The Bigger they are, the harder they fall
The Commando is a bit weaker than the EAT, but it has twice the ammunition and doesn’t need to be thrown away after every shot. It also has a laser guiding system that can be turned off by using the weapon wheel for free firing mode. It shines when used against Gunships and Dropships.
Overall, the Commando is a very well balanced weapon and is worthwhile to try out in any build that already employs the EAT Rocket Launcher. This weapon has utility against Terminids and Automatons alike, but this build will be diving into use cases against Bots.
The Breaker is always a great option against Bots, but the highlight of your player loadout will be light armor with the Scout passive, specifically the SC-30 Trailblazer Scout. This ability will reduce the distance at which enemies can detect you by 30% making it easier to set up and take out the larger enemies with the Commando Weapon.
Core Stratagems
8,000 | Base Cooldown: 120s | Damage: 450 | Heavy Armor Penetrating
The Commando is a powerful laser-guided anti-tank rocket launcher equipped with four rockets, capable of destroying Automaton Fabricators and Terminid Bug Holes with a single hit. However, Shrieker Nests and Spore Spewers require three hits to be destroyed.
A single rocket can down a Gunship by aiming at a thruster, making it one of the most effective Support Weapons for engaging them. Meanwhile, regular Dropships will need to be shot twice.
Hulks can be taken down with one shot to the eye, and a Factory Strider can be taken out in two shots to its eyes.
Automaton Tanks and Cannon Turrets can be eliminated with two hits from any angle.
Both Chargers and Bile Titans can be taken out in two hits to the head.
Unlike the Recoilless Rifle, it doesn’t require a backpack, offering more flexibility.
10,000 | Base Cooldown: 480s | Shield Capacity 150
- 360 degree protection from projectiles
- Chance to be damaged from melee attacks
- Takes 12 seconds for the shield to appear after it is broken
4,000 | Uses per rearm: 2 | Damage: 500 | Heavy Armor Penetrating
The Eagle Airstrike is unlocked at level 2 and costs 4000 Requisition. It is one of the most popular Eagle Stratagems in the game and is effective against every enemy you will come across including Devastators, Hulks, Tanks, Cannon Turrets, Bot Fabricators, and Illegal Broadcast Towers. Throw this tried and true Stratagem down and you won’t be disappointed. It is also good at clearing out waves of lighter enemies.
- 2 uses per rearm
- 15s cooldown
6,000 | Base Cooldown: 180s | Damage: 300 | Heavy Armor Penetrating
- This is a great Sentry for dealing with larger enemies as long as you keep it protected and far enough away from enemy focused attacks
- Can take out medium to heavy enemies from a far distance
- Worth noting that it has a slow rotation speed and first lock onto enemies takes a significant amount of time so be sure to place it far enough away to not be destroyed