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Bug Helldive Support

The ultimate Helldive Support Build to take on the Terminids on Helldive and Super Helldive Difficulty!
ARC-12 Blitzer
ARC-12 Blitzer
Primary
P-11 Stim Pistol
P-11 Stim Pistol
Secondary
G-23 Stun
G-23 Stun
Throwable
Med-Kit
Med-Kit
Armor
Experimental Infusion
Experimental Infusion
Booster

Bug Helldive Support

The ultimate Helldive Support Build to take on the Terminids on Helldive and Super Helldive Difficulty!
ARC-12 Blitzer
ARC-12 Blitzer
Primary
P-11 Stim Pistol
P-11 Stim Pistol
Secondary
G-23 Stun
G-23 Stun
Throwable
Med-Kit
Med-Kit
Armor
Experimental Infusion
Experimental Infusion
Booster
Quasar Cannon
B-1 Supply Pack
Orbital Laser
EMS Mortar Sentry

Helldive and Super Helldive difficulty require the strategic use of cooldowns for essential Stratagems, making it crucial to utilize every piece of your loadout. While most players rely on Eagles, Orbitals, and ammo-hogging Primary weapons, you’ve opted for the Support role.

Equipping the ARC-12 Blitzer or LAS-16 Sickle and the Quasar Cannon removes your impact on ammo supplies. Pairing these with the B-1 Supply Pack ensures your ammo-hungry teammates stay stocked between resupply drops.

For heavy support, the Orbital Laser and EMS Mortar Sentry excel at helping to secure objectives and aiding in extractions. Adding extra stims with the Med-Kit passive boosts survivability, while the Experimental Infusion enhances team support by granting allies movement speed and damage reduction whenever a stim is used.

Recommended Weapons

ARC-12 Blitzer

The ARC-12 Blitzer was released with the Cutting Edge Warbond; it is a less powerful version of the ARC-3 Arc Thrower Support Weapon.

The ARC-12 is a solid primary weapon, with no charge-up time, medium armor penetration, the ability to chain to multiple enemies, and infinite ammo with no heat build-up. It’s an excellent weapon against the Terminids.

LAS-16 Sickle

The LAS-16 Sickle was released with the Cutting Edge Warbond; it is an energy-based assault rifle with infinite ammo, and almost no recoil.

The Sickle is one of the more resupply/ammo-efficient weapons in the game. It theoretically has infinite ammo, but if you overheat the gun, you will need to swap out your heatsink or “magazine.”

It has around a 0.5s wind-up time before it begins firing. You have around 80 shots of continuous fire before it overheats. It takes around 11 seconds to cool down after almost overheating.

Core Stratagems

Quasar Cannon
B-1 Supply Pack
LAS-99 Quasar Cannon

 

Cost:  7,500, Unlocked at Level 18.

The Quasar Cannon is an energy-based alternative to the Recoilless Rifle, comparable in power to the Expendable Anti-Tank. It consistently delivers one-hit kills on headshots for most enemies, including Bile Titans and Chargers.

One major advantage is that it does not require an ammunition backpack, allowing you to still wear a Shield, Jump, or Supply pack.

Although it deals less damage than other anti-tank options, its lack of ammo dependency makes it perfect for support roles or when playing with randoms who tend to deplete resupply packs quickly.

 

B-1 Supply Pack

Cost: 4,000, Unlocked at Level 1.

The Supply Pack deploys with four resupply boxes, functioning like the Resupply Stratagem but without benefiting from the Superior Packing Methodology upgrade. You can resupply teammates by pressing the interact button (PC: E, PlayStation: X) or use it on yourself (PC: 5, PlayStation: D-Pad Down).

It’s essentially a portable Resupply that you can carry around. However, it can only be refilled by using a box from the Resupply Stratagem—other ammo or supply crates in the mission won’t replenish it. Refilling the pack also restores the wearer’s own supplies.

Recommended Stratagems

Orbital Laser
EMS Mortar Sentry
Orbital Laser

 

Cost: 10,000, Unlocked at Level 15.

The Orbital Laser is an incredibly powerful stratagem, though you’re only allowed 3 uses per game, and it is on a significant cooldown.

It will effortlessly slice through a field of enemies. It’s a “Throw and forget” kind of stratagem, as the targeting is handled automatically as the laser travels enemy-to-enemy. It’s capable of taking out bug holes and fabricators, as well as heavies such as the Titan, Hulk and Impaler.

A/M-23 EMS Mortar Sentry

Cost: 8,000, Unlocked at Level 20.

The EMS Mortar is a tactical sentry. It fires shells that explode and leave a residual EMS field that slows bugs and disables bots. It is a fantastic choice for any defense mission, and especially great when paired with other sentries.

However, we do not recommend the Mortar Sentry against Terminids. Since most bugs are melee units, they will often direct the mortar fire straight back to your team.