could you use these new tools? In the brand new Commando missions! Helldivers are going deep behind enemy lines where their normal reliance on air superiority is no longer an option. Reinforcements have to be deployed in advance and destroyer support is a risky business with limited time. The Commando missions will be activated later today (14:00 CET) alongside the release of the Redacted Regiment Warbond.

And, finally, after weeks of your input and stress testing, we are ready to make the slim PC build default for all players. We’ll keep the larger version online for a short time to ensure a smooth transition for everyone; so you’ll continue to have the option to switch back should you wish. Once this transition has been completed we’ll look to sunset the large build permanently in the near future.

Much more to come in February and beyond.

Finish the job for Super Earth.

Balancing

General changes overview

Suppressors are now more effective

  • Intent is to make suppressors more valuable in stealth gameplay and attract less attention from enemies
  • Noise radius of firing suppressed weapons roughly reduced by 50%
    Enemies detection radius when being fired at, but not being hit, is reduced in some units

General

  • Detection range of danger (basically being shot at but not getting hit) reduced for enemies like Devastators, Berserkers, Spewers, Chargers, Impaler, Watcher

Gameplay

Optimizations

  • Adjusted M-1000 Maxigun muzzle flash to reduce photosensitivity issues

KNOWN ISSUES

https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700–HELLDIVERS-2-Known-Issues