The upcoming Patch 25.19 Preview Notes are now live! Check out what’s coming in 25.19 here
From Riot (source)
Time to celebrate patch 25.18 and our 2024 World’s Winners, T1!
This patch’s live balance updates don’t have any new champion-role injections, simply a bunch of follow up and fine-tuning. Notable highlights include a Bami’s Cinder buff for junglers, some Illaoi QoL, our first big nerf patch for Yunara, Qiyana, and jungle Sylas.
In other news, we’ve also got some updates to ARAM, Doom Bots, and Arena in this patch, so if you’re a modes enjoyer this is your time! We’ve also got our 2024 World’s Winners skins (go T1!), the return of Your Shop, updates to the game tracking information changes we introduced last patch, a clash on SR, and last, but certainly not least, we’re going to start rolling out bans and punishments for botted and purchased accounts as well and players engaging in boosting.
As always thanks for reading and we’ll see you on the Rift!
Looking for more information on all things League of Legends? Check out League’s community-run wiki here!
Wrong patch notes? You can find the TFT patch notes here!
Patch Highlights

T1 Gnar, T1 Vi, T1 Yone, T1 Varus, T1 Pyke, and Prestige T1 Sylas will be available September 10th, 2025 at 19:00 UTC.
T1 World’s Winners Celebration

In this patch we’re celebrating T1’s 2024 World Championship run with their World’s Winners skins! Created in partnership with our champions, we’ve created five skins to honor Zeus, Oner, Faker, Gumayusi, and Keria’s incredible performances last year. Keep an eye out for custom recalls including easter eggs inspired by these players like Zeus’ trophy mishap and Gumayusi’s good croissant!
These skins will be available throughout patch 25.18 and 25.19, either by themselves or in our Signature and Mega bundles.
- Signature Editions: Includes champion skin, player’s signature border and icon, elite chroma, T1 ward, and the champion (if not already owned).
- Mega Bundle: Includes all champion skins, all player’s signature borders and icons, all elite chromas, T1 Ward, golden T1 World Champions icon, and all champions (if not already owned).
- Note: The T1 Ward and champions are 50% off if acquired through the bundles.

Also coming this patch is our 2024 World Championship Sylas Prestige skin celebrating Faker’s MVP performance! Prestige T1 Sylas, alongside the matching border and icon, will be in the featured section of the Mythic Shop for 150 ME for two patches (25.18 & 25.19). After this run Sylas will exit the shop and enter the biweekly rotation, but without the icon and border included.

In recent years, we’ve updated borders on higher-rarity skins to better match their themes, with Mythic Shop Prestige skins being an exception. Going forward, we’re exploring bringing thematic borders to Mythic Shop Prestige skins as well, starting with Sylas.
Bots, Boosters, And Bans
League is a game that’s at its best and highest quality when both teams have a fair shot at winning, and we want to make that a reality when you load into each game. But that doesn’t happen when there are people out there who purposefully make games they’re in worse by griefing, inting, smurfing, or verbally abusing others—just to name a few.
As Riot mentioned back in August, this sort of behavior is not, and has never been, welcome in League and Riot will be cracking down on it.
A few days ago Riot started rolling out bans for purchased and botted accounts and starting in this patch they’ll also be rolling out bans and other punishments for accounts that Riot’s systems flag as having been used for boosting and hitchhiking, common forms of smurfing. It won’t be all at once though, Riot will roll out these penalties over time so that they can ensure that their Player Support organization can address any appeals in a timely manner.
While Riot is very confident in the accuracy of their detection systems, if you believe you were wrongfully banned please reach out to Riot’s player support team here!
Game Info Tracking Improvements
We kept an eye on your feedback about the jungle timers and updated death recap we introduced last patch and now we’re back to make some adjustments. Thank you for all the feedback and please keep it coming so we can keep making League the best it can be!
- Death recap has received visual polish.
- Death recap can now be moved anywhere on the screen or redocked to the corner.
- Re-added the damage type pie chart that shows the proportion of physical, magical, and true damage that you took. Hover for a full damage type breakdown.
- Shortly after 25.17 launched, we hotfixed jungle timers providing full information about a camp’s respawn time immediately on gaining vision of it. Now, you gain timer information 10 seconds before respawn for basic camps or 60 seconds for buff camps which is consistent with how it worked before
Your Shop
Your Shop is coming back this patch, but with a special surprise! In this appearance of your shop you’ll have the chance of a Legendary skin to appear in your discounted offerings so make sure you check it out!
It’ll be here until October 7th so make sure you stop by before then.
Champions

Amumu
Q cooldown and mana cost decreased.
Amumu has been very sad in support for a while now and we’d like to give him some power back to add a bit of pep to his step. We think he’d be tickled pink if he could start maxing Q first, so we’re leaning in that direction by giving it a lower cooldown per rank while also lowering the mana cast so he’ll be able to cast two charges relatively cheaply.
Q – Bandage Toss
- Cooldown: 16 / 15.5 / 15 / 14.5 / 14 ⇒ 16 / 15 / 14 / 13 / 12 seconds
- Mana Cost: 45 / 50 / 55 / 60 / 65 ⇒ 50 at all ranks

Annie
W damage decreased. R magic pen decreased.
Annie’s been on fire in pro play for quite some time as is also OP for regular play with the right skill order. Her W-first-max tech is quite powerful compared to her Q max, despite it being very uncommon outside of Pro, so we’re going to reduce the power of this under-the-radar tech.
W – Incinerate
- Base Damage: 70 / 115 / 160 / 205 / 250 ⇒ 70 / 110 / 150 / 190 / 230
R – Summon Tibbers
- Magic Penetration: 15 / 17.5 / 20% ⇒ 10 / 15 / 20%

Ashe
AD growth increased.
Ashe is once again finding herself near the bottom of the ADC list. We’re pretty happy with her current shape with crit and some on-hit items being solid options for her, so all we’re really doing here is looking to nudge her success rate up just a bit.
Base Stats
- AD Growth: 2.95 ⇒ 3.45

Aurora
Passive damage adjusted.
In a similar boat as a few other mages in this patch, Aurora has been outcompeting and dominating the mid meta in Pro. We’re looking to take some power out of her pro specific advantage of baseline target agnosticism without buying into high AP, as well as worsen her lane phase slightly so she is less capable of supporting her team in early skirmishes.
Passive – Spirit Abjuration
- Base Percent Max Health Damage: 2.5% ⇒ 1%
- Percent Max Health Damage AP Ratio: 2% per 100 AP ⇒ 2.7% per 100 AP

Azir
Attack Speed growth decreased. W damage decreased.
Azir has been at the top of his rule, especially in pro play. He’s reliably able to get to a high point of power, so we’d like to reduce how effective he is when that happens by bringing down his Attack Speed growth and late-game W damage.
Base Stats
- Attack Speed Growth: 5.5% ⇒ 5.0%
W – Arise!
- AP Ratio: + 45 / 50 / 55 / 60 / 65% AP ⇒ + 40 / 45 / 50 / 55 / 60% AP

Briar
Q damage decreased, now deals physical damage. W bugfix. R alert sound now plays after a delay, range increased, damage decreased.
Briar’s ultimate is a little too hard to hit, especially against aware players. While it’s intended that the spell has high counterplay, we wanted to ensure smart Briar players are able to find situations where it is much more in their favor to land. To do this, we’re delaying the global warning sound until after the 1 second cast time, which should make R much easier to hit when cast at nearby enemies from out of vision. To compensate, we’re nerfing her damage a bit as she’s quite strong right now and doesn’t have room for a straight buff.
We also took this chance to move Q back to physical damage for all you lethality enjoyers out there.
Q – Head Rush
- Base Damage: 60 / 90 / 120 / 150 / 180 ⇒ 60 / 85 / 110 / 135 / 160
- Damage Type: Magic ⇒ Physical
W – Blood Frenzy
- Bugfix: Fixed a bug where Briar would sometimes stop moving and lose her attack command when Frenzy expired
R – Certain Death
- Global Sound: Plays on cast ⇒ Plays after cast
- Damage: 150 / 250 / 350 (+ 50% bonus AD) (+ 120% AP) ⇒ 150 / 250 / 350 (+130% AP) (Note: 50% bonus AD ratio removed.)
- Range: 10000 ⇒ 12000

Cassiopeia
Mana increased. E damage vs poisoned targets increased.
Cassiopeia has been stagnating in the grass for a while ever since the early few patches of Noxus earlier this year. To help her out we’re adding a small buff to her offensive power and early laning by giving her (twin) fangs a bit more bite.
Base Stats
- Base Mana: 400 ⇒ 450
E – Twin Fang

Galio
Passive and Q damage decreased.
Galio is currently one of the most dominant mid picks and has been for a few patches now. His mid-game is by far his strongest point, which has meaningfully contributed to him out competing other picks, so we’re looking to bring it down to a more reasonable spot. With these changes we’re looking to target both tank and full damage builds to keep his itemization between the two healthy.
Passive – Colossal Smash
- AP Ratio: 45% ⇒ 40%
Q – Winds of War
- Percent Max Health Damage per Tick: 2.5% ⇒ 2%

Garen
E damage increased.
Garen is hitting a historical low breadth (the amount of unique players), and we’d like our signature accessible top lane fighter to be more enticing for more players. We’re going to buff him up by showing some love to his E AD Ratio, which should further incentivize more fighter-y runes and items.
E – Judgment
- AD Ratio per Spin: 36 / 39 / 42 / 45 / 48% AD ⇒ 38 / 41 / 44 / 47 / 50% AD

Hwei
Passive and E abilities’ damage increased. WQ movement speed increased.
Hwei has been producing fine art, but we’ve seen some player feedback saying that he struggles to find footing, partially due to his strength waning over gametime, which we agree with. To fix this we’re buffing his AP ratios to give his art more impact as he gets gold, and giving him some higher-mastery skewed buffs that will help his WQ feel smoother to use.
Passive – Signature of the Visionary
- AP Ratio: 30% ⇒ 35%
WQ – Serenity: Fleeting Current
- Base Bonus Movement Speed: 20 / 22.5 / 25 / 27.5 / 30% ⇒ 30 / 32.5 / 35 / 37.5 / 40%
- Bonus Movement Speed AP Ratio: +2% per 100 AP ⇒ +3% per 100 AP
E – Subject: Torment
- EQ – Grim Visage AP Ratio: 60% ⇒ 65%
- EW – Gaze of the Abyss AP Ratio: 60% ⇒ 65%
- EE – Crushing Maw AP Ratio: 60% ⇒ 65%

Jayce
Q damage increased.
Piltover’s poster boy Jayce hasn’t been defending tomorrow very well lately, and has seen little presence in pro play despite the top lane meta being one he should thrive in. To help him out a bit we’re going to give him a high skill skewed buff to make his shock blasts all the more… shocking.
Q – Shock Blast (Cannon Stance)
- Damage: 60 / 110 / 160 / 210 / 260 / 310 ⇒ 80 / 126 / 172 / 218 / 264 / 310

Illaoi
Passive QoL change. W damage decreased. E vessel duration decreased.
When we nerfed Illaoi’s vessel duration, she was left in a state where she could sometimes fail to get any follow-up tentacle attacks on a newly-minted vessel in the early game. We’re extending the debuff duration slightly to make it more likely that she can get her well-deserved follow-up slap, but as this has a meaningful power impact, we’re also giving her a small compensation nerf. We’re also delivering a nice QoL buff requested by Illaoi players: no longer will she waste her passive cooldown while channeling or travelling with Summoner Teleport.
Passive – Prophet of an Elder God
- QoL Change: No longer spawns tentacles during Summoner Teleport. Her passive now waits until she’s done teleporting.
W – Harsh Lesson
- Target Max Health Damage: 4% per 100 total AD ⇒ 3.5% per 100 total AD
E – Test of Spirit
- Vessel Duration: 3 ⇒ 4 seconds

Qiyana
Base AD and Armor Growth decreased. Passive damage decreased.
Qiyana’s recent buffs were quite potent, bringing her into the spotlight as arguably the strongest champion in the game and driving her ban rate up significantly. This queen has been shining too brightly, in both mid and jungle, so to take the attention off of her (and so that her players can play her) we’re bringing her power down across the board.
Base Stats
- Base AD: 66 ⇒ 64
- Armor Growth: 4.7 ⇒ 4.5
Passive – Royal Privilege
- Bonus Damage: 30% Bonus AD ⇒ 25% Bonus AD

Sylas
Passive damage to monsters decreased.
As players have gotten better at him, Sylas jungle has continued to rise up the ranks and now is more performant than we’re comfortable with. Since we’re happy with his power level in mid lane, we’re simply walking back a portion of his prior jungle buffs.
Passive – Petricite Burst
- Bonus Damage to Monsters: 150% ⇒ 130%

Taliyah
Q and Q2 mana cost decreased, damage decreased. E mana cost decreased, damage decreased.
Taliyah has been no stranger to higher level play and we think the culprit is a combination of reliability and durability in her most common builds. We’d like her to be weighed down less by her high mana costs in order to make her less reliant on Tear of the Goddess. Additionally, we would also see her build more aggressively so we are lowering her base damage in order to make AP a larger portion of her power budget. We’re improving her jungle modifiers as a way to offset these adjustments to mid lane.
Q – Threaded Volley
- Mana Cost: 65 / 70 / 75 / 80 / 85 ⇒ 55 / 60 / 65 / 70 / 75
- Q2 Mana Cost: 20 ⇒ 10
- Base Damage: 56 / 74.5 / 93 / 111.5 / 130 ⇒ 55 / 72.5 / 90 / 107.5 / 125
- Flat Damage per Rock to Monsters: 10 ⇒ 20
E – Unraveled Earth
- Mana Cost: 90 / 95 / 100 / 105 / 110 ⇒ 90 at all ranks
- Detonation Base Damage: 25 / 45 / 65 / 85 / 105 ⇒ 25 / 40 / 55 / 70 / 85
- Monster Damage Modifier: 175% ⇒ 190%

Vel’Koz
E cooldown decreased. R damage increased.
We’re looking to give a bit of love to Vel’Koz who’s been looking a tad weak in both main roles, with a bit more emphasis on the mid lane.
E – Tectonic Disruption
- Cooldown: 14 / 13.5 / 13 / 12.5 / 12 ⇒ 12 / 11.5 / 11 / 10.5 / 10 seconds
R – Life Form Disintegration Ray
- Total Base Damage: 450 / 625 / 800 ⇒ 450 / 700 / 925

Volibear
Passive AP ratio decreased.
Volibear has clawed his way to the top of the ranks of junglers as the rest of them were brutally wounded by nerfs in the last hunt. While it’s acceptable for this thunder god to be potent, his current strength is just a bit too thunderous. As such we’re tapping down his AP Ratio on his passive, which should make his first item power spike less electrifying.
Passive – The Relentless Storm
- Attack Speed AP Ratio: 4% (up to 20%) per 100 AP ⇒ 3 (up to 17.5%) per 100 AP

Yunara
Base Health and AD decreased. E bonus movement speed and duration decreased.
Yunara has quickly risen to be the strongest marksman in the game accounting for mastery while also seeing high pick/ban priority in professional play (especially in China and Korea). In this patch we’re looking to nerf her across the board, ideally lowering her priority in professional play, which should also lower her ban rate in higher levels of play as well.
Base Stats
- Base Health: 600 ⇒ 575
- Base AD: 56 ⇒ 53
E – Kanmei’s Steps
- Bonus Movement Speed: 50 / 55 / 60 / 65 / 70% ⇒ 30 / 35 / 40 / 45 / 50%
- Movement Speed Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 ⇒ 1.5 seconds at all ranks

Zac
R now Ghosts.
Zac can rarely get stuck on units in his ultimate. The original Zac ultimate allowed him to pass through units to prevent this, so we’re bringing that functionality back!
R – Let’s Bounce!
- Going Ghost: Now grants Ghosting during ultimate.
Items
Bami’s Cinder
We’ve revisiting Bami’s this patch to help keep it in line with Fated Ashes, which has seen a clear dominance between the two options. We’d like the difference to be less decided between the two components for jungle clear power, so these buffs should help do just that.
- Percent Amp on Monsters: 50% ⇒ 100%
Sunfire Cape
Sunfire Cape has been the clearly worse option for tank junglers when compared to Liandry’s, and while a meaningful amount of that difference is generated from the early clear impacts of Bami’s vs. Fated Ashes, there is still a degree of power and excitement missing from Sunfire once completed that we want to bring to the item.
- Percent Amp on Minions and Monsters: 50% ⇒ 60%
Mercurial Scimitar
When you find yourself forced to rush a QSS to survive an enemy Malzahar, Warwick, or just a team with heavy CC, it’s still usually in your best interest to complete this item last. Even then, you still may feel like you’re giving up more power than you can afford due to the meager stats that the item gives on completion. We’re looking to make sure the item still feels appropriately tuned while keeping a focus on the active as its main strength.
- Attack Damage: 40 ⇒ 50
- Magic Resistance: 40 ⇒ 35
- Active Movespeed Duration: 1.5 ⇒ 2 seconds
ARAM
Map Rotations
Due to popular request, we’re going to be keeping the ARAM rotations from the Season 2 ARAM updates. This means that for the foreseeable future Butcher’s Bridge and the Koeshin’s Crossing are here to stay! Each map will now have an equal chance of appearing each time you go into an ARAM game.
Free-to-Play Pool
We’re updating the free to play list in ARAM to contain the last 5 rotations (previous 4 added with the current week) of the Summoner’s Rift rotation.
- The ARAM free to play list is no longer a static list of 65, it will instead be the combined last 5 weeks of Summoner’s Rift free-to-play champion rotations. This means you’ll typically have over 95 champions made available per game from now on.
- NOTE: The chances of obtaining a third card in champion select is unchanged, it will continue to only count champions that you own.
Doom Bots
Check out our Doom Bots Tier List + Builds here
In case you missed the news, the first three patches in Doom Bots’ run will all activate a different Trial of Doom. In the last patch, all three Trials will be reactivated so you have one last chance to get those wins. If you can defeat all of Veigar’s Trials, you’ll earn the title “Definitely Not a Bot”, which we really want, so we’ll see you there! The first trial was Veigar’s Evil where every bot got Veigar’s Phenomenal Evil passive. The second trial is… drumroll please…
Trials of Doom – Veigar’s Curse!
In Veigar’s Curse, Bots are buffed to just below the level of the Hard queue, and the level cap for players and Doom Bots is raised to 30. The Bots will gain 100% bonus experience from all sources. Players can do the same… if they buy Veigar’s Talisman of Ascension! This item offers 100% increased experience, but no stats. If you make it to level 30, Veigar’s Talisman will transform into something much more powerful!
In addition, more minions will also spawn in all lanes from partway through the game. Finally, Veigar’s attacks might burn a little more in this Trial, as we’ve given him Liandry’s Torment.
So, figure out your strategy, and pick your Champion. How are you getting to level 30? Can you survive, one item down?
Veigar’s Curse will be live on September 10th at 8:00 AM PT (or September 10th at 15:00 UTC).
Balance Changes
–King of the Hill Mission: Reduced number of Doom Bots ordered to defend the area
–King of the Hill Mission: Disabled Teleport on Doom Bots during the event.
–King of the Hill Mission: Increase value of points scored by players.
–King of the Hill Mission: Reduced maximum penalty for losing the mission.
–Defeat Karthus Mission: Assigned a Doom Bot to defend Karthus and his Crystal.
–Veigar: Reduced his damage reduction cap, but also lowered the threshold at which he will start to individually target high-damage-dealing players.
–Aurelion Sol: Removed the Cooldown increase on E – Singularity.
Bugfixes
-Fixed an issue where players could get triple rewards if they killed all the Super Evil Pumpkins simultaneously in the Doom Bot Power Up Mission.
-Fixed issues where players or Veigar could become untargetable / invulnerable during the final boss fight.
-Corrected the maximum damage calculations for On-Hit Items to update throughout the game.
-Fixed an issue where Doom Bot Malzahar’s Voidlings could kill the Nexus from Moredekaiser’s Death Realm, or during cutscenes.
-Fixed a bug where Smolder’s burn damage was not being applied to Veigar ( the execute will continue to not apply).
-Fixed a bug where Charm spells would permanently break Mini-Singed and Mega-Ziggs pathfinding in their missions.
-Fixed a bug where the Target Dummy in Target Dummy Duel could be killed by certain Curses.
Doom Bots Bot Adjustments
Doom Bot Lee Sin
Okay we all saw this adjustment coming, but we love that Lee Sin has become the #1 villain of the mode. We’re gonna bring him a little more in line with where we’d like, so he feels slightly less “LPL Lee Sin”.
Q – Sonic Wave
- Cooldown: 10 / 9 / 8 / 7 / 6 ⇒ 14 / 13 / 12 / 11 / 10
- Damage: 55 / 80 / 105 / 130 / 155 ⇒ 25 / 50 / 75 / 100 / 125
Q – Resonating Strike
- Resonating strike will now only jump to a new target if Lee Sin is not hard CC’d
W – Safeguard
- Cooldown: 12 ⇒ 22
W – Iron Will
- Lifesteal: 16 / 26 / 36 / 46 / 56% ⇒ 8 / 10 / 12 / 14 / 16%
E – Tempest
- Range: 500 ⇒ 515
- Damage: 35/ 60 / 85 / 110 / 135 ⇒ 25 / 40 / 55 / 70 / 85
R – Dragon’s Rage
- Damage: 175 / 400 / 625 ⇒ 150 / 350 / 550
- Cooldown: 110 / 85 / 60 ⇒ 120 / 95 / 70
- Collision Max HP Damage: 50% Max HP ⇒ 20% Max HP
Doom Bot Caitlyn
Base Stats
- Attack Range: 750 ⇒ 700
- AD Growth: 3.7 ⇒ 3.5
Passive – Headshot
- Stacks needed for Headshot 5 ⇒ 8
Q – Piltover Peacemaker
- Damage: 50 / 90 / 130 / 170 / 210 (+ 125 / 145 / 165 / 185 / 205% AD) ⇒ 45 / 80 / 115 / 150 / 185 (+ 120 / 135 / 150 / 165 / 180% AD)
- Ricochet Missile Speed: 2400 ⇒ 2200
R – Ace in the Hole
- Damage: 450 / 650 / 850 ⇒ 375 / 500 / 625
- Blocked Damage: 2.5 times damage multiplier ⇒ 1.5 times damage multiplier
Doom Bot Corki
R – Missile Barrage
- Big One Damage: 350% increased damage ⇒ 300%
- Big One Missile Width: 85 ⇒ 75
Doom Bot Soraka
Q – Starcall
- Damage: 100 / 150 / 200 / 250 / 300 (+ 50% AP) ⇒ 70 / 115 / 160 / 205 / 250 (+ 45% AP)
E – Equinox
- Damage: 95 / 145 / 195 / 245 / 295 (+ 60% AP) ⇒ 85 / 125 / 165 / 205 / 245 (+45% AP)
- Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 24 / 23 / 22 / 21 / 20
Doom Bot Jinx
Passive – Get Excited
- Attack Speed10% ⇒ 7.5%
W – Zap!
- Damage: 10 / 60 / 110 / 160 / 210 (+140% AD) ⇒ 10 / 50 / 90 / 130 / 170 (+75% AD)
- Cooldown: 8 / 7 / 6 / 5 / 4 ⇒ 10 / 9 / 8 / 7 / 6
Doom Bot Lux
E – Lucent Singularity
- Damage: 40 / 90 / 140 / 190 / 240 ⇒ 40 / 70 / 100 / 130 / 160
R – Final SparkDamage: 300 / 400 / 500 ⇒ 225 / 300 / 375Cooldown: 60 / 50 / 40 ⇒ 60
Doom Bot Malzahar
E – Malefic VisionsCharm Duration 0.5 ⇒ 0.25
W – Void SwarmDamage: 12 / 13 / 14 / 15 / 16 (+ 10% AP) ⇒ 11 /12 /13 /14 /15 / 16 (+ 2.5% AP)
Doom Bot Amumu
Passive – Cursed TouchBonus True Damage: 10% ⇒ 15%
W – DespairDamage: 1 / 1.25 / 1.5 / 1.75 / 2 % Health ⇒ 1.05 / 1.35 / 1.65 / 1.95 / 2.25% Health
Doom Bot Nautilus
E – RiptideDamage: 55 / 90 / 125 / 160 / 195 (+ 55 / 60 / 65 / 70 / 75% AP) ⇒ 60 / 100 / 140 / 190 / 220 (+ 60 / 65 / 70 / 75 / 80% AP)
Arena
Arena comes with a set of challenges due to its unique ruleset, so we’ve customized a few rules to better fit this game mode. Players who AFK in Arena should now be flagged and punished appropriately, and their teammate who is stuck with 1v2’ing every fight will be able to exit the game sooner.
That said, we are not introducing “early forfeit” to Arena like you find in Summoner’s Rift or ARAM, because we cannot simply remake the game as it would be unfair to the other 7 teams still playing. Our goal here is to make it so you aren’t trapped for as long as you would have been previously, and that players who AFK often are getting appropriately punished so AFK’s will occur less. As always, we’ll be monitoring feedback here so please give us your thoughts.
AFK Detection Rules
-AFK Warning will pop up after 70 seconds of no activity
-Moving, attacking, casting spells, shopping, choosing an augment or anvil, and clicking to spectate an ongoing match all count as activity
-Taking damage, being teleported into combat and dying do not count as activity
-After 180s of no activity, your vote is no longer counted towards forfeiting
-After 300s of no activity, your client is disconnected
-Detection is disabled for players who are on a bye round or are eliminated
Surrender Rules
-Minimum time to FF remains unchanged at 6 minutes
-NEW Minimum game time played (for eligible game modes) to count toward remedial games: 10 minutes
General (Arena)
Early on in Arena, ranged champions needed a lot of extra support to feel viable. With the addition of Hexgates and additional augments/items this hasn’t been the case for a while, so we’re looking to pull back some of the extra power that they no longer need.
-Arena stat package : Ranged champions no longer gain +20 MS.
Going forward we’re including the current week of free to play champions in other game modes on top of the static list of 31 champions in Arena!
-Champions that are free to play in Summoner’s Rift for the current week are also available in Arena now.
Champions (Arena)

Xin Zhao
With Xin Zhao’s update, he lost some of his Arena tuning, we’re bringing those back.
- Passive AP ratio increased: 65% ⇒ 85%
- E AP ratio increased: 60% ⇒ 9%

Katarina
Katarina struggles in a gamemode with only 2 opponents, so we’re adjusting her passive to fully reset her ultimate while giving her some more force behind her basic abilities.
- Passive Refund: 30s ⇒ 75s
- Q Damage: 80-220(+40%AP) ⇒ 80-300(+65%AP)
- E Damage: 20-60(+0.25AP%AP)(+.40TAD) ⇒ 40-120(+0.40%AP)(+.40TAD)

Leona
Leona has been a bit underwhelming for a while, so we are pulling back some of the previous Arena-specific changes that she has received in the past.
- Q Cooldown: 5s ⇒ 6s
- W AP Ratio: 70% ⇒ 40%
- W Cooldown: 14-10 ⇒ 10 seconds

Kled
Our previous Kled changes helped him out, but didn’t go far enough; we’re doing some follow-up work.
- Now grants the Arena HP mod to Kled instead of Skaarld
- Health growth increased: 142/lv ⇒ 153/lv
- Q Cooldown reduced: 11-7 ⇒ 9-5 seconds

Soraka
Soraka has been a top-tier enchanter for a while, so we’re tapping her down slightly.
- Q base Heal: 120-240 ⇒ 80-200
- Cooldown: 6-4 ⇒ 5 seconds at all ranks

Kog’Maw
AP Kog’Maw has always been an off build, but is a little less viable than we think makes sense for Arena’s build philosophies.
- R AP ratio increased: 55% ⇒ 55%/60%/65%
Guest of Honor (Arena)
Guest of Honor (Arena)
The existing Guests of Honor were built for the idea that they would be enabled for a few months, with Arena’s extended run, we wanted to take a swing at spicing up some that have lost some of their luster.
Kled
- Landing time reduced from 2s ⇒ 1.5s
Elise
- Now grants 1 additional revive in addition to its previous effects.
- Cocoon size increased.
Mordekaiser
- Duration increased from 10 ⇒ 28s (just before the Ring of Fire spawns.)
Sion
- The Ring of Fire moves slightly faster over a greater distance.
Samira
- Trigger condition changed from the 1st hit ⇒ 1st time you drop an opponent to below 50% HP.
Trundle
- Grants +1 Reroll every 3 rounds in addition to its previous effects.
Items (Arena)
Hullbreaker
- Isolation Range: 1000 ⇒ 1500
Kraken Slayer
- Attack Damage: 30 ⇒ 40
- Third Hit Increase based on missing Health: 50% ⇒ 75%
Statikk Shiv
- Attacks: 3 ⇒ 5
- Damage: 60(+0.15AP)(+0.33bAD) ⇒ 80(+0.45AP)(+0.66bAD)
- Duration: 8s ⇒ 10s
- Range: 500 ⇒ 1500
Sunfire Cape
- Bonus HP scaling: 4% bonus ⇒ 5% bonus
Hollow Radiance
- Bonus HP scaling: 4% bonus ⇒ 5% bonus
Fimbulwinter
- Cooldown: 8s ⇒ 6s
- Mana shield: 4.5% ⇒ 10%
Imperial Mandate
- Current HP damage: 10% ⇒ 20%
Riftmaker
- Omnivamp: 10%/6% ⇒ 15%/8%
Experimental Hexplate
- Movement Speed: 15% ⇒ 20%
- Attack Speed: 30% ⇒ 50%
Ravenous Hydra
- Attack Damage: 55 ⇒ 70
Spear of Shojin
- Health: 200 ⇒ 350
Horizon Focus
- Ability Power: 80 ⇒ 90
- Damage Amp: Removed
Bloodletter’s Veil
- Maximum stacks: 6 ⇒ 4
- MR shred per stack: 5% ⇒ 7.5%
Seraph’s Embrace
- Shield Type: Current ⇒ Max
- Shield Strength: 25% ⇒ 20%
Stormsurge
- Ability Power: 80 ⇒ 90
- Gold Reward: 125g ⇒ Removed
- Squall Damage: 180(+0.1AP) ⇒ 180(+0.3AP)
Augments (Arena)
Demon’s Dance
- Fleet Footwork Healing: 10-100 ⇒ 20 – 150
- Grasp Heal: 1.2% ⇒ 5%
Searing Dawn
- Damage: 40-200 ⇒ 40-200(+3% max HP)
Slow and Steady
- Static Ratio: 0.625 ⇒ 1
Extendo-Arm
- Stun: 0.6s ⇒ 1s
Feel the Burn
- Cooldown: 30 ⇒ 20
Gamba Anvil
- Prismatic Anvil Reduction: 1000 ⇒ 1500
- Stat Anvil reduction: 100 ⇒ 250
Bodyguard
- Min shield reduced from 50-200 ⇒ 25-200 per level
- Max shield reduced from 200-500 ⇒ 100-400 per level
Stat Anvils (Arena)
Prismatic Omnivamp Anvil
- Now has a Melee / Ranged split
- Melee: 25% Omnivamp
- Ranged: 12.5% Omnivamp
Magic Pen Shards
- Silver Magic Pen: 10 ⇒ 8
- Gold Magic Pen: 22 ⇒ 18
Arena Bugfixes
-Fixed an issue where the Madhatter hat (the kind you’d expect from a long-winded owner of a certain domed establishment) was missing when a player reconnects.
-Fixed an issue where the Madhatter hat was reduced more than expected after each round loss.
-Put in a minimum champion size as a failsafe in case a player gets too many size reduction effects.
-Fixed an issue where Darius was not healing/granting gold on team eliminations.
Clash – Summoner’s Rift Cup
The Summoner’s Rift Cup will be happening this patch! Grab your 5 stacks and get ready to rumble!
- Registration Begins: September 9 @ 11:00 AM (Local Time)
- Tournament Dates: September 13 and 14 (~4-7 PM Local Time, varies by region)
If you have any questions or you’re just looking for the full 2025 Clash schedule, make sure to check our Riot’s Clash FAQ support page.
Bugfixes & QOL Changes
Custom Game Bugfixes and Improvements
-Fixed an issue that had Custom Games showing up as public games.
-Removed the five-second countdown warning when leaving a Custom Game or Practice Tool.
-Fixed an issue that allowed Custom Games to give mission credit.
-Fixed an issue in Custom Game lobbies’ player-ordering that prevented players from being able to re-order themselves by swapping teams.
-Fixed an issue that prevented Nexus Finishers from working in Practice Tool.
-Fixed an issue that prevented some players from creating Practice Tool games.
-Fixed an issue that allowed players to attempt to ban a bot’s champion in Custom Games.
Bugfixes
-Fixed a bug that caused Briar to stop moving when her frenzy state had ended.
-Fixed a bug that caused the death recap detailed view button to have to be pressed twice if it was left expanded in the previous death recap.
-Fixed a bug that caused Gangplank’s E to be able to reset his and his enemy’s in-progress attacks. We thought we fixed this last patch but Gangplank just E’d our fix. We got it this time though.
-Fixed a bug that caused Xin Zhao’s W to be able to sometimes deal additional damage with the first part of the ability if it was used immediately after Flash.
-Fixed a bug that caused Lunar Emperor Thresh’s hook projectile SFX to remain at Thresh’s location instead of the hook’s location.
-Fixed a bug that caused Thresh’s passive soul spawning SFX to be missing from ally’s and enemy’s point of view.
-Fixed a bug that caused some of Thresh’s skins to be missing the soul absorb SFX at the end of his taunt emote.
-Fixed a bug that caused Kathus’ W wall VFX to be cut off in areas with elevation changes.
-Fixed a bug that caused Milio’s passive empowered attacks to stop Zac’s blobs from reviving via his passive.
-Fixed a bug that caused Xin Zhao’s ultimate VFX to not be visible when moving in or out of Morderkaiser’s Realm of Death.
-Fixed a bug that caused Xin Zhao’s Q+E VFX to linger after being cc’d towards another champion via one of their abilities.
-Fixed a bug that caused the minimap and scoreboard timers for Red and Blue buff to be inconsistent with one another.
-Fixed a bug that caused Font of Life to sometimes be placed on cooldown if triggered while nearby allies were at full health.
-Fixed a bug that caused Aurora’s R buff duration to last longer than her rift’s duration.
-Fixed a bug that caused multiple issues to occur when Yunara used a Tiamat based item.
-Fixed a bug that caused some of LeBlanc’s recall props to appear during her W and RW.
-Fixed a bug that caused Teemo’s R on-hit VFX to not appear if the trap was placed in the Fog of War and then triggered.
-Fixed a bug that caused Diana’s R VFX to occur in a smaller area than that actual area of the ability’s damage.
-Fixed a bug that caused Nilah’s W VFX to render over nearby impassable terrain, structures, and units.
-Fixed a bug that caused Syndra’s orb VFX to disappear after 20 seconds.
-Fixed a bug that caused structures like Nexus Turrets to be untargetable to allies after their inhibitor respawned.
-Fixed a bug that caused Graves’ R cone smoke VFX to spawn slightly before the projectile hits an enemy
-Fixed a bug that caused Red and Blue Jungle Camps to sometimes not play their attack SFX.
Upcoming Skins & Chromas
The following skins will be released in this patch:

Prestige T1 Sylas

T1 Vi, T1 Gnar, T1 Yone, T1 Varus, & T1 Pyke
The following chromas will be released this patch:
