Official Patch Notes
PATCH 01.003.103
Overview
- Battle For Super Earth commemorative cape!
- Please note: Capes may take several hours to complete deployment to all Helldivers.
- Balance adjustments to Shrieker Mega Nests and the Leviathan
- Fixes galore! Including a fix for the crash in the weapon customisation screen
Balancing
- Increased the health of Mega Shrieker nests. This change was made to make the objective more challenging and provide more varied solutions to destroying them.
- Leviathans now have a shorter sight range and will mark their target with light a few seconds before they fire. This change gives players a fair warning before being fired upon.
Fixes
Crash Fixes, Hangs and Soft-locks:
- Fixed crash that occurred when changing between menus in weapon customisation too quickly.
- Fixed crash that would occur for players fighting bots with a poor connection.
- Fixed a freeze when generating bug city missions.
- Fixed crash that could occur when taking down Illuminate Overships.
Weapons and Stratagems:
- Fixed Weapons with selectable ammo (Recoilless Rifle, Autocannon, etc) having their icons overwritten by the Warrant’s “Guided/Unguided” Mode.
- P-92 Warrant
- will no longer lock some targets when in unguided mode.
- Fixed an issue where lock-on would be difficult in some environments.
- Fixed some Z-fighting with lights on the weapon.
- Corrected animations for the pistol’s sight, it should now fold away nicely when in unguided mode.
- AX/LAS-5 “Guard Dog” Rover: will no longer return to backpack to “reload.”
- AR-32 Pacifier: Fixed spent casing not ejecting from the ejection port.
- Added Videos for the K-9 Guard Dog and Gl-52 De-Escalator.
- One True Flag: Fixed an issue where planting the flag would cause objective items to clip through the ground.
Enemies:
- Fixed some issues where enemies could clip into certain terrain elements.
- Note: We aren’t done resolving all of these issues and continue to investigate. Please keep the reports coming!
Missions:
- Fixed an issue where horde missions would spawn at Difficulties lower than 5, which would break some functionality.
- Fixed an issue where certain bug missions would not spawn during operations.
Miscellaneous Fixes:
- Resolved issue with vehicle skins not having a scroll bar and increased total number of skins that can be displayed.
- All cities will now display in the city availability UI.
- Fixed a bug that would show 0 player count on some cities.
- Added more logging to track desyncs and crashes.
- Fixed Borderline Justice armours to be more accurate to their stats, e.g. slight improvement to draw speed, etc.
KNOWN ISSUES
https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700–HELLDIVERS-2-Known-Issues